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LOG
03-27-2010, 10:39 AM
I searched and searched, but unless it has some very weird words in it, we did not have a thread for this yet, what is wrong with us?

http://www.swtor.com

This game has somewhat ignited my role-playing desires, at least on forums.

Really hoping BioWare can pull off a good first-time MMO like Blizzard did.

I'm totally going for a Sith Warrior, dual-wielding, and a Sith Inquisitor with a double-bladed lightsaber.

Hoping for multiple race-options and a lot of customization, like more than Champions Online sort of customization.

leahzero
03-27-2010, 11:25 AM
From what I've seen so far, the graphics and animation need work, because both seem clunky and unrefined. Granted, this is pre-release material, but let's not forget other titles with similar issues--e.g. Warhammer Online, which had graphics and particularly animation that looked and felt clunky in beta, and didn't improve at release.

SWTOR also looks very casual.

Which wouldn't be bad--I enjoyed LotRO, which was casual. It's nice to play an MMO that doesn't demand you work at it like a second job to keep up with everyone else.

But I'm not seeing much potential for engaging PVP here. And PVE content only interests me for so long these days. Once the novelty of the setting and mechanics wear off (Neat! I can Force Choke nubs! ...zzz) and the grind sets in, I lose patience quickly.

Bartholomew
03-27-2010, 11:47 AM
Droooool.

Jesi Consular all the way.

I'm really excited by the amount of effort Bioware is putting into the story. I got to see a snippet of the story aspect of gameplay, and the interactivity was amazing. Like Mass Effect, only way more so, since my party member was making choices, too.

Zoombie
03-27-2010, 12:14 PM
The only problem I forsee is that I hate other people in my continuous universe, specially if they're making decisions too.

I go into other worlds to be the center of attention, not to play second fiddle to some upstart Jedi playing by his own rules!

whistlelock
03-27-2010, 06:51 PM
And it's going to be fully voiced like Dragon Age and Mass Effect.

this game is gonna be HUGE!

Me? Jedi, duh, and as a second character, Scoundrel.



And, if you're interested, Bioware Austin (the studio producing SWTOR) is hiring writers.

LOG
03-27-2010, 08:08 PM
From what I've seen so far, the graphics and animation need work, because both seem clunky and unrefined. Granted, this is pre-release material, but let's not forget other titles with similar issues--e.g. Warhammer Online, which had graphics and particularly animation that looked and felt clunky in beta, and didn't improve at release.
WoW has some of the worst graphics of the entire MMO genre. I thought the gameplay looked fine too.



But I'm not seeing much potential for engaging PVP here. And PVE content only interests me for so long these days. Once the novelty of the setting and mechanics wear off (Neat! I can Force Choke nubs! ...zzz) and the grind sets in, I lose patience quickly.
There's a war going on and you think there's a lack of potential for PvP?


The only problem I forsee is that I hate other people in my continuous universe, specially if they're making decisions too.

I go into other worlds to be the center of attention, not to play second fiddle to some upstart Jedi playing by his own rules!

Act as if everyone else is an NPC and you should do fine.


And it's going to be fully voiced like Dragon Age and Mass Effect.

And, if you're interested, Bioware Austin (the studio producing SWTOR) is hiring writers.

Yeah...I don't think any of us are gonna get on a project like this, they're probably only hiring total Star War buffs who've written in the area before.

Zoombie
03-27-2010, 10:48 PM
WoW may have low polygon count, but they have an astounding sense of style. Everything looks distinct and 'warcrafty', and that counts for a lot.

whistlelock
03-28-2010, 08:32 AM
Yeah...I don't think any of us are gonna get on a project like this, they're probably only hiring total Star War buffs who've written in the area before.
If you never apply the answer will always be no.

LOG
03-28-2010, 10:22 AM
I'm not eligible for the Contract Writer position in Autsin (yet) and both Austin and Edmonton require a submission of a story via NWN toolset. No idea how to do that.

Zoombie
03-28-2010, 11:23 AM
Well, first you get the Neverwinter Nights Toolset, then you learn how to use it, then you write a story using it.

LOG
03-28-2010, 12:07 PM
Well, first you get the Neverwinter Nights Toolset, then you learn how to use it, then you write a story using it.

What is it?

whistlelock
03-28-2010, 06:43 PM
It's the Aurora tool set embedded in the NWN game. It's pretty easy to use, really. The hardest part is making sure all the variables based on conversation and actions happen in the right order.

Bioware still runs forums full of people who make custom scripting for the game too.

efkelley
03-29-2010, 12:50 AM
To make the module, first you need NWN. Alas, there's no way to download the Aurora toolset.

For making the module itself, it's pretty simple. You can find the answers to just about any question you might have on the BioWare forums.

And it doesn't have to be anything super-complicated. They say specifically not to worry too much about scripting. Concentrate on the story. It can be a bunch of people in a room or two.

