Mech, in my title, referring to basically a giant robot that people can jump into and duke it out with the enemy with. Can anyone recommend good books to read where authors have included them in their book? I am trying to come up with my own stuff, but I would like to see how other authors handled it.
In the meantime, here's one I've developed so far (and am rather proud of, hope there isn't a version of this mech out in books already hehe) for your critquing. Please be gentle lol. And while this may seem like "self promotion" (and I guess it is in a way lol), I really would like to see what you all think about what I've developed so far (does it sound interesting to you? Does it have some obvious flaws to it that you think I should fix?)
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In my WIP, mechs play a major role in the war that's going on (at least regarding land battles. Obviously spaceships and fights in space will reign supreme, but that's not to say I can't include cool fights on land hehe). The mechs are pretty big (roughly about 20 feet tall, they're not the massively huge mechs like those found in Mechwarrior, but they are big enough to be somewhat intimidating, especially if there's quite a few of them on the battlefield).
The Ivonian's Saber Mech (the Ivonians are human-like dinosaurs in my story), for instance, has blades attached to it (via an exoskeleton suit. Yeah, even the mech requires additional power to use the blade system hehe) that can open back to reveal laser blasters (and the blades are for melee combat, either against enemy mechs or larger "monsters" found in the worlds of my book).
Besides two methods of combat, it also features three main features, "travel mode" (I really should come up with a better name lol), where more power is given to the legs to increase movement, sacrificing attack, "normal mode", where power is equally shared by the legs and the arms, and "turret mode", where the legs and the tail of the mech plant themselves on the ground (think of a sumo planting his feet for a rough idea of how my mechs do it).
In "turret mode", most of the power is shunted from the legs and delivered to the weapons system (but the legs/tail still get enough so that the mech can shift and reposition themselves the weight of the mech around as it turns to shoot at stuff. And the arms can be moved independently, inspired by the mechs in Matrix Revolutions hehe. Operationally and realistically though, most pilots in my story often just aim both turrets at one target at a time, unless they're just spraying fire into a large cluster of enemies), and the arms fire at an increased rate. The torso doesn't have 360 degree movement like a tank turret (because it can only "twist" as much as the pilot can), but they can switch the positioning of their feet and tail if they need to target something out of their current line of fire.
The control system, due to the nature of having to perform melee attacks, makes it more like a exo-skeleton suit (sorry I'm not sure what the correct term is) rather than a traditional mech (like in a lot of those anime shows such as Gundam and Robotech, or from the Mechwarrior games where they sit in a cockpit and use small joysticks to control their mech). I figure due to the pilot having to switch their positions rapidly, it would be more efficient if the mech simulates their movement rather than the pilot just using joysticks to control it (they do have a joystick system, but in combat mode it moves itself out of the way and simply mimic's the users movements, particularly with the arms). As you can probably guess, pilots will need to be in fairly good physical condition in order to be effective.
The pilot also wears a special helmet which has an eyeglass in front to help the pilot track enemies and give updates on the battlefield (this is actually sort of based on a real life invention which the military has been trying to develop for soldiers, and I thought it sounded interesting) to objectives (I should note that infantry, fighter and bomber pilots get this feature as well on their helmets, but obviously it's not as advanced for an infantry soldier as it is for a pilot needing to fight all around themself). It features "normal mode", where the pilot isn't shown anything (other than vital info regarding their own mech, such as damage sustained to it, or which combat mode it's currently in), "enhanced mode", where an onboard computer can download strategic information and highlight friendly and enemy targets (blue targets are friendly, red targets are enemy) to make it easier for them to fight, "infrared mode", for night fighting (if you've ever tried walking in the middle of the night when there's no full moon out, nor any other source of significant light, like city lights, you can probably see why they'd need this hehe. I also want to throw in a deep space fight where their is no significant source of lighting from a nearby star to illuminate, so I imagine this mode would also be handy for that).
This mech is popular on the larger spaceships, as they can plant themselves on the hulls for increased firepower and defense against enemy fighters (imagine several of these mechs in "turret mode" firing at a large squadron of enemy fighters and bombers attempting to attack the spaceship hehe), although they can be used to support ground forces as well (and are often used as "turrets" around bases in my story).
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Some thoughts before you give me your opinion on the mech desigh:
Regarding the blade/laser turret feature, yeah, it's kind of a flawed design (cause I could just put laser turrets above and below the blade), but personally I felt that having the blades open up to reveal the laser turrets makes it a little cooler (esp. if you see this in a game/movie). Maybe future books will have an "advanced" design, but for now I want to see how well this design is accepted first (although I do have the characters joking about the flaw, kind of like how soldiers joked about how much maintenance an M-16 rifle requires. I remember someone telling me, "It's a good weapon, but if you so much as look at it funny, it won't fire" lol).
