I have a character in one of my books who wants to sabotage an aircraft at an airshow ( a jet ). An F-86 Avon Sabre
The character wants to save the day. He sabotages the plane, but at the last second he wants to pretend he's figured it out and radio the pilot to warn him, and save the day. But I want the character to have done something that is actually irreversible (as in, I want him to have made a mistake). Or at least, something the pilot can't fix from where he is.
I want the sabotage to be catastrophic, and for the only solution to be for the pilot to punch out/eject.
Can you think of some kind of sabotage that might work for this situation? The jet is an F-86 Avon Sabre.
I'm not a licensed pilot, but I'm an aviation buff, and write about warbirds such as the F-86.
Frankly, I find the scenario too farfetched for several reasons.
Why does the character have access to the jet? He's obviously not an aircraft mechanic. Aircraft access before flight at airshows is pretty restricted and the pilots do do a walk around check before takeoff.
Now, if he works for the airport or the airshow itself he might have access. Especially if he's the one towing planes from the "static line" to the area where they will be started up to fly. He could also be part of the airshow security.
How will he be able to sabotage the plane without anyone seeing though? Typically aircraft at an airshow aren't in a hanger. They are usually on display at a static line where people can walk up and view them. When they need to be prepped for a flight they are towed into a different part of the ramp where no one else is allowed for the engine start and then to taxi onto the taxiway and runway. Anything he does in any of those areas is going to be too public to hide.
How does he radio the pilot? Unless he's in the tower he's not going to typically have access to a radio that can transmit on the pilot's frequencies. A receiver, yes, but a transmitter, no. Now there are handheld transmitters, but why would he have one? It has to make some sense.
And he's not going to be able to run into the tower to "try to warn" the pilot. Security is tighter than that.
The total combination of plot elements is why I don't think this works.
If you just want the character to sabotage the plane, and not get caught, that's doable. Especially if he has some knowledge of aircraft systems and access. The more trusted he is, the better. If he doesn't have knowledge of aircraft systems though anything he does is either most likely going to be ineffective or so obvious that it will be caught during pre-flight.
Then there's the problem again of radioing the pilot to "save the day." Again, how does he have access to the radio?
I understand what you are trying to do with the whole "he causes the problem because he wants to save the day" idea. It's like a firefighter who starts a fire so he can rescue someone and be a hero. It does happen. However, in this specific situation, I can't see any realistic way for it to work.
For it to work you have to not only figure out a realistic sabotage that he could do, in public, without getting caught, but also have a realistic reason for the same character to have access to the tower to radio the pilot. That's a stretch.
EDIT: One thing I forgot: What's the character's excuse for knowing about the "problem" but only finding out about it after the plane takes off? Seems like he's setting himself up to be a suspect here if he creates a problem that only he knows about and then calls the pilot to warn him about the problem, but only after the aircraft is in flight.