If it's something you'd love to do, try it! :D

LOG
03-29-2010, 08:40 AM
Trying to find NWN as a digital download...
Plenty of NWN 2, not so much vanilla though...

efkelley
03-30-2010, 01:57 AM
I dug it out of my closet and found that while I had the play disc, I'd loaned the installs to someone else.

I never did find it digitally. I'd suggest going to Amazon (http://www.amazon.com/Neverwinter-Nights-Pc/dp/B00004TSXC/ref=sr_1_2?ie=UTF8&s=videogames&qid=1269899808&sr=8-2) first, and using the cheaper 'but it new' option. $24 for a toolset that you'll pretty much never use is crazy. $6 is much better.

LOG
05-01-2010, 09:09 PM
The Holonet (http://www.swtor.com/info/holonet) has recently been updated with some new biographies. Darth Malgus sounds like my kind of guy.

LOG
05-12-2010, 08:35 PM
Continuing to narrow down the date. (http://www.massively.com/2010/05/11/star-wars-the-old-republic-not-planned-for-fiscal-year-2011/?utm_source=twitterfeed&utm_medium=twitter)

Fulk
05-13-2010, 07:24 AM
I'd add that, if you like Dungeons and Dragons and can overlook the graphics, Neverwinter Nights is still a very entertaining game, considering the amount of community content that has been made for it. The Diamond/Platinum pack containing all the expansions and most/all of the premium modules should be available for dirt cheap.

As for SWTOR, I've been looking forward to it eagerly. I won't mind so much if it's more casual, so long as it's polished, and runs decently on my hardware. I'm a big Star Wars buff, and ever since Star Wars Galaxies went down the tubes, I've been hoping for a suitable replacement. I will probably play some form of Sith character, because what's appealing about Force Heal when the Sith can shoot lightning from their fingertips?

LOG
05-24-2010, 10:25 PM
Showcase video from London indicates a general spring 2011 release. Too far...

New info on advanced classes (http://www.swtor.com/info/systems/advanced-classes), every time I see it I can't help but think, "WoW talent system, ripped off."

New section added to site: Inhabitants (aka NPCs) Is it wrong that I think the Gundark kind of cute?

Upon seeing the Hoth video, I'm really hoping that they give us some very purpose driven quests if they're gonna make me run around down in there...

efkelley
05-25-2010, 01:45 AM
New info on advanced classes (http://www.swtor.com/info/systems/advanced-classes), every time I see it I can't help but think, "WoW talent system, ripped off."

Why reinvent the wheel?

Just because WoW did something doesn't make it evil.

...

Well. Usually.

Still, you'll be hard-pressed to find a game out there that doesn't have some system like this at the basis of character advancement.

LOG
05-25-2010, 04:21 AM
Why reinvent the wheel?

Just because WoW did something doesn't make it evil.

...

Well. Usually.

Still, you'll be hard-pressed to find a game out there that doesn't have some system like this at the basis of character advancement.

I don't think it's a bad thing, but at the very least I hope my advancement interface doesn't look like the one they have shown. Even if it's essentially the same, I would like for the appearance of things at least not to remind me too strongly of WoW.

efkelley
05-26-2010, 04:43 AM
Fair enough.

Take heart that the UI is usually one of the last things to get polished. Until beta cycles, they're likely to just use mockups. I have faith that Bioware will make it 'Star Warsy' enough for the most die hard fans.

LOG
05-29-2010, 06:34 AM
Sith Warrior updated with advanced classes available (http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=24915102787), and first companion revealed. Vette (http://www.swtor.com/info/holonet/biographies/vette), apparently a companion for Sith Warriors.

I'm thinking Marauder, just because it fits the image of my Sith Warrior best.

Mharvey
06-02-2010, 07:06 PM
I searched and searched, but unless it has some very weird words in it, we did not have a thread for this yet, what is wrong with us?

http://www.swtor.com

This game has somewhat ignited my role-playing desires, at least on forums.

Really hoping BioWare can pull off a good first-time MMO like Blizzard did.

I'm totally going for a Sith Warrior, dual-wielding, and a Sith Inquisitor with a double-bladed lightsaber.

Hoping for multiple race-options and a lot of customization, like more than Champions Online sort of customization.

Oh god yes - there's hype and there's promise. This one has promise.

Absolutely no doubt for me either: Sith Inquisitor, though the lightsaber is just window dressing: I want to blow people the fug up with purple lightning while cackling maniacally. :D

invisigirl591
06-08-2010, 08:12 PM
OMG, I am seriously excited for this game!

Bioware hasn't disappointed me so far (KOTOR 1 and Mass Effect are two of my favorite games of all time). It's gonna be epic.

I'm most likely gonna be someone that has the dark side! Either sith or jedi... dunno yet :/

I just wish that it was playable without a bunch of people in the universe with you. Like on KOTOR when only you made the decisions.

