The "How Well do YOU Know Your World?" game!

lilyWhite

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​What's the war that people still talk about?

That would be what is referred to as the Outsider Conflict. In one peaceful city, inhuman magical beings from another dimension began to appear, attacking humans with unknown motivations. Human weaponry proved ineffective against these beings, with police powerless to stop them. However, just as suddenly as these beings appeared, so did mysterious women with magical powers that could fight the beings those heroines called "Outsiders". The Outsider Conflict lasted for most of a year, coming to an end when the five heroines travelled into the Outsiders' world with the aid of "rebel" Outsiders to expose and defeat the ruler who had instigated the invasion under false pretenses. The Outsider Conflict happened about five years prior to Papillon (the first story in the setting)—which starts on the one-year anniversary of the first Outsiders coming to live among humans, so the Outsider Conflict is still fresh in most people's minds.


What sort of technology/advancements have your societies invented to protect themselves against an (by real-world standards) unnatural threat to their safety—either some kind of dangerous phenomenon or a monstrous and/or magical enemy?
 
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Harlequin

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What sort of technology/advancements have your societies invented to protect themselves against an (by real-world standards) unnatural threat to their safety—either some kind of dangerous phenomenon or a monstrous and/or magical enemy?


The Calaani capital city is partially phased out with the dimension they're in. Meaning it's visible to the naked eye, but intangible--and so, completely unattackable by modern weapons of any kind.

It's a necessary step when they're at war the entire rest of the planet, which they accidentally invaded and partially oppress.

Does your world have an afterlife (either believed in or real), and if so, what does it look like?
 

Filigree

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Most people are not that religious. They believe the gods can directly intervene in people's lives, but given the gods of Lonhra, that attention might be more dangerous than helpful. There's one immortal genderfluid sorcerer who vociferously denies being a god, but might as well be. There's a volcano goddess who sleeps curled around the planetary core, and is said to collect the souls of especially good or noteworthy mortals to be with her.

What major festivals do your characters look forward to?
 

Kjbartolotta

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What major festivals do your characters look forward to?

Yeah, I have lots of these. Only thing the Dead have to look forward to.

Calibration- A five-day period where the dead stay in their homes for huge parties and celebrations, avoiding the streets. Majors rituals all throughout, with a major feast on the third days and strong taboos against fighting and negative actions. Considered ill-fortuned in some ways, but also a time to let loose and make merry, as well as forgive old grievances. The Trivium also holds a major yearly conclave then.

Winter Solstice- A time of collective wailing and noise, interplayed with music and dramatic rituals. A noisy holiday all night, often lawless, the tone can be both mournful and joyous.

Renewal- Those that are broken or hurt march in solemn procession, and are either healed or entombed by the Trivium.

The Rolls of Noble Action- A large-scale, high society event where Entombment ceremonies occur, and past Entombed are honored with great pageantry. A day often leading to slaves being freed.

The Boat Festival- A large and important holiday where the Dead build boats and burn them, holding important ceremonies they are convinced upholds the stability of the universe.

Incense Festival- A colorful festival involving costumes and fun parties.

The Dance of Feathered Maidens- An entertaining holidays involving the most comely among the Dead dancing with huge celebrations. Older, most established dances involves only women, but the addition of attractive men among some krews has been a popular change.

Liberation Festival- A period where slaves are brought into the city as well as sold. Names are given, and small festivals occur (more like therapy session) where past lives are remembered, for once and only. There could not be a worse name.

The War Dances- A retelling of the City's more martial periods, tragic but bursting with military pride, commemorating the overthrowing of the Misrule.

The Great Triumph- A celebration of the triumph of death, and an appeal to the Mercies. The Maiden of Death is chosen, the embodiment of death, and proceeds to the Black Pyramid, where unknown rituals take place.

Tell me about a group or clique in your world who is considered 'cool'.
 
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Twick

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The King's Guard are probably the "coolest" people, or at least the most respected. When aristocratic young men come of age at 14, they must go on a hunting trip by themselves, and their catch is considered prophetic. Ones who kill prey that's considered prestigious are welcomed into the service of the king in a ceremony where their throats are ritually "cut" - actually just grazed, but enough to leave a scar marking them as one of the honoured ones whose blood belongs to the king. They are Oathbrothers, and bound to support each other, as well as the king they're pledged to.

Of course, as in the real world, such honour is problematic. As my MC's mentor explains:

“No, Your Highness. I’m not one of them. But there are benefits to being unsworn. Like you, I have my freedom.”

“Freedom to do what?”

