The "How Well do YOU Know Your World?" game!

JustinLadobruk

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What kind of non food items might get you into trouble in your world if accidentally consumed?

Drugs. Lots and lots of drugs. We have every drug you can think of today (except for the natural ones - this is a different galaxy) plus a thousand years of technological accomplishment and magic mixed in.

What is the primary mode of long distance (defined by the size of your world) transportation?
 

Harlequin

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Hover craft and aircraft (high tech epic fantasy).

The Calaani hovercraft are remnants of their spaceships and/or accompanying fighters.

One other nation has fighter planes, about ww2 level.


Q: How much do oceans feature in your setting? Relevant, not relevant? Underwater races or exploration?
 

The Second Moon

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In my fantasy, the world is covered by the Lava Sea, except for islands. So the ocean plays a massive part in my story.

What is a big sport in your world?
 

OldHat63

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Albedo, are you invading planets populated by 2 year-olds? lol

I can't think of too many things that are non-food items that anyone would consider eating... or sticking up their noses or in their ears, for that matter.

And most of the techno-bugs I mentioned earlier are either injected or surgically-implanted, though a very few might be deposited in food or drink. In general they have to be placed in exactly the right spot to have the desired effect.



O.H.
 

The Second Moon

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Well, it depends on where you live. In the human rhombus world (the human realm), there obviously is pollution. But in a forest-y rhombus world, maybe not so much.

What is a current trend in your world?
 

godzillachild

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What is a current trend in your world?

Earth pop culture is really big right now. The majority of people only speak Elvish, which doesn't translate well, so they don't quite understand Pokemon and Batman and Star Wars- however, they still like it, so they still make copies of it. Thus, we have "Space Battle Four: The First One" DVDs for sale in the markets, kids clamoring for "Picklechu and the Other Ball Monsters", and who could forget that legendary duo, "Bat-Father and Bird-Child". And since most people on this world are wizards, their knockoffs are even more insane.

What is school like for the children of your world, generally speaking? How long do they go? Do they have to go at all?
 

lolabelle

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What is school like for the children of your world, generally speaking? How long do they go? Do they have to go at all?

There are a variety of educational avenues. Students do not need to go to a formal school to learn about their eneths (the ability to master one sense), but there is one superior Academy all hope to attend if they are human. However, children of Brell descent and Elvin descent prefer to be taught by the elders of those races. The formal education lasts twelve years. The first five years are of an elementary school type instruction, and the final seven years are heavily focused on each faction learning their eneth. The fight for admission to the lead Academy has created a black market of sorts for education, and the community is quite concerned not only about the students receiving education from these "dark wards" but the professors making the instruction available.

What role does the history of your world play in your story? How do the characters learn of that history?
 

Sayin Quota

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What role does the history of your world play in your story? How do the characters learn of that history?
In my story, history is everything, the BBEG leaves behind clues in a serial killer kind of way, each one relating to past events. The characters piece together the clues from certain times in the past, re-creating the scenes to discover the why, when, who, and hows.

What political system is used in your prominent countries, and how do these ideologies rub up against each other?
 

The Second Moon

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There is the Emperor of the Universe, the Tiffit King, The Queen of Patchies, The Negative leader and the leader of the Elementals.

The Emperor of the Universe only gets along with the Elemental leader. The Tiffit King only gets along with the Queen of Patchies. The Negative leader doesn't get along with any other ruler.

Anything interesting about the ground in your world?
 

OldHat63

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What unique industries are there in your world and how are they regulated?

Here on earth, the usual. On the three artificial worlds know as the Three Sisters, there are several. Power production and management, Ship-building, Technological research, Resource management, and of course the Entertainment industry. All of these are governed and regulated by the Central government, the last vestige of their now-destroyed homeworld's High Council, based on Panarr Ahn, with all three of the Sisters having local governing body. The ship-building industry is in decline, with only smaller shuttles and freight-haulers being produced these days, for the obvious reason that large ships just aren't needed when you live on what amounts to 3 gigantic space stations/starships traveling through space together in a fairly tight formation. Getting back and forth between them is usually the longest trip most people will make.
The main headquarters or Conciliate/Embassy of the United Coalition of Intelligent Species is also based there on Panarr, and the people it brings in make law enforcement a major industry as well, with many companies manufacturing equipment and materials for that purpose.
Adding to that burden is the fact gambling and prostitution are also legal on the sisters, and with those things organized crime quite naturally follows.
The place{s} aren't exactly Mos Eisley, but they don't miss it by much. Just knock the shine off the Three Sisters and what's underneath is quite similar.



