Did anyone else play the latest survival horror offering from Fractional Games (makers of the Amnesia games)? It actually came out in September or something, but I didn't get a chance to play through it until recently, and didn't finish it until yesterday. I kept having to take breathers because I was too terrified to go on. Yeah, it's that sort of game, of the run-and-try-not-to-die genre, and it's got the similar fight-or-flight intensity and spooooky environments/sound design that made the Amnesia games such viscerally uncomfortable FUN. However in story it's very different to its predecessors, in being firmly science fiction.
Long story short and spoiler free, you play a guy who wakes up in a futuristic undersea colony, totally mystified as to how he got there. It's seemingly abandoned, and something Obviously Bad has happened, though as you'd expect from their other games, you have to read 10,000 journal fragments to work out what's really going on. There's plenty of running from monsters, which some critics have complained seems shoehorned into this game, as it's otherwise telling a slow-burn, melancholy, wordy story about human consciousness and identity. I'm not fussed. I like running from monsters, and I like reading endless email logs to look for clues. But I can see the issue: Fractional likes to tell these complex stories, but the genre they re-invigorated relies on jump scares, and rather than try and innovate, they've stayed with the same rather repetitive monster mechanics. The storyline holds up, IMO, but it does sometimes feel like it comes from a different game. Or maybe it's the monsters that have waltzed in from another Amnesia sequel.
Anyone else? Did you enjoy it? Like the story? Hate every moment you spent playing it?
Long story short and spoiler free, you play a guy who wakes up in a futuristic undersea colony, totally mystified as to how he got there. It's seemingly abandoned, and something Obviously Bad has happened, though as you'd expect from their other games, you have to read 10,000 journal fragments to work out what's really going on. There's plenty of running from monsters, which some critics have complained seems shoehorned into this game, as it's otherwise telling a slow-burn, melancholy, wordy story about human consciousness and identity. I'm not fussed. I like running from monsters, and I like reading endless email logs to look for clues. But I can see the issue: Fractional likes to tell these complex stories, but the genre they re-invigorated relies on jump scares, and rather than try and innovate, they've stayed with the same rather repetitive monster mechanics. The storyline holds up, IMO, but it does sometimes feel like it comes from a different game. Or maybe it's the monsters that have waltzed in from another Amnesia sequel.
Anyone else? Did you enjoy it? Like the story? Hate every moment you spent playing it?