Hey. So as my first thread other than my intro, I'm asking to those that have game writing experience, or just understanding in general, about this.
I'm working on my first ever game story - a futuristic, military science fiction action game with some fantastical additions later. I have a few inspirations from games and stories I love, primarily the hero's journey. I want to develop my protagonist, Ellexis, in the best way that fits within the story and gameplay (or let me learn about her while writing, if that's the better method). Also I have her slightly older brother, Nolan, as both a complementary protagonist. I've written down a handful of scenes, and in those at least two scenes that are Ellexis talking to herself. What I'm after is figuring out a balance of developing them two, the plot, and within those some sci fi philosophical/existential themes that hopefully will fit into it all. I will have a few secondary and background characters down the line I'm sure.
Lets say I'm writing the introduction - part of the first act. I want to shed light on the state of the game worlds I'll be creating, introduce Ellexis as the to-be heroine, her brother, and give context to the kind of society humanity has arrived at. With that I'd like to shed just enough on the existential themes that are part of Ellexis' way of thinking, which I've written just a little bit on. As I type this I'm thinking its actually almost too much at once. Should I save introducing these philosophical and existential themes until later? That is one of my ideas. I can bring in some other thematic material while envisioning the gameplay being taught to the player. I have two ideas for the opening of the game: a firefight that leads to the fatal injuring of one of Ellexis' best friends, or something slower, more gradual, that causes more storytelling intrigue than outright action and shooting bad guys. Not that there's anything wrong with that, but I want to try something different. Subvert expectations at the start.
I realize this could be a lot to take in. However this is one of the big thoughts roaming around in my head right now, amongst other writing ideas.
I'm working on my first ever game story - a futuristic, military science fiction action game with some fantastical additions later. I have a few inspirations from games and stories I love, primarily the hero's journey. I want to develop my protagonist, Ellexis, in the best way that fits within the story and gameplay (or let me learn about her while writing, if that's the better method). Also I have her slightly older brother, Nolan, as both a complementary protagonist. I've written down a handful of scenes, and in those at least two scenes that are Ellexis talking to herself. What I'm after is figuring out a balance of developing them two, the plot, and within those some sci fi philosophical/existential themes that hopefully will fit into it all. I will have a few secondary and background characters down the line I'm sure.
Lets say I'm writing the introduction - part of the first act. I want to shed light on the state of the game worlds I'll be creating, introduce Ellexis as the to-be heroine, her brother, and give context to the kind of society humanity has arrived at. With that I'd like to shed just enough on the existential themes that are part of Ellexis' way of thinking, which I've written just a little bit on. As I type this I'm thinking its actually almost too much at once. Should I save introducing these philosophical and existential themes until later? That is one of my ideas. I can bring in some other thematic material while envisioning the gameplay being taught to the player. I have two ideas for the opening of the game: a firefight that leads to the fatal injuring of one of Ellexis' best friends, or something slower, more gradual, that causes more storytelling intrigue than outright action and shooting bad guys. Not that there's anything wrong with that, but I want to try something different. Subvert expectations at the start.
I realize this could be a lot to take in. However this is one of the big thoughts roaming around in my head right now, amongst other writing ideas.