I think video game narrative structure and are very different as the OP suggested. You aren't going to come across video games that follow a traditional narrative structure. For example Dark Souls. Dark Souls doesn't really have any storytelling other than reading the items. The story is up to you. Horror games and Horror novels are also apple and oranges. In horror games all the tension comes from ambience, jump scares and game design, but in horror novels the emphasis is on the character, not the reader. There is basically a psychological aspect of passivity. In one you are an active participant, in the other you are not. I know that is kind of off topic a little since we're talking about plot, but I'll add this: I would be very mad if my flamethrower was taken from me in Alien Isolation.