auntiebebo22
Craig was 16 and not happy to be on his uncle’s yacht. He would have rather spent his summer surfing, or playing volleyball with his friends on the beach. His parents however, felt otherwise. Concerned with his lack of ambition, they called in the family millionaire to straighten him out.
Caught in a storm, Craig is swept overboard and wakes in a strange place. Unknown to him this is no accident of fate. Figuring in a prophecy written by his own great, great, great... grandfather Craig finds himself cast into the unlikely role of savior. Along with three others described in the prophecy, Craig soon is embroiled in a battle to save Murrk.
As Craig travels the land in search of the other saviors, he is amazed by both the similarities, and the glaring differences between the two worlds. Surprised to find the language the same, a medieval social structure not unlike earth's past, and a Christian religion so like his own,which he finds particularly unnerving. This gives him his first suspicions of not being the only traveler to come from earth. He found the two suns, silver snow, and aqua marine grass quite unusual. But it was the animals that drew his fascination the most, for they looked like creatures found on earth that had been in a weird lab experiment. And some were intelligent. He also develops some startling abilities, first, levitation, then those of farsight, precognition, expert swordsmanship, and control over the elements.
One by one the saviors come together. A retired castellan, from the northern city of Meest, becomes Craig's mentor. A quiet and solemn priest of Gar, and a princess from the enemy kingdom of Marnock round out the four.
With the aid of Father Cal's visions the saviors realize they must retrieve the robe of power that once belonged to Craig's grandfather "Corrik the Red". Unfortunately to do this they must steal it from its current owner, Lord Baaran, leader of the Sakka. Much to Baaran's disgust, he is unable to tap the powers of the robe, and so it sits in his chamber a constant thorn in his side.
Lord Baaran sends the loyal servants of the Sakka, the Dark Riders, across Ohr in the hopes of stopping the saviors from coming together. But unknown to lord Baaran, Master "Q", a member of the high council, is not who he appears to be, and thwarts his every move.
Craig and the others sneak into the city of Lorn, but are forced to battle their way into Baaran's manor. Craig becomes separated from the others. Confronted by Baaran, before he is able to find the robe Craig finds himself struggling hopelessly to save himself. He receives aid in the form of a young thief who, while they were fighting their way into the manor, had slipped in and stolen it. Appearing suddenly, he tossed Craig the robe and distracted Baaran. Craig was infused with a heady sense of power as he donned the robe, and finally defeated Baaran.
The victory celebration however is short. As the saviors realize they have less then two years to stop "The Nameless One", the embodiment of evil worshipped by the Sakka from coming and enslaving all of Murrk.
This is the first book in the "Saviors of Murrk" series. The ensuing books take us through a series of trials the saviors must face before ending in a battle against "The Nameless One". In the final book, we learn that Murrk is not a different planet, but is in fact earth. An earth thousands of years after a world war had decimated it's population and changed it's face forever.
Caught in a storm, Craig is swept overboard and wakes in a strange place. Unknown to him this is no accident of fate. Figuring in a prophecy written by his own great, great, great... grandfather Craig finds himself cast into the unlikely role of savior. Along with three others described in the prophecy, Craig soon is embroiled in a battle to save Murrk.
As Craig travels the land in search of the other saviors, he is amazed by both the similarities, and the glaring differences between the two worlds. Surprised to find the language the same, a medieval social structure not unlike earth's past, and a Christian religion so like his own,which he finds particularly unnerving. This gives him his first suspicions of not being the only traveler to come from earth. He found the two suns, silver snow, and aqua marine grass quite unusual. But it was the animals that drew his fascination the most, for they looked like creatures found on earth that had been in a weird lab experiment. And some were intelligent. He also develops some startling abilities, first, levitation, then those of farsight, precognition, expert swordsmanship, and control over the elements.
One by one the saviors come together. A retired castellan, from the northern city of Meest, becomes Craig's mentor. A quiet and solemn priest of Gar, and a princess from the enemy kingdom of Marnock round out the four.
With the aid of Father Cal's visions the saviors realize they must retrieve the robe of power that once belonged to Craig's grandfather "Corrik the Red". Unfortunately to do this they must steal it from its current owner, Lord Baaran, leader of the Sakka. Much to Baaran's disgust, he is unable to tap the powers of the robe, and so it sits in his chamber a constant thorn in his side.
Lord Baaran sends the loyal servants of the Sakka, the Dark Riders, across Ohr in the hopes of stopping the saviors from coming together. But unknown to lord Baaran, Master "Q", a member of the high council, is not who he appears to be, and thwarts his every move.
Craig and the others sneak into the city of Lorn, but are forced to battle their way into Baaran's manor. Craig becomes separated from the others. Confronted by Baaran, before he is able to find the robe Craig finds himself struggling hopelessly to save himself. He receives aid in the form of a young thief who, while they were fighting their way into the manor, had slipped in and stolen it. Appearing suddenly, he tossed Craig the robe and distracted Baaran. Craig was infused with a heady sense of power as he donned the robe, and finally defeated Baaran.
The victory celebration however is short. As the saviors realize they have less then two years to stop "The Nameless One", the embodiment of evil worshipped by the Sakka from coming and enslaving all of Murrk.
This is the first book in the "Saviors of Murrk" series. The ensuing books take us through a series of trials the saviors must face before ending in a battle against "The Nameless One". In the final book, we learn that Murrk is not a different planet, but is in fact earth. An earth thousands of years after a world war had decimated it's population and changed it's face forever.