Mann Crux
06-08-2010, 08:35 PM
Whoa, nice to see the love for this on here. I've been waiting for this ever since completing KOTOR 2 and though I'd prefer another single player RPG from bioware to tie the story up properly, I'm more than happy with this. I'm currently convincing my friend to drop WOW for a while and try it out when it's released.

sadron
06-15-2010, 03:48 PM
Yup I'm waiting for it too. :D

It's not finished yet, so be patient.

LOG
06-15-2010, 08:11 PM
New cinematic trailer, 'Hope (http://www.swtor.com/media/trailers/hope-cinematic-trailer?sourceid=eag2348)'

Makes me want to play Republic now :)

invisigirl591
06-15-2010, 11:28 PM
Saw it on E3 yesterday! It looks good. I can't wait for it... but I must be patient haha

The new trailer Hope was really awesome! I can't choose if I wanna be sith or jedi now :O We'll see when it comes out :)

LOG
07-06-2010, 03:00 AM
New page with E3 goody stuff. (http://swtor.com/news/news-article/20100618_002)
The armor progression vid was pretty sweet. My only beef is that the rockets hit the ground instead of the actual creature, seems like only humanoids are getting good treatment right now.

Bartholomew
07-07-2010, 12:15 PM
I searched and searched, but unless it has some very weird words in it, we did not have a thread for this yet, what is wrong with us?

http://www.swtor.com

This game has somewhat ignited my role-playing desires, at least on forums.

Really hoping BioWare can pull off a good first-time MMO like Blizzard did.

I'm totally going for a Sith Warrior, dual-wielding, and a Sith Inquisitor with a double-bladed lightsaber.

Hoping for multiple race-options and a lot of customization, like more than Champions Online sort of customization.

I am going to be a smuggler, and I am going to Han Solo your light-sabers into a smoldering pile of Bantha poo.

LOG
07-07-2010, 11:16 PM
We are totally going to have to duke that out at some point...

LOG
08-07-2010, 12:32 AM
Okay, current list of playable species:
Chiss (http://starwars.wikia.com/wiki/Chiss)
Human (http://starwars.wikia.com/wiki/Human)
Twi'lek (http://starwars.wikia.com/wiki/Twi'lek)
Rattataki (http://starwars.wikia.com/wiki/Rattataki)
Sith Pureblood (http://starwars.wikia.com/wiki/Sith_(species))
Miraluka (http://starwars.wikia.com/wiki/Miraluka)
Mirialan (http://starwars.wikia.com/wiki/Mirialan)
Zabrak (http://starwars.wikia.com/wiki/Zabrak)

If they can be Sith allied, I'm going with the Miraluka.

Fulk
08-08-2010, 01:59 AM
I was excited when I saw the Miraluka too. Just watched the armor progression video, and Bounty Hunter looks like a ridiculously fun class to play. I think this is shaping up to be a fantastic game.

JemmaP
08-08-2010, 02:12 AM
I am such a Bioware fan girl that it's borderline ridiculous. I actually took Dragon Age & Mass Effect 2 launch days off as vacation, so I could stay home and play. Sad? Probably. Enjoyable? Oh hells yeah.

For those interested in that sort of thing, Bioware will be showing at PAX this year (like every year) and should have a fairly good amount of content to share. :) Probably the big ones will be Dragon Age 2 and TOR, given the stream of info they've been releasing so far. I got to demo Dragon Age last PAX Prime, did the whole Grey Warden initiation and everything.

I haven't decided if I'm going Jedi Consular yet, but hooboy that 'jedi hadouken' in the Hope trailer is swaying me in that direction.

LOG
08-13-2010, 06:06 AM
So, I read this:

"The Miraluka are a Republic only race, however this does not mean you won't see Imperial Miraluka players later..." - PC Gamer, October 2010 issue.
Whaddya think?

How would you imagine that works?

My own theory, which I stole from someone else, is that some classes may become unlocked for certain species after completing certain objectives, not sure what yet...

Zoombie
08-13-2010, 10:02 AM
Well, clearly you can defect at some point during the story.

LOG
08-13-2010, 06:46 PM
Well, clearly you can defect at some point during the story.

But they said at Comic-con that there would be no faction changes--ever.

Fulk
08-13-2010, 11:01 PM
I was going to say that at some point after launch, the Miraluka would be added to the Imperial section as well, but if they intended both sides to have it, I don't know why they wouldn't simply do it at launch.

If there's no faction changes, then I have to assume its something like you suggested, LOG. Either there's a global event that presents Miraluka as playable for Imperials, or there is some point in the game where it becomes unlockable through your own actions.

