This is such a minor thing, and I have no idea why it bothers me so much, but how do you indicate length, weight, time, volume, etc. in created worlds that do not use current standards of measurement?
I've seen this handled at least four ways (I'm probably missing some), with various pros and cons.
1) 'Translate' them to regular measurements.
Pros: so easy for readers to wrap their heads around. Cons: can throw readers out of a story if modern terms are used anachronistically, especially in dialogue.
2) Use an archaic system to evoke a particular setting.
Pros: tends to sound natural in dialogue, lends the setting flavor. For example, the furlong to indicate length in a pseudo-Medieval English setting. Cons: can be obscure enough to confuse some readers.
3) Use a completely invented system.
Pros: sounds completely natural in dialogue unless your conlang is shitty. Cons: unless you're reeeeally good at giving contextual clues, no one knows what you're talking about. Also you have to invent a system of measurement, which is interesting only to armchair metrologists.
4) Avoid the whole mess entirely by never referencing the units themselves.
Pros: it's easy and smooth. Say something is the size of a baby's fist and everyone knows what you mean. Cons: gets awkward if your characters are giving or receiving directions. Sometimes the circumlocution gives me a headache, too.
What's your favorite strategy?
I've seen this handled at least four ways (I'm probably missing some), with various pros and cons.
1) 'Translate' them to regular measurements.
Pros: so easy for readers to wrap their heads around. Cons: can throw readers out of a story if modern terms are used anachronistically, especially in dialogue.
2) Use an archaic system to evoke a particular setting.
Pros: tends to sound natural in dialogue, lends the setting flavor. For example, the furlong to indicate length in a pseudo-Medieval English setting. Cons: can be obscure enough to confuse some readers.
3) Use a completely invented system.
Pros: sounds completely natural in dialogue unless your conlang is shitty. Cons: unless you're reeeeally good at giving contextual clues, no one knows what you're talking about. Also you have to invent a system of measurement, which is interesting only to armchair metrologists.
4) Avoid the whole mess entirely by never referencing the units themselves.
Pros: it's easy and smooth. Say something is the size of a baby's fist and everyone knows what you mean. Cons: gets awkward if your characters are giving or receiving directions. Sometimes the circumlocution gives me a headache, too.
What's your favorite strategy?