Something I read awhile back just kind of coalesced into something else entirely, but I was thinking about weapon systems and the fact that any decently efficient drive system could also act as a decently effective weapon system.
So, what I'm really thinking of here is an unknown weapon system that not only affects the enemy, but also obeys known physical laws and also effects the spacecraft firing it. For example, if a 400 kt spacecraft fires weapons doing 400 kt of damage to an enemy, it also provides 400 kt of "thrust" to the firing ship whether or not it's weapons actually hit anything.
Obviously, it's far less efficient than lasers, for example, but the idea is that the firing of the weapons adds a vector to the firing ship that cannot be accurately predicted and thus adds to the "chaos" factor of a 3-dimensional battle scenario.
Thoughts?
So, what I'm really thinking of here is an unknown weapon system that not only affects the enemy, but also obeys known physical laws and also effects the spacecraft firing it. For example, if a 400 kt spacecraft fires weapons doing 400 kt of damage to an enemy, it also provides 400 kt of "thrust" to the firing ship whether or not it's weapons actually hit anything.
Obviously, it's far less efficient than lasers, for example, but the idea is that the firing of the weapons adds a vector to the firing ship that cannot be accurately predicted and thus adds to the "chaos" factor of a 3-dimensional battle scenario.
Thoughts?