Again he pauses. “To do what’s best for the country. Not the king.”

Question: What is the most important virtue for your MC's people? Strength? Loyalty? Cleverness? Or something else?
 

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Does your world have an afterlife (either believed in or real), and if so, what does it look like?

I know it's not the most recent, but I wanted to answer this one as well.
Two afterlives are alluded to: the Halls of the Great Black One, where the Pale Men believe they go when they die, is essentially Valhalla, but without the "dying in battle" part. If you pay the Great Black One two obols (iron coins placed on the dead's eyelids), the god of death, the Great Black One (aka Crow's-Head) takes you to his halls, where "those who feast in His halls want for nothing, and feel no pain, and know only love".

The other afterlife belongs to the Old Wolf, who has an "understanding" with Crow's-Head. He takes the souls of all dogs who "died unloved", and adds them to his pack of spectral hounds, where they'll hunt and play and hump "until the stars go black". It's not so much an afterlife as much as it is a haunting (think all those folk tales about Black Shuck and Barghests and Cu Sithe from British folklore).

The elves have no afterlife, as they use magic to extend their lives indefinitely, and when their bodies finally do decompose (while they're still living), they're used as "ancestor-bone" amulets, worn by their surviving family members to offer advice and augment their own magical powers. The elves believe when you're dead, you're dead, and that terrifies them, and puts them at odds with humanity, who tend to face death with acceptance.

Question: What is the most important virtue for your MC's people? Strength? Loyalty? Cleverness? Or something else?

My main characters are Brits, circa 1941, so keeping a stiff upper lip and the fortitude to keep buggering on is definitely at the top of the list.

As for other cultures, the Pale Men definitely respect a range of virtues. An artist's tool is the receptacle for their soul (and the dead's link to the physical world) so creativity, cleverness and strength (swordsmanship is considered an art form) are all valued as something sacred.

The Woadwoses are simpler. They respect strength above all else. The hardest bastard in the tribe is usually their king, and they groom their heirs to be just as strong, lest some nobody swoops in to claim the kingship.

To the elves, magical ability is all that matters, and that requires the ability to lie. That's all magic is, lying to the universe so convincingly that the universe believes it (if only temporarily). So, creativity (the ability to spin lies on the spot) and a lack of a clear conscience are both highly prized as virtues.

Question time!

How does sanitation work in your world?
 
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Cobalt Jade

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The King's Guard are probably the "coolest" people, or at least the most respected. When aristocratic young men come of age at 14, they must go on a hunting trip by themselves, and their catch is considered prophetic. Ones who kill prey that's considered prestigious are welcomed into the service of the king in a ceremony where their throats are ritually "cut" - actually just grazed, but enough to leave a scar marking them as one of the honoured ones whose blood belongs to the king. They are Oathbrothers, and bound to support each other, as well as the king they're pledged to.

Out of curiosity, what happens to the boys who kill not-so-glamorous prey animals, like, say, squirrels?
 

Religion0

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How does sanitation work in your world?
The dahn have pretty standard sewers and water plants as we know them from post-cholera London. The fier, however, have the difficulty that they live underwater, which has led to them using their arcane influence over water to create currents that specifically carries waste away.

What does popular music sound like? (Suggestion: you can choose to describe a genre, find some music on YouTube and link it, and/or write something world building around music.)
 
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Cobalt Jade

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The Dust Nomads of the plains listen to music like this.

Their parties are wild affairs and can go on for days. (And I defy anyone not to move some part of their body while listening to this song.)

My question. Are there slaves in your world, and how are they kept in line?
 

MaeZe

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... My question. Are there slaves in your world, and how are they kept in line?
Yes. They are kept in line because they have no access to currency (it's all electronic), no way to survive and no way to move around anywhere or live anywhere they wouldn't be seen.

The police arrest the trespassers who try to get away and there are more than a few people who would turn them in for rewards or sell them to someone for sex trafficking and labor work forces.

Back to the information, is there any fake news or other false information spreading through your world?
 

Crowned in Fireflies

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Back to the information, is there any fake news or other false information spreading through your world?

There are no news networks (real or fake), just royal decrees, one-on-one, and small group chat communication facilitated through faster-than-light transmissions. The monarchs and individuals can lie to suit their interests. Communication transmissions are tagged with special signatures to guarantee the identity of the participants, and that is really really hard to fake. It's not impossible though, and a small but currently unencountered nation has mastered it for information warfare.


My question, what sexual kink is unique to your universe and why?
 