DoomBunny
08-14-2010, 06:52 AM
I'm in, but none of my WoW guildies want to come with. :(

LOG
08-22-2010, 11:44 PM
So, they've made a starship section (http://www.swtor.com/info/holonet/starships). It seems that there will be at least 6 starships. Although I'm hoping for two more, I imagine that in the end the Sith and Jedi classes will be sharing >.>
Only one more section to be unveiled...

Also, they've revealed further specializations. I think these may be all of them:

Trooper
Commando
Heavy Blaster Cannon
Grenades
Ranged DPS
Vanguard
Blaster Rifle
Energy Shields and Defense
Tank

Smuggler
Scoundrel
Blaster ‘Shot Gun’
Stealth / Medicine
Burst ranged damage or Healing
Gunslinger
Dual Pistols
Quickdraw / Fast Attacks
Ranged DPS

Jedi Knight
Jedi Sentinel
Dual Wield Saber
Saber fighting specialist
Melee DPS
Jedi Guardian
Single Saber / Heavy Armor
Leadership / Party Buffs
Tank

Jedi Consular
Jedi Shadow
Double Bladed Saber
Stealth
Burst melee damage
Jedi Wizard
Single Saber
Powerful Telekinesis / Healing
Ranged Control / Damage or Healing

Bounty Hunter
Powertech
Flamethrower
Defense / Energy Shields
Tank
Mercenary
Dual Wield Guns
Missiles
Ranged DPS

Sith Warrior
Sith Juggernaut
Single Saber / Heavy Armor
Fear and Darkside Auras
Tank
Sith Marauder
Dual Wield Sabers / Armor
Saber fighting specialist
Melee DPS

Imperial Agent
Operative
Blaster Rifle / Energy Blade
Stealth
Burst Ranged damage
Sniper
Sniper Rifle
Cover, Ambush, Orbital Strikes
Ranged DPS

Sith Inquisitor
Sith Sorcerer
Single Saber
Force Lightning / Force Drain
Ranged DPS or Healer
Sith Assassin
Double Bladed Saber
Stealth
Burst Melee DPS

LOG
09-07-2010, 11:12 AM
Some vid on Space Combat. (http://www.swtor.com/media/trailers/space-combat)

Also, oh @#$& HK-47 is back baby! (http://www.swtor.com/media/trailers/mysteries-knights-old-republic)

ElizaFaith13
09-08-2010, 07:28 AM
sick. Although, WOW sucked so much life out of me...I just don't know about MMO's anymore...3 years of pointless leveling, or maybe more. I can't remember anymore.

I actually tried to play KOTOR 2, and my xbox glared 3 red rings at me, again. If it wasn't for Fable & Mass Effect, I'd chuck the whole thing out the window.

LOG
09-08-2010, 07:47 AM
Computer is superior.

LOG
09-12-2010, 11:04 AM
PAX Interview (http://www.mmorpg.com/gamelist.cfm/game/367/feature/4520/Star-Wars-The-Old-Republic-PAX-Interview.html)

I bet you they have an internal wiki or similar to help them keep track of all this stuff.

AlexPiper
09-12-2010, 11:19 AM
I got to see it at PAX. I got to /play/ it at PAX, since they had playable demo stations.

WANT WANT WANT.

LOG
10-22-2010, 08:01 AM
What SWTOR won't be. (http://www.mmorpg.com/gamelist.cfm/game/367/view/news/page/1/read/18390/Star-Wars-The-Old-Republic-Things-SWTOR-Isnt.html)

LOG
10-26-2010, 06:04 PM
We got some new biographies, my favorite is Bouris Ulgo.

LOG
10-29-2010, 08:55 PM
New agent info. (http://www.swtor.com/news/news-article/20101029)

maggi90w1
10-30-2010, 05:28 PM
I'm sad. I loved Kotor I and II, but MMORPGs aren't really my thing, plus I don't like to pay monthly fees.
But maybe if TOR succeeds they will pick up Kotor and make a third one.

LOG
10-31-2010, 03:25 AM
I'm sad. I loved Kotor I and II, but MMORPGs aren't really my thing, plus I don't like to pay monthly fees.
But maybe if TOR succeeds they will pick up Kotor and make a third one.

Um...no.
That's not how it's gonna work.
SWTOR is KOTOR 3, and 4, and 5, and 6, and 7, and maybe even more.
The game is fully voiced, and if you want to you can never group with another person. So it's almost as good as a single-player RPG.

If SWTOR succeeds then they'll just keep working at it. This is the KOTOR universe, it just got a different label.

maggi90w1
10-31-2010, 05:10 AM
So it's almost as good as a single-player RPG.
Almost. And there's still the monthly fee.

dclary
11-01-2010, 11:52 PM
WoW may have low polygon count, but they have an astounding sense of style. Everything looks distinct and 'warcrafty', and that counts for a lot.

