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- Nov 6, 2012
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How rare is it to find a cave/cavern that has really lousy acoustics?
It makes sense to me that it would be difficult, maybe impossible, to eliminate noise within caves (without covering the walls in nice absorbent material). So I'm not talking about a lack of noise, but instead too much noise - the sound echoes so much that it becomes confusing (ie you can't tell where it is coming from, or the sound becomes so loud it is overwhelming).
I'm imagining a large cavern (about the size of an auditorium), but full of stuff (kind of like a warehouse). FMC is at one end of the room; MMC enters the opposite end of the room, but I don't want him to be able to locate the FMC based on audio cues.
Underground would be swell, but it could be moved above ground if absolutely necessary. I'm also open to a man-made cave (vs a natural cave).
I may alter the shape of the room - making it an L-shaped or S-shaped room. Not sure if corners and bends would help or hinder.
Or am I just grasping at straws?
Thanks!!
It makes sense to me that it would be difficult, maybe impossible, to eliminate noise within caves (without covering the walls in nice absorbent material). So I'm not talking about a lack of noise, but instead too much noise - the sound echoes so much that it becomes confusing (ie you can't tell where it is coming from, or the sound becomes so loud it is overwhelming).
I'm imagining a large cavern (about the size of an auditorium), but full of stuff (kind of like a warehouse). FMC is at one end of the room; MMC enters the opposite end of the room, but I don't want him to be able to locate the FMC based on audio cues.
Underground would be swell, but it could be moved above ground if absolutely necessary. I'm also open to a man-made cave (vs a natural cave).
I may alter the shape of the room - making it an L-shaped or S-shaped room. Not sure if corners and bends would help or hinder.
Or am I just grasping at straws?
Thanks!!