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Kjbartolotta

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My question, what sexual kink is unique to your universe and why?

Here's one I actually don't want to give a rambling answer to. Because ew. So yes, there are certain peccadilloes unique to the Dead. The Dead can do it, just like us, though their drives are diminished somewhat. Some Dead, so it is said, get bored of other Dead, and start to fixate on the the living. It's very dangerous.

Thankfully, the taboos separating the living and the Dead prevent these urges being explored. There are stories of the feral Dead who lust after the living, and tales of historical orgies enacted by the Lords of Misrule with their living slaves. But, despite the rumors, this probably never happens in modern day.

Otherwise, everything is on the table. The Dead are no libertines, but nothing surprises them.

Tell me about the moon is your setting? Is is just like ours? Are there any interesting myths or bits of folklore surrounding it?
 
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Tanydwr

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Middangard has one moon, similar to our own, exerting tidal pressures and with a 28-day rotation of the planet. A number of cultures claim that there were once two moons, that one moon was shattered by the gods to reshape the world after mankind had grown weak in their worship. The full moon is believed to provide protection against the otherworldly Mygadau (or the Light Elves, the Changelings, the Skinelfs, the Aes Coille, the Aes Keyll, the Silvanae - for the moon god or goddess's power is at its strongest to strip away their masks - and allow easier passage from that same world for the deal-making Coblynnod (or Goblins, or Dark Elves, or Dun-Elves, or Væsen, or Aes Sidhe, or Aes Shee, or Dream sith, or Fay, or Faeries). For many the light of the full moon provides protection, and the night of the new moon is the night of the dead moon, when the Mygadau are strongest, and children born on the night of the dead moon are considered misfortunate. The moons are so regular that the months are named for them, and in some lands the day of the phase of the moon is known as a Moon-day. In Cadaln, the first day of the month is the day that sees the full moon that evening, and the new year starts with the full Ice Moon.

What plants are unique to your world/culture/kingdom? Do they have particular properties, magical or medicinal or cuisine? How have they shaped the cultures of your world?
 

Crowned in Fireflies

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Tell me about the moon is your setting? Is is just like ours? Are there any interesting myths or bits of folklore surrounding it?

There are many many moons. Most planets tend to have one, but they're not considered particularly special or important by the space-based aristocracy who owns of the stars and surrounding planets and moons. With the right conditions, some moons can be selected for terraformed and then populated with life to later harvest to produce necrocite (a hyper-compressed substance made from biological matter used for feeding living ships and also as currency). Terraformed planets and moons can be populated normal humans (AKA terrestrials) to toil on the surface as labor. Non-terraformed moons are just used for mining and harvesting ore. I guess to the terrestrial humans who live on planet surfaces and who haven't been forcibly converted to the interstellar state religion (the Path of Nine Stars), the moons of their worlds can hold mythological and religious significance (depends on the specific culture).

What plants are unique to your world/culture/kingdom? Do they have particular properties, magical or medicinal or cuisine? How have they shaped the cultures of your world?
There's a lot of bioengineering in my world, so while plants are pretty normal by real world standards (albeit more diverse), they can also be modified to do all kinds of things and survive in all kinds of environments since the terraformed environments of other worlds isn't always enough to ensure the survival of normal plants. There is a special tree that's noteworthy in the plot. So there is a bioengineered fungal blight designed to ruin habitable worlds, but if you infect a special tree with the fungus, the tree will grow a fruit that give the eater immunity to the blight.


What is the most horrible injustice or tragedy that is ongoing or has recently happened in your world?
 
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Harlequin

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What is the most horrible injustice or tragedy that is ongoing or has recently happened in your world?

The ruling race can't easily breed on their own; a side effect of not being from this dimension. So they routinely harvest the 'natives' as forced surrogates. The process does a lot of damage and the native women in question don't survive the pregnancy.

About seven hundred a year are killed for such purposes, and another three hundred or so men also die, in ongoing experiments conducted by said ruling race. Total of about a thousand per year, which doesn't sound like a lot but it's been going on for close to a millennia.


​What kind of art is prevalent in your world? Does it have famous artists? Is any of it banned or taboo?
 

Albedo

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Dance is the universal art form. There are species without eyes, who make no visual art. There are species with no ears, who have never known music. But all beings dance. Sessile yuktas wave their fronds in synchrony at the festival of King Tide. Gemmamareans plunge and pirouette on five-jointed wings. Chelks dance in the breaching waves. Conglongs, hardwired to mirror their partners in courtship, are compelled to get down with anything capable of getting down. And humans, of course, can be found hogging the dancefloors on a thousand and one worlds. There are of course famous dancers, and there are famous dances. Some more popular than others.