No, just no. Warcraft's graphics just flat out suck. Probably the second-highest reason I quit playing.

efkelley
11-02-2010, 12:55 AM
You won't like SWTOR then much, dclary. :(

dclary
11-02-2010, 02:52 AM
You won't like SWTOR then much, dclary. :(

Really? I've loved the Jade Empire, and KOTOR games.

LOG
11-02-2010, 04:23 AM
No, just no. Warcraft's graphics just flat out suck. Probably the second-highest reason I quit playing.

They're getting better in Cataclysm, but honestly, you can't expect high-end graphics from people who are trying to widen their net as much as possible.
SWTOR's graphics will probably be pretty low-end as well.

efkelley
11-02-2010, 01:05 PM
SWTOR stated that their art direction is going for pseudo-realism ala Warcraft. Have a look at some of the screenshots and you'll see.

LOG
11-09-2010, 06:56 AM
You can vote. (http://www.swtor.com/news/news-article/20101105-0)

Also, Warzone PvP (http://www.swtor.com/news/news-article/20101105)

LOG
11-17-2010, 06:05 PM
I'm liking the look of this Crew Skill system (http://www.swtor.com/info/systems/crew-skills).
This (http://darthhater.com/2010/11/12/daniel-erickson-on-crew-skills/page/1) interview (http://darthhater.com/2010/11/17/daniel-erickson-on-crew-skills-continued/page/1) makes me like it even more.

There's also this really exclusive reveal from Darth Hater on the crew skills... (http://www.youtube.com/watch?v=OMtVnXGumDU)

LOG
12-28-2010, 04:23 AM
SW:TOR, the first six hours. (http://www.mmorpg.com/gamelist.cfm/game/367/feature/4804/Star-Wars-The-Old-Republic-A-6Hour-Preview.html)
Sounds pretty cool.

efkelley
12-29-2010, 01:32 AM
Yeah, but I wonder what the 1000th hour will be like. I've been digging around for endgame data, and just can't seem to find much of anything.

LOG
12-29-2010, 03:15 AM
Yeah, but I wonder what the 1000th hour will be like. I've been digging around for endgame data, and just can't seem to find much of anything.

Doubt anything on that's coming out for awhile...

LOG
03-04-2011, 10:05 AM
Some stuff on the bounty hunter. (http://pc.ign.com/articles/115/1153371p1.html)
Nothing really new, just a perspective take from a developer.

Dommo
03-04-2011, 10:16 AM
I think a starwars MMO would actually work best if you COULDN'T be a jedi, and if it emphasized actual RPG gameplay instead of "loot grinding".

But, what I want won't sell, so they'll just make a WoW knock off, and add light sabers.

LOG
03-04-2011, 10:55 AM
I think a starwars MMO would actually work best if you COULDN'T be a jedi, and if it emphasized actual RPG gameplay instead of "loot grinding".

But, what I want won't sell, so they'll just make a WoW knock off, and add light sabers.
You mean an Everquest knockoff? :P

Bit pessimistic though. Just because it's similar to WoW doesn't mean much, it's essentially being similar to EQ--it's done because it works. Rift is a lot like WoW/EQ, but it's class system, dynamic content, and original setting have already lured in one-million plus subscribers.
Not every game or even every good game has to be original. Plenty of fun works are old styles or just a rehashing of styles. Condemning games for their copying habits it like condemning writers for it. You copy what works.

efkelley
03-05-2011, 02:11 AM
Don't re-invent wheels.

Yeah, RIFT is pretty much exactly Warcraft with a significantly advanced class system. Also: IT'S A COMPLETE GAME! The thing wasn't stillborn and currently sitting the NICU with an active money drip keeping it alive. They took their time and released something that's about 95% there. Good job to Trion. Well done.

LOG
03-05-2011, 02:38 AM
Bounty Hunter Report. (http://www.swtor.com/news/news-article/20110304)

LOG
03-10-2011, 05:03 PM
Guilds announced on front page and a pre-launch guild program. (http://www.swtor.com/guilds)

Maxinquaye
03-13-2011, 05:28 PM
I'm sorry, but SWTOR won't be a sandbox, and I've spent way too much time leveling characters for games that basically are about levelling characters. Once you reach the level cap, you're done or you can regurgitate either arena combat or dungeons until you know them inside out.

I can't really afford to play lots of different subscription based games, and I'll probably stick to the one I've got - which is a sandbox, which has pvp - even though I really like the Star Wars concept. Well except for the last 3 movies.

LOG
03-14-2011, 08:49 AM
~15 min of Taral V flashpoint. (http://gamerant.com/star-wars-old-republic-mission-walkthrough-video-dyce-73178/)
I gotta admit, it's not exactly blowing me away....

Dommo
03-15-2011, 02:25 AM
I think a starwars fallout type of game would be better than an MMO.

LOG
03-15-2011, 03:14 AM
I think a starwars fallout type of game would be better than an MMO.