Sorry if the explanation for the control system on the mech sounds a little clunky. Again, this is where I need to see how other authors handled this situation hehe. If you could also give me the correct terms needed for a suit that mimics a user's movements, please let me know what it's commonly called.
The "turret mode" on spaceships is also kind of exciting, and I came up with it because I imagined having pitched battles in space where the bad guys have to soften up the ship's defenses with their own mechs (remember, they're pretty efficient at being AA guns) before they can launch their "monster transports" to kill the crew of the ship (basically it's a hardened shuttle loaded with monsters, which then slams into an enemy ship, and opens up to let the monsters kill off the crew without destroying the ship. If you've read my other recent post on the sci-fi board, you can imagine that this type of battle will be in the "movie" version hehe).
I could just put missiles on fighters to counter the mechs, but again, this is just fiction, and missiles would make it rather boring (well, at least sticking them on fighters to use against the mechs. I think it'd be cooler to read/watch if you see a large battle going on not just close to the ship, but literally on the ship itself). That's not to say I rule them out completely (as the mechs and many planes do have missiles, but on mechs they're mostly small and used defensively, like to take out stubborn planes that refuse to die hehe), but for the most part, I'll just say they're not very effective anymore. Plus if it was real life, mechs wouldn't be very effective as a military tool anyway, as tanks, helicopters, and even infantry with the right weapons can perform the same role as a clumsy mech. But then again, it's pretty exciting to see them in a book, game or movie, wouldn't you agree?
And finally, why even have melee ability on the mech (at least in the way I described it)? Because again, it's kind of cool watching two mechs fight it out (or a mech and a very large monster, which are quite common in my book) in close combat. Same reason why rifles have bayonets basically. You can shoot with it, but you can also stab someone if need be (or hit them with the butt of the rifle). And besides, as many sci-fi/fantasy games have taught us, swords are often more powerful than guns lol (the last reason is just a joke btw in case you didn't get it).
I hope you enjoyed reading it (my book isn't this "boring" I promise, and I describe the mech's capabilities to read less like an instruction manual like how I've described it here hehe. In other words, I'm actively trying to avoid info dumps, although due to the nature of most of my weapon systems, it may be somewhat inevitable at times). I look forward to your comments
In the meantime, here's one I've developed so far (and am rather proud of, hope there isn't a version of this mech out in books already hehe) for your critquing. Please be gentle lol. And while this may seem like "self promotion" (and I guess it is in a way lol), I really would like to see what you all think about what I've developed so far (does it sound interesting to you? Does it have some obvious flaws to it that you think I should fix?)
-----------------
In my WIP, mechs play a major role in the war that's going on (at least regarding land battles. Obviously spaceships and fights in space will reign supreme, but that's not to say I can't include cool fights on land hehe). The mechs are pretty big (roughly about 20 feet tall, they're not the massively huge mechs like those found in Mechwarrior, but they are big enough to be somewhat intimidating, especially if there's quite a few of them on the battlefield).
The Ivonian's Saber Mech (the Ivonians are human-like dinosaurs in my story), for instance, has blades attached to it (via an exoskeleton suit. Yeah, even the mech requires additional power to use the blade system hehe) that can open back to reveal laser blasters (and the blades are for melee combat, either against enemy mechs or larger "monsters" found in the worlds of my book).
Besides two methods of combat, it also features three main features, "travel mode" (I really should come up with a better name lol), where more power is given to the legs to increase movement, sacrificing attack, "normal mode", where power is equally shared by the legs and the arms, and "turret mode", where the legs and the tail of the mech plant themselves on the ground (think of a sumo planting his feet for a rough idea of how my mechs do it).
In "turret mode", most of the power is shunted from the legs and delivered to the weapons system (but the legs/tail still get enough so that the mech can shift and reposition themselves the weight of the mech around as it turns to shoot at stuff. And the arms can be moved independently, inspired by the mechs in Matrix Revolutions hehe. Operationally and realistically though, most pilots in my story often just aim both turrets at one target at a time, unless they're just spraying fire into a large cluster of enemies), and the arms fire at an increased rate. The torso doesn't have 360 degree movement like a tank turret (because it can only "twist" as much as the pilot can), but they can switch the positioning of their feet and tail if they need to target something out of their current line of fire.