'By the Creators, what are they doing?' asked Matriarch Serenity, of Clan Sundog Blue.

'It's called a "line dance", said Consort Rufous. 'Shall I have security remove the humans from the floor?'

'Remove them? Why ever? No. Bring ten of my cousins, and get some of those hats. We have a battle to win.'



Is tourism a thing? Is it developed? Is it dangerous? What are the things or places you must absolutely see before you die?
 

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Is tourism a thing? Is it developed? Is it dangerous? What are the things or places you must absolutely see before you die?

Tourism was and still is to a degree, a major cornerstone to the economy of the virtual world of Simvie Loko. Human Users would log in and be able to participate in activities they were denied in real life. However, after the virtual War Of Liberation in 2490AD, the NPCs were granted full autonomy and became free to live their own lives. Tourism is still a big part of the economy, but now NPCs are free to do what they want. Perhaps the most famous of all tourists spots is the tropical paradise of Taloha Island in the south seas of the Simvie Loko globe.

What is the technological level of your world? What is the closest comparison you can give?
 

Kjbartolotta

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What is the technological level of your world? What is the closest comparison you can give?

In the City of the Dead, roughly early 20C. Some electricity, lightbulbs, machine looms, phonographs, stainless steel, and a bunch of other stuff I haven't bothered to think of yet. The tech looks nothing like steampunk. You hear me, *nothing* like steampunk.

Ok, it looks a little bit like steampunk.

Among the living, things remain at a Bronze Age level of technology. The living engage in limited barter with the Dead, and have some access to their wonders in exchange for raw materials. To some extent, this limits the ability of the Dead to innovate, and cause them to rely on the Dead for sophisticated goods.

The Dead are reliant on the living, so must hold them in thrall. Still, better than it was in the old days!

What is universally regarded as the best wine & cheese combo in your setting?
 

kwanzaabot

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What is universally regarded as the best wine & cheese combo in your setting?

The Satyri are famous for their wine, which they export to the Pale Men in massive quantities (along with anything else they can manage- unlike their Roman forebears, potentially descended from the lost Ninth Legion, the Satyri are not military imperialists. They're cultural imperialists, like Americans. Plays, popular music, blood-sports, even religion are all ripe for export, although fashion and wine are the two big sellers).

Of the many, many, many wines the Satyri export, there's two that the Pale Men love above all else. There's the "red", and "white".

The Pale Men... aren't... really known for their refined palettes where alcohol's concerned. It gets you pissed, and that's enough for them.

As far as cheese goes, this is where the Pale Men really shine. Sheep's cheese is the most common, although hard, pungent minotaur vintages ("the best cheese you'll ever eat", according to the Dogmen) and softer offalaunt's cheeses are also popular- although offalaunt cheese doesn't travel well, and keeping minotaurs can be a Health & Safety nightmare.

Tell me about animals. Any earthlike species? Anything truly bizarre?
 
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Tanydwr

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Tell me about animals. Any earthlike species? Anything truly bizarre?

Most of the animals of Middangard are Earth-like, although there are a few with reputed godly forebears. The Eonan horses are stronger, faster, and have more stamina than other horses, making them ideal for journeys where you cannot stop to change horses - although they're just as prickly and apt to be spoilt. The Cold Land Carrier is a brown-black omnivorous bird, believed to be related to crows, who are intelligent enough to be trained to carry messages between places - a larger and more intelligent carrier pigeon. Magic-touched carriers can be trained to find people instead of places. The most fantastic (at present) is the hawkdrake - a hawk-sized dragon, highly intelligent, loyal, and also used for carrying messages by the very wealthy. In Cadaln, they are considered holy to the royal family and the land itself.

Of course, there are legends of other creatures - the sea-wyrms, winged-wyrms, firebirds, who may have existed in the distant past...

There was a question about music styles, but what's that one song in your world guaranteed to give its listener earworm, whether they want it or not? Is it culturally beloved or hated or both? Where did it come from?
 

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There was a question about music styles, but what's that one song in your world guaranteed to give its listener earworm, whether they want it or not? Is it culturally beloved or hated or both? Where did it come from?
It's a strange one, because it's also one of the oldest songs still in circulation, meaning it's in a dead language. It's kind of the equivalent of an Ancient Egyptian drinking song. Of course, this means most of the words are mangled beyond recognition.

What is a way (unique to your world) to win the Darwin Awards?
 