O.H.


What is the motivation for your story? What is the cause of the people in it doing what they are doing?
 
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AwP_writer

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Revenge, plain and simple. There are two main characters, both of their families were killed, and both gained armies deal their revenge, but now they do it is very different. One, the slavers killed or enslaved everyone in his clans.settlement while the warriors were away. So he gathers all the clans, first through violence, then intimidation, to form an army to go after them, and ends up conquering half the world. The other's family was killed through intrigue. So she gains an army banner, which can be purchased like a franchise in the empire, and doesn't conquer, but I stead uses the power of her position and intrigue to become empress. Their paths cross once with interesting results.

any unique tactics used by armies in your world?
 

Harlequin

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The Calaani keep their capital city halfway on another plane; it's visible but insubstantial and intangible, so rather difficult to attack. Their aircraft can phase in to attack and phase back out for defensibility. This is basically why they control the planet uncontested.


Do you reality tv shows or equivalent (eg, gladitorial combat if a low tech world)? What is your public entertainment look like?
 

starrystorm

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Public entertainment is a huge deal in my world. Since, in the future, there is technology to do basically everything for you, humans have turned to entertainment. There's a city named Showbiz which houses most of the world's entertainment. There's daredevils, magicians, stilt-walkers, acrobatics...basically everyone wants to be in the entertainment business. It's easy to become rich and world-famous if you're good in the entertainment business.

What's the most recent scientific discovery/invention in your world?
 

call-of-the-mind

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Most of the scientific discoveries/ inventions in my world involve healing. The most recent that my characters have encountered is accelerated healing, through which biological compounds help double or triple the healing process of a victim (in my story, it shows the healing of cuts so accelerated that they go from wounds to small pink scars in a matter of days).

What are the biases and expectations of men vs. women in your world?
 

Kjbartolotta

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What are the biases and expectations of men vs. women in your world?

A quick one before I go to bed.

Among the city-dwelling people, or Skefé, gender roles are fairly male-dominated, with traditional roles for women but never the same authority. The tribal peoples, always looking to set themselves apart from the weak and degenerate Skefé, are far more egalitarian. Like men, women are taught archery and horse-riding from a young age, and many become warriors among the fierce tribal aristocracy. Women serve in combat with equal distinction to men, but are trained in different roles. Men are regarded as being more useful as infantry and in hand-to-hand combat, whereas women are more valued as archers and outriders, as well as light cavalry. All-female lodges and warbands exist, and a culture of female warriors is celebrated among all the three tribes. There is a saying among the three tribes that a female warrior is 'old-fashioned', or 'of the old ways'. This can have a number of different meanings, but primarily alludes to the old-fashioned ideal of the warrior women; strong and stoic, both aggressive and a skilled tactician. But to say it is to also assert a right that women hold to be warriors, which is such a hidebound tradition as to be considered inalienable.

Outside of combat, gender roles are a little more patriarchal, but still fairly even. Women are expected to be mothers, and pregnancy marks the obvious end to a woman's fighting days. Natural forms of birth control exist (like the sheepskin condom, but also natural herbs or whatever), but babies happen still. Wives and mothers are held back by certain expected roles within the family, like caretaker of the children and horses, but also amass a great deal of authority not necessarily beholden to the husband (like ownership of said horses, which for all intensive purposes can be considered the tribal currency).

This is by no means a feminist utopia, there's the shared belief that life is hard on everybody and, in the end, people bear it unevenly. But most people from the three tribes find the idea of gender inequality a weird and bad concept, and take pride in the fact that this equality is what makes them freer and superior to the rest of the world.

Actually gender roles break down somewhat by tribe. The Xuhazno, who have by and large converted to the Calm and have taken to urban living, have the strictest system towards women, if still far looser than among the Skefé. The Ubixi, considered the wildest and most barbaric of the tribes, also have a system that favors men, insomuch as they have a system at all, but women are a common sight among their warriors, shamans, and chieftains. Finally the Nau, who are as free as the Ubixi and sophisticated as the Xuhazno (as any Nau will tell you), also have a system that favors men, but more than the other tribes they try to live up to this idea of gender equality that is part of their tribal ethos.

See, I said it'd be quick.

Describe a major fortress in your setting.
 