The control system, due to the nature of having to perform melee attacks, makes it more like a exo-skeleton suit (sorry I'm not sure what the correct term is) rather than a traditional mech (like in a lot of those anime shows such as Gundam and Robotech, or from the Mechwarrior games where they sit in a cockpit and use small joysticks to control their mech). I figure due to the pilot having to switch their positions rapidly, it would be more efficient if the mech simulates their movement rather than the pilot just using joysticks to control it (they do have a joystick system, but in combat mode it moves itself out of the way and simply mimic's the users movements, particularly with the arms). As you can probably guess, pilots will need to be in fairly good physical condition in order to be effective.
The pilot also wears a special helmet which has an eyeglass in front to help the pilot track enemies and give updates on the battlefield (this is actually sort of based on a real life invention which the military has been trying to develop for soldiers, and I thought it sounded interesting) to objectives (I should note that infantry, fighter and bomber pilots get this feature as well on their helmets, but obviously it's not as advanced for an infantry soldier as it is for a pilot needing to fight all around themself). It features "normal mode", where the pilot isn't shown anything (other than vital info regarding their own mech, such as damage sustained to it, or which combat mode it's currently in), "enhanced mode", where an onboard computer can download strategic information and highlight friendly and enemy targets (blue targets are friendly, red targets are enemy) to make it easier for them to fight, "infrared mode", for night fighting (if you've ever tried walking in the middle of the night when there's no full moon out, nor any other source of significant light, like city lights, you can probably see why they'd need this hehe. I also want to throw in a deep space fight where their is no significant source of lighting from a nearby star to illuminate, so I imagine this mode would also be handy for that).
This mech is popular on the larger spaceships, as they can plant themselves on the hulls for increased firepower and defense against enemy fighters (imagine several of these mechs in "turret mode" firing at a large squadron of enemy fighters and bombers attempting to attack the spaceship hehe), although they can be used to support ground forces as well (and are often used as "turrets" around bases in my story).
-------------------
Some thoughts before you give me your opinion on the mech desigh:
Regarding the blade/laser turret feature, yeah, it's kind of a flawed design (cause I could just put laser turrets above and below the blade), but personally I felt that having the blades open up to reveal the laser turrets makes it a little cooler (esp. if you see this in a game/movie). Maybe future books will have an "advanced" design, but for now I want to see how well this design is accepted first (although I do have the characters joking about the flaw, kind of like how soldiers joked about how much maintenance an M-16 rifle requires. I remember someone telling me, "It's a good weapon, but if you so much as look at it funny, it won't fire" lol).
Sorry if the explanation for the control system on the mech sounds a little clunky. Again, this is where I need to see how other authors handled this situation hehe. If you could also give me the correct terms needed for a suit that mimics a user's movements, please let me know what it's commonly called.
The "turret mode" on spaceships is also kind of exciting, and I came up with it because I imagined having pitched battles in space where the bad guys have to soften up the ship's defenses with their own mechs (remember, they're pretty efficient at being AA guns) before they can launch their "monster transports" to kill the crew of the ship (basically it's a hardened shuttle loaded with monsters, which then slams into an enemy ship, and opens up to let the monsters kill off the crew without destroying the ship. If you've read my other recent post on the sci-fi board, you can imagine that this type of battle will be in the "movie" version hehe).
I could just put missiles on fighters to counter the mechs, but again, this is just fiction, and missiles would make it rather boring (well, at least sticking them on fighters to use against the mechs. I think it'd be cooler to read/watch if you see a large battle going on not just close to the ship, but literally on the ship itself). That's not to say I rule them out completely (as the mechs and many planes do have missiles, but on mechs they're mostly small and used defensively, like to take out stubborn planes that refuse to die hehe), but for the most part, I'll just say they're not very effective anymore. Plus if it was real life, mechs wouldn't be very effective as a military tool anyway, as tanks, helicopters, and even infantry with the right weapons can perform the same role as a clumsy mech. But then again, it's pretty exciting to see them in a book, game or movie, wouldn't you agree?
And finally, why even have melee ability on the mech (at least in the way I described it)? Because again, it's kind of cool watching two mechs fight it out (or a mech and a very large monster, which are quite common in my book) in close combat. Same reason why rifles have bayonets basically. You can shoot with it, but you can also stab someone if need be (or hit them with the butt of the rifle). And besides, as many sci-fi/fantasy games have taught us, swords are often more powerful than guns lol (the last reason is just a joke btw in case you didn't get it).
I hope you enjoyed reading it (my book isn't this "boring" I promise, and I describe the mech's capabilities to read less like an instruction manual like how I've described it here hehe. In other words, I'm actively trying to avoid info dumps, although due to the nature of most of my weapon systems, it may be somewhat inevitable at times). I look forward to your comments