Don't know how often in the past this has been posted. Since I joined last month, I'll start my own, unless....nevermind.
Okay, so this was brought up in my first SYW thread with my fantasy short story today. I have a serious lack of tension and conflict to hook readers from the get go, and I need to fix that. I'll read those critiques over again to see what else I can do, but that leads me to the next topic. I have had my first game story idea brewing for just about two years now - a science fiction, futuristic, cinematic action game, possibly in third person. Slowly and surely its coming to me. However, even with the five short scenes I've experimented with, including introductions, I'm struggling to figure this out: Do I start with an action scene, maybe include a tragic moment, to hook the player? Or can I start the story with different tension and conflict? I have tried the first scene already, and have and idea for the latter. Since this is a game, I'm wanting to place the player in the life and shoes of Ellexis, my main character and one of the protagonists. You don't have to have a prolonged action scene to start a game off with; one can start off with a focus on the characters, setting, and another conflict before going into the levels that more gunplay/action take place.
Another subject is figuring out if Ellexis, who is a soldier in her late 20s, embodies the sarcastic humor you find in some shooters, or if she has PTSD from previous experiences, since a big plot point is a war going on between at least two colonies on other planets. Sounds basic, yes...working on that. But this leads off of the introduction. I'm struggling to figure out if I want to do what Halo does - comedic and sarcastic military humor mixed in huge, galactic conflict, or go for the more grounded, gritty and realistic soldier. I'd love to find a mix of them. All this is seeded in the introduction, or at least some of it.
Thoughts and/or advice?
Okay, so this was brought up in my first SYW thread with my fantasy short story today. I have a serious lack of tension and conflict to hook readers from the get go, and I need to fix that. I'll read those critiques over again to see what else I can do, but that leads me to the next topic. I have had my first game story idea brewing for just about two years now - a science fiction, futuristic, cinematic action game, possibly in third person. Slowly and surely its coming to me. However, even with the five short scenes I've experimented with, including introductions, I'm struggling to figure this out: Do I start with an action scene, maybe include a tragic moment, to hook the player? Or can I start the story with different tension and conflict? I have tried the first scene already, and have and idea for the latter. Since this is a game, I'm wanting to place the player in the life and shoes of Ellexis, my main character and one of the protagonists. You don't have to have a prolonged action scene to start a game off with; one can start off with a focus on the characters, setting, and another conflict before going into the levels that more gunplay/action take place.
Another subject is figuring out if Ellexis, who is a soldier in her late 20s, embodies the sarcastic humor you find in some shooters, or if she has PTSD from previous experiences, since a big plot point is a war going on between at least two colonies on other planets. Sounds basic, yes...working on that. But this leads off of the introduction. I'm struggling to figure out if I want to do what Halo does - comedic and sarcastic military humor mixed in huge, galactic conflict, or go for the more grounded, gritty and realistic soldier. I'd love to find a mix of them. All this is seeded in the introduction, or at least some of it.
Thoughts and/or advice?
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