BradCarsten

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The Tarriston keep was one of the great fortresses during the age of forging. Found in Sha-Ruad, It was built on the border between Kheraq and Keldara. It was built to keep the nightbearers at bay, but now it's used to protect the kingdom against the barbarian tribes to the north. Actions have magical consequences, and the years of death and bloodshed has physically corrupted the land.

When you enter the border between the two countries, you have to walk through a wall of fog that looks like an inverted waterfall stretching up a hundred feet in the air. Inside, the grass and trees are twisted and malformed. The fog gets thicker as you go until you can barely make out the path in front of you. People tie a rope to each other so that they don't get separated, and stepping inside turns your stomach. Those who have lived there for a long time battle to live without the feeling after a while, and always long to go back.

The fog slowly corrupts the people who live there, as well as their animals. Horses develop a taste for flesh and are prized in the kingdom as weapons in battle. They will rip a man's throat out, and the only way to tame them enough to ride is to let them lick your blood.

Bodies do not rot in the border, and so when people approach, crows will gather in the trees waiting for them to die. The corruption has worn the veil between this land and the land of the dead, and wandering spirits sometimes find their way into those bodies. They aren't dangerous, but it isn't uncommon to see the dead shambling about. The soldiers usually just cut off their arms and legs to stop them from wandering too far.

The keep itself: A wall stretches across the land for miles, with fires dotted along the parapets. You see the orange flecks before the walls form through the fog and anyone who sees the size of the walls for the first time can't help but stop and stare. They reach at least twice as high as the spires of The Sanctuary (the magician's fortress in Carion hill). There are arrowslits for windows and no luxuries. The place was built as a fortress and nothing else.

What is the most dangerous place to visit in your world?
 
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OldHat63

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What is the most dangerous place to visit in your world?

Hell... or the other side of the Great Void.
In either place, you can wind up worse than dead.

Here's a 2-parter:

How many previously-unknown places are discovered in you story? Or... How many places thought to be just myth and legend turn out to be actual places?
 

The Second Moon

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I don't think there are any undiscovered places that get discovered. In my world creatures inhabit every part of the universe.

What is the coldest place in your world?
 

Kjbartolotta

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There is of course the arctic north, above the great steppe that encircles the world there is boreal forest, and past that neverending tundra and ice. Tribes of Ubixi and Nau have settled in the northern forests and even beyond, but must compete with the native Ardpaso tribes as well as the strange phenomenon and incredibly harsh conditions. A number of ominous ruins dot the north, the most famous of which is the Corpse of Avuxilizoir, a massive, ruined structure made of silvery metal in a crater on the edge of the icecaps. The structure is surrounded by a permanent storm of deadly cold, with the eye being unnaturally warm and temperate. Despite it's extreme difficulty to reach, the structure is an important pilgrimage site for shamans and mystics.

Metaphysically speaking, there is also the Cold Place. This can best be understood as a form of hell defined by eternal continuation without consciousness. Many hells exist for the people of the steppe but this one is the worst, consider an unholy inversion of the natural order. It is curious then that there are rumored to be those, both in the past and in present times, who would seek out this state as a means of immortality and power.

What is the oldest structure in your setting? What is it's history?
 

Snitchcat

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The oldest structure in my story belongs to a creature and realm that's been in existence since before the beginnings of the universe. It's history is convoluted in its simplest sense.

This answer is vague at best because any more detail and I'd be providing spoilers.

How is time measured in your world? What does it mean to be "in existence since the beginning of time"?
 

The Second Moon

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In my universe, the creators of time (the Negatives) existed before matter did, so there for, they -- and time -- existed before the universe. But then the creators of the universe came along (the Elementals). But, the Elementals consider themselves to be self-created on January 1st of the year 1.

What are some birthday traditions in your world?
 

Nivarion

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In northern Nel, in the bountiful farmlands along the Belt at the time my MC was young, it was common to give a younger son a green cloak on his seventeenth birthday. Seventeen was considered the age when a man could leave home to seek his place in the world. Unless his parent's farm was large enough to divide among all the sons, it was likely he would leave. Green was considered lucky, and was believed to pass on the bounties of the earth in their travels.

The cloak my MC was given by his mother mostly rotted away decades ago, but makes the batting of his current one.

What was the most influential empire/kingdom in your setting?
 

folclor

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The Mitamerth Empire was the most influential empire in the human world (which has since broken into Quinsk, Amerth, Mitera, Eryl, Iln, and Tyris). In the other world the Revic Empire is the most powerful and influential empire and it still stands, its lands spanning the length and breadth of the main continent.

​What is your setting's myth concerning the sun and moon?