Kjbartolotta

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What is a way (unique to your world) to win the Darwin Awards?

There are many. Falling in love with the Dead. Thinking you can fight the Dead. Having any interaction with the Dead whatsoever, actually. Viewed as abysmally stupid, and what more extremely dangerous, since it invites the possibility for the Wild Hunt to come knocking.

In the City of the Dead, there actually is something akin to the Darwin Awards. Closed invitation only, and meant in good fun. Unlike IRL, people are actually around to collect them.

What are the naming conventions in your world? Tell me some of the popular ones.
 

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What are the naming conventions in your world? Tell me some of the popular ones.

Oh this question was made for me! (I'm obsessed with names.)

Different countries have different naming conventions, although many resemble those of our world. Dithematic names (i.e. names with two elements, such as elf and frid making up Alfred) are very common among those countries that have Germanic-based languages, although single-element names are common as nicknames or full names among the poorer classes. Surnames have become widespread - several countries use patronymics. The royal family of Cadaln uses the patronymic surname uab Morien (son of Morien), the sea-god considered to be their ancestor and patron (daughters and wives use ferch Morien, 'daughter of Morien').

Names tend to be from the local languages, but by the 8th century C.B. there is more cross-cultural spread - in Cadaln, this is due to there being two languages, so it's not uncommon for names to be translated or for spelling traditions of one to influence the other. In addition, trade is widespread, so some names come in that way, as well as naming children for queens and other famous figures, and the bringing of Hirentan names into the northern Cold Lands by freed slaves.

Nobility in Eotan are known as Forename van der House Name, most of which are patronymics based on the element -inga meaning 'belonging to', thus Siebinga would be the House 'belonging to Siebe.' The bastard children of the highborn (graaf-rank and royalty) receive the names Kentelch (from kening telch ‘kening’s child') to indicate any child of the kening’s blood (i.e. the kening’s, his children, his siblings), Graaftelch (‘graaf’s child’) or Riddertelch (‘ridder’s child’). These sorts of surnames are also found in other lands - the acknowledged illegitimate daughter of the konge of Hrafen is known as Kongardottir. However the nobility of Hrafen give their children patronymics based on their father's title - i.e. the son of the Margreve of Steinnthorp would use Steinnthorpson and the daughter Steinnthorpdotter, and daughters often keep that part of their name when they wed.

Among the northern the Cold Lands, surnames are less common, and patronymics more likely to take the form of a list of ancestors, while nobility are known for their titles. Nicknames, however, are much more common. In Kollacuinn, by the 7th century, clan names are also being used to identify people, thus Breandán Mac Lorcain of Clan Mac Goill, where Mac Goill is the name of the Clan (descended from Goill) and Lorcain is Breandán's father.

In Stendoaran (based on Cornish names), daughters are named after members of the father’s family and sons after members of the mother’s family. This is intended to bind the two families closer, but also serves to disseminate names across many families as daughters marry into new families taking their male kinsfolk’s names with them, while sons bring in new wives to provide new female names. Generally, they start with their own father/mother’s name, then to grandparents, then to aunts and uncles before, if necessary, naming children after their own siblings or even themselves. There tends to be greater variation in male names than female names (although you admittedly wouldn't realise it from my Stendoaran story thus far!).

Both Torsland and Mearcen have family names, although Torsland nobility rarely use them, generally known as House (Title) - e.g. House Dark Cove - while Mearcen does use surnames, e.g. House Roth of Oldenberg. In most cases, the family names come from an ancestor or a nickname. For Torish first names, most edilings’ names are compound names, made up of a first and second element. There are several traditions with these, among them a tradition of giving all children of the same gender the same second compound element (e.g. the -lind in Roselind and Brunlind), or giving the eldest child the same first element as their parent of the same sex (e.g. Ingrid and Ingfrida).

I could go on and on, but those are probably most of the significant elements. I don't know as much about naming conventions in the Storm Lands (the hotter continent, which may need a name change - I hadn't read any GRRM when I named the continent that!), as I haven't set many stories there so far. Although there is the Famille de Noblesse de Luc (Dukes of Lucfleur, in Livar) who always have forenames starting with Luc-, thus Lucien, Lucius, Lucifer, Lucia, Luciana. It makes life very confusing for anyone outside the family!


How many different forms of government do you have in your world? Are they all hereditary monarchies? Elective monarchies? Is there a democracy, an oligarchy, a constitutional monarchy, and an autocratic Empire? Is any one form considered to be better in-universe, or do they all have flaws?