Huh?

Dommo
03-15-2011, 10:10 AM
Basically a sandbox style Starwars RPG that is in a similar style to fallout.

LOG
03-18-2011, 09:38 PM
Release seems to be in 2011, supposedly September.

LOG
03-30-2011, 04:35 PM
Jedi Armor progression. (http://www.mmorpg.com/gamelist.cfm/game/367/view/videos/play/1918/Star-Wars-The-Old-Republic-Jedi-Progression.html)
Also, some guild info. (http://www.mmorpg.com/gamelist.cfm/game/367/feature/5083/Star-Wars-The-Old-Republic-Guild-Headquarters-Awesome.html)

LOG
04-11-2011, 12:46 AM
PAX highlights. (http://www.swtor.com/news/news-article/20110405)
Advanced Class system update. (http://www.swtor.com/news/blog/20110408)

I can't help but feel that SWToR is falling behind. It'll definitely have a sub base, maybe even enough to fill the coffers again, but the story/narrative components of the story will have to be mind-boggling. The class sytem in particular just feels out-of-date compared to something like Rifts, or the Secret World, which is promising to do away with it entirely to be skill-based.
Of course, those are pretty recent mutations, it remains to be seen how popular they stay compared to the EQ/WoW model.

efkelley
04-11-2011, 11:09 PM
Yeah. Alas. :(

I'm just not seeing how they'll keep up with the story side in an MMO environment. Endgame is the most important aspect in that regard. Getting people to keep paying monthly requires twitching on our unique mammalian addictions for random rewards and perceived achievement. If they can create new story arcs every month, then awesome. But how long does it take to make something like Witch Hunt? Or the Shadow Broker? Two months? Three? More? And how long did it take me to play through that? Yeah. A few hours. Is that worth $15 a month?

I was hyper about this game from the start, but my enthusiasm is waning. I'm in a 'wait for reviews' stage.

LOG
06-14-2011, 06:01 PM
Eternity Vault (http://www.swtor.com/media/trailers/eternity-vault) If that isn't a raid (or Operation as they're known in SWTOR) I don't know what is. Although at the moment is seems more like a Sith-only.

Trailer with gameplay features as of E3 2011 (http://www.swtor.com/media/trailers/game-features).
Tattooine Walkthrough (http://www.swtor.com/media/trailers/tatooine-developer-walkthrough)
I gotta say, seeing it all together like that revives my interest a bit. If they can pull off the game so that it feels and plays like a single-player RPG in an MMO world, then it will probably be awesome and successful, despite lacking some of the newer innovative features. Never underestimate the power of atmosphere :)

New "Return" trailer (http://www.swtor.com/media/trailers/return). I like how they're connecting them.

LOG
06-17-2011, 04:47 AM
I've been away from the SWTOR site for so long I'd actually forgotten some of the game features. Now that I'm looking them over again, I'm reminded of why I thought the game was going to be good.
In particular:
Crew Skills (http://www.swtor.com/info/systems/crew-skills)
Companions (http://www.swtor.com/info/systems/companions)
Space Combat / Ships (http://www.swtor.com/info/systems/space-combat)


(Advanced) Classes still seem somewhat disappointing though, as does the combat. Not bad, but it doesn't seem all that good either.

I've decided on the race/class combos (for the most part) that I'm going to try:


Miraluka Knight--Sentinel (Republic)
Either a Mirialan or Zabrak Trooper--Vanguard (Republic)
Twi'lek Smuggler--Gunslinger (Republic)
Rattataki Bounty Hunter--Powertech (Empire)
Chiss Imperial Agent--Operative (Empire)
Sith "Pureblood" Inquisitor--Sorcerer (Empire)

third person
06-17-2011, 09:58 AM
Honestly meh and yet excited about this. And yet meh. We all know what will happen. Will start out hardcore. Put your skills to the test. Then the suits will move in and demand it be dumbed down, a la the NGE (F#ING F#### F### GRRRR BOO HISS F####! I MEAN REALLY—F####! Ahem...sorry) for Star Wars Galaxies just so they can rake in an extra $$$,$$$ a month to pay for their expensive call girl and narcotic habits.

And the stealth classes, which will no doubt rock at release, will slowly become the most useless to play after the devs make their stealth attacks less damaging. They'll cave to the demands of whiney brats who moan about it not being fair their ill-conceived build is being pwnt from the shadows. Nevermind the fact that the attacks are strong for a reason: once it breaks stealth and the cooldown begins the spy/whatever is at a MASSIVE disadvantage. So maybe you should just go ahead and be a nuker and do damage overtly?

But wait, you know how nuker classes tend to get nerfed when the kiddies moan about getting consistently pwnt by them, right? It's pretty much a countdown from release day. Tic, tic, tic...

