So says the ESA.
Three separate articles:
Original/source (My Adobe Reader doesn't like it, keeps getting errors.)
Summary
Condensed
Although the report deals pretty strictly with the US, I imagine the gaming industry has similar impact in other countries.
Three separate articles:
Original/source (My Adobe Reader doesn't like it, keeps getting errors.)
Summary
Condensed
AUGUST 10, 2010 - WASHINGTON, DC - The computer and video game industry added nearly $5 billion to the U.S. economy in 2009, according to a new study released today by the Entertainment Software Association (ESA). The study, Video Games in the 21st Century: The 2010 Report, also found that the entertainment software industry's real annual growth rate from 2005 to 2009 exceeded 10 percent, more than seven times the growth rate of the U.S. economy as a whole.
Though the US gaming industry took a turn for the worse in 2009, it still generated heaps of money for the businesses involved. According to the NPD Group, total 2009 retail hardware, software, and accessory sales amounted to nearly $20 billion in the US. Factoring in used games, online sales, downloadable content, and mobile sales, NPD's software figure alone ballooned to more than $15 billion.
The report also found:
Texas ranked second nationally in computer and video game personnel in 2009, with 13,613 direct and indirect employees;
Washington's entertainment software companies directly and indirectly employ 11,225 individuals;
Virginia's computer and video game industry continues to experience tremendous growth, expanding by 77 percent from 2005 to 2009; and
The six states with the greatest number of entertainment software industry employees were, in order, California, Texas, Washington, New York, Massachusetts and Illinois.
Although the report deals pretty strictly with the US, I imagine the gaming industry has similar impact in other countries.