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- Jan 2, 2009
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I'm setting a battle scene in a valley with a LARGE waterfall dominating one end. Angel Falls type of large. One army has guns and tanks
My instinct is that high pitched sounds, like bird song will be audible over the rumble of the waterfall, as will short, loud sounds, like gunshots. I also think low pitched sounds, like the tanks moving around will tend to blend into the waterfall sound.
The importance of sound is I'm hoping I can surprise my characters with tank movement beng very hard to detect from noise alone.
Anyone with a better working knowledge of sound able to confirm or deny?
Thanks
Craig
My instinct is that high pitched sounds, like bird song will be audible over the rumble of the waterfall, as will short, loud sounds, like gunshots. I also think low pitched sounds, like the tanks moving around will tend to blend into the waterfall sound.
The importance of sound is I'm hoping I can surprise my characters with tank movement beng very hard to detect from noise alone.
Anyone with a better working knowledge of sound able to confirm or deny?
Thanks
Craig