In the end there will be only one choice for the best all-around character: Jedi. Now I'm not saying the execs will have counted on this, but I'm just kind of saying the execs might be counting on this. After all, in post-NGE Star Wars Galaxies (uggggh F###) the Jedi class was polished and improved pretty much the instant win class. To please a lazy generation to whom this wonderful series doesn't even truly belong. (Because let's face it: they mostly dig the cartoons and prequels and probably never watched the originals because they're "old".)

It's most vexing.

LOG
06-17-2011, 02:02 PM
So not cynical at all?

:P

LOG
06-19-2011, 03:40 AM
MMORPG gives a little new info: (http://www.mmorpg.com/gamelist.cfm/game/367/feature/5301/Star-Wars-The-Old-Republic-E3-2011-What-We-Now-Know.html)
-Jawa companion
-Android companion named Scorpio, she scares me.
-Planets are indicated to be fairly expansive, although Tattooine may just be an exception. Hard to say.
-Death system now has a medical probe as well as respawn at a MedCenter. The probe is essentially similar to Soul Walk in Rift. No news on whether the probe's escalating CD time ever degrades.

Opty
06-19-2011, 04:00 AM
Maybe it's just me, and I'm being snobbishly picky, but one thing that's always irritated me about the SW pre-original-trilogy fiction, like some books, comics, and especially the Knights games (KOTOR 1 & 2) and now the new MMO, is that these stories supposedly take place thousands of years in the past, yet the technology hasn't noticeably changed at all.

Lightsabers, ships, blasters, uniforms, armor, clothing, planets, droids, etc. are all on pretty much the same technological level as in the trilogy universe.

I mean, I figure, 3000 years in the past, maybe they don't have sentient droids yet. Or haven't even developed FTL travel, etc.

I dunno...from a realism standpoint, I would just expect these past era worlds to be more primitive.

Eh...sorry...just me being weird. The game still looks like it will be great.

Carry on.


ETA: I also thought it was weird to see John Marsten shooting his way out in the "Return" trailer. ;)

LOG
06-19-2011, 04:15 AM
Yes, the technology conundrum is annoying.
Personally, I like to just pretend that the movies exist in a completely separate dimension from everything expanded universe. That's the only way I can handle it without a good official explanation.

Edit: Blog on writers polishing the game. (http://www.swtor.com/news/blog/20110617?page=1#comment-452977)
This is a notable blog because it has a picture of a giant gilded Hutt statue in Nar Shadda.

third person
06-19-2011, 05:03 AM
But...the first lightsabres were connected to backpacks, a la The Ghostbusters! How's that for technological advancement? NYAH!

LOG
06-19-2011, 07:08 AM
But...the first lightsabres were connected to backpacks, a la The Ghostbusters! How's that for technological advancement? NYAH!
The lightsabers at the time of the Old Republic are pretty much exactly the same as the movie lightsabers, three thousand year gap. NYAH!
:P

Fulk
06-19-2011, 09:51 AM
Well, to be fair, lightsabers are supposed to be an "ancient" weapon by the time of the original trilogy, were they not?

That still doesn't explain how blasters remained the same, or why Sith armor looks and functions remarkably similar to Stormtrooper armor.

Romantic Heretic
06-19-2011, 08:23 PM
I don't have problems with a period set '3,000 years ago' having essentially the same technology as 'present day'.

We're so used to living in a time of rapid technological advancement that we forget that isn't the norm. Technology often remains at a plateau for long periods, mostly, in my opinion, for cultural reasons. Look at our history. The Egyptian armies had pretty much the same weapons as those of medieval Europe. The only major differences were riding horses instead of chariots and iron weapons instead of bronze. Indeed an effective difference but not a gigantic one.

On the topic of the game, I must say it looks intriguing. Not sure if I'll buy it though. Way too much of a loner for MMRPGs and my internet connection can be wonky at times. Don't want to lose a good character because of lag. Way too frustrating.

LOG
06-19-2011, 08:41 PM
Don't want to lose a good character because of lag. Way too frustrating.
Lose a character due to lag? How exactly would that happen?

Romantic Heretic
06-20-2011, 02:05 AM
Oop. My bad. I really should engage my brain before posting.

I was under the impression that if lag was bad enough your character could end up dying because you got so far behind the game it could essentially beat on you without you responding. I knew you could raise them again but I thought you could lose a lot of experience and equipment if it had been a while since your character was saved.

But I consulted with my wife, who has played more of these type of games and she says in such cases you will lose some experience, and maybe some equipment, but not a lot.

Again, I really shouldn't pontificate about things I don't know much about. My bad. My points about technology and frustration stand.

Another thing. I'm hoping the game doesn't have any scenarios where missing skills mean you lose. The only time I almost played KOTR through I didn't have the Force powers to take out those recharge stations that Malak used, and nothing else could do it. I must have saved thirty times and gotten as far as Malak's seventh recharge before I decided this wasn't fun anymore.

