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Hello, digital artists. Here's a place to compare programs, tablets, and accoutrements of the digital arts.
I was freaking out last month because it was becoming unresponsive but I saw a write-up about the screen getting too scratched from the nibs. They suggested taking off the Wacom screen and just using transparency film (taped down). I did it and it works like a charm now.
Sorry my response took so long, been out of the province.@Rhub
I've been looking at toonbom. Does it integrate well with illustrator files or does it work better if you build your puppets in the program?
I use Photoshop and Illustrator for drawing. Painting is solely Photoshop although I have used Painter in the past. I use a Wacom Intuos 2 (hey it still works). I was freaking out last month because it was becoming unresponsive but I saw a write-up about the screen getting too scratched from the nibs. They suggested taking off the Wacom screen and just using transparency film (taped down). I did it and it works like a charm now.
I'll say it again: though I use Photoshop, I am a Painter Fool, and have been since version 3. I used Painter (can't recall which version) to make this image for a website.
I'll say it again: though I use Photoshop, I am a Painter Fool, and have been since version 3. I used Painter (can't recall which version) to make this image for a website.
I wear out surfaces on my Wacom regularly, so I've gone to just laying a sheet of thin Duralar over the top. Works fine, and I have yardage of the stuff left over as surplus from a large-format printer I used to work for.
I need a free or cheap 3D mapping program that will let me build humanoid figures as wells as landscapes/cityscapes. Anyone have favorites?
Sometimes the jobs make you do dirty things. There's never enough time for the quality that a client wants. There have been a few special effects I've done on my current job that are held together by duct tape and prayer behind the scenes lol. As long as it looks good, the client doesn't care.These are the tricks one learns in commercial art, alas.
Daz Studio does. Daz 3D also regularly put out the figures for free. And also give away free objects in their newsletters. Personally, I like their figures better than the Poser figures also their GUI (Graphical User Interface--not sure everyone will follow) is better than the Poser one.I don't know of any product other than Poser that is meant as a digital manikin, but there's always bribing friends and family to pose for you.
it's easier just to work with the basic renderings from Poser and 'art up' the results.
That's smartI worked three and a half years in an art supply store, mostly for the employee discount.
In my experience, this is the biggest tell for 3D manipulation. Most common are the raised arm without using the clavicle trick- or the weight distribution with incorrect pelvic tilt problem. A less obvious tell is the lack of muscular involvement. The muscles are all in the right relative area, but the rigs don't have any flex deformers so they're not engaged. It's the worst in the Kristen Stewart facial expressions.You still need to be able to understand how the body moves, etc to do the figure manipulation well. And a live human model won't beat that.
I think I would be more inclined to do more 3D work if it wasn't for the UV mapping and scripting. That stuff makes me go cross-eyed
Keeps me going back to my trusty bic pen.
That's pretty common to hear, but without the UV maps it would be way harder on the eyes to figure out what goes where. Besides, most applications let you toggle them off and on.
I mean the actual process of mapping the UV's from scratch. I'm not sure what method poser uses, I learned it in Maya with it's 'trusty' projection system. I always ended up with a pile of spaghetti, and had to pick all the stupid vectors apart by hand.