It's another reason I'm slight leery of this game.

LOG
06-20-2011, 02:38 AM
Characters are always stored server-side, so it takes a mess-up on that end for any permanent damage to be incurred to your character. Even if you do lose items, as long as you put in a ticket explaining, most GMs will return whatever you lost, although, unless it was some kind of end-game item or rare it probably wouldn't be worth bothering about. But lag client-side is almost unheard of as a cause of character damage, I've never seen items lost due to that in any MMO I've played.

As to the matter of being stuck, that sort of thing is also unheard of in AAA MMOs.
Gameplay is non-linear, so even if you can't overcome something, it's unlikely you need to. Puzzle situations (for progression of character) don't exist, at least not like what you're describing. Progress is based on abilities/levels and since there are usually multiple paths of progress, even if you get caught on one where you're too low-level, you could just head to another, or grind. Grinding your way is always an option although any decent MMO won't require it outside quests as a matter of progression.

Situations like what you're describing with Malak are possible but generally don't happen since it would require a Flashpoint or Operation situation. In those cases, you need types of characters, but almost never specific abilities. It's not that your DPS needs to have X ability, he just needs to be able to DPS (efficiently) and follow any other instructions for the encounter. Same for tanks, healer, etc. So that's a matter of player capability, rather than game requirements.

LOG
06-25-2011, 02:16 AM
Some group combat from Alderaan. (http://www.swtor.com/media/trailers/alderaan-highlights)

AlexPiper
06-26-2011, 12:00 AM
I don't have problems with a period set '3,000 years ago' having essentially the same technology as 'present day'.

We're so used to living in a time of rapid technological advancement that we forget that isn't the norm. Technology often remains at a plateau for long periods, mostly, in my opinion, for cultural reasons. Look at our history. The Egyptian armies had pretty much the same weapons as those of medieval Europe. The only major differences were riding horses instead of chariots and iron weapons instead of bronze. Indeed an effective difference but not a gigantic one.
This.

Plus, the Star Wars universe seems to have plateaued somewhat, within the context of the fiction. When you already can travel across the entire galaxy, have energy weapons, etc., there's a limited amount of pressure to develop significant new technologies.

LOG
06-26-2011, 09:28 PM
This was a pretty nice look at SW:ToR. (http://www.pcgamer.com/2011/06/13/17-hours-with-star-wars-the-old-republic/)
They gave him the game to play for two whole days--17 hours.

Ending comment was this:

A lot of the compromises and oddities of The Old Republic come from BioWare’s determination not to let anything get in the way of them telling a traditional, singleplayer RPG story. Despite everything, it’s the right call.
It makes grouping up awkward – if you play different classes, you can’t both make story progress together. If you play the same class, the story makes less sense and you have clone companions. But if BioWare had sacrificed the story-driven aspect of their game, there wouldn’t be much reason to play The Old Republic. Other MMOs have better combat models and more impressive worlds.
Instead, they’ve gone with an awkward fit, but one I do want to play. I want to see that Imperial Agent story through, and I think everyone’s going to have at least one class whose character and story clicks with them well enough to make this a great BioWare adventure.

defcon6000
06-26-2011, 10:11 PM
"Awkward fit" makes me cringe. I really like the idea of a futuristic MMO, and I love Star Wars universe. Seen the trailers and they look great! Buuuuut I think I'm going to hold back on this for a bit, just to see how it turns out.

efkelley
06-27-2011, 01:51 AM
Same. Watching with interest, but I'm still wary. As much as I trust BioWare, this isn't a full-on RPG, and EA has a poor history with MMOs.

third person
06-27-2011, 01:29 PM
Looks too colorful and shiny dammit. A total conversion mod of WOW made to look like Star Wars. Sorry but yeah. SWG looks much better and it's what...6 years old now?

LOG
06-27-2011, 02:42 PM
Looks too colorful and shiny dammit. A total conversion mod of WOW made to look like Star Wars. Sorry but yeah. SWG looks much better and it's what...6 years old now?
SWG has been killed. (http://swg.allakhazam.com/story.html?story=26849)

I have no problem with the game's aesthetic(s).

third person
06-27-2011, 10:50 PM
I just prefer matte and realistic (earthy) to lustrous pastels :(

LOG
06-28-2011, 04:22 AM
I just prefer matte and realistic (earthy) to lustrous pastels :(
You like brown?

TheMindKiller
06-28-2011, 04:31 AM
I think it's only awkward if you're used to the MMO mentality. The only MMO I ever played was FFXI and that was years ago. I'm looking forward to this. The story missions automatically give the game something most early MMOs lack and eventually fail because they don't have it: depth.

Might be weird to play with others the way most MMOs expect you to but that's why theyve kept the classes from absolutes. Many classes can heal or defend or do damage. It'll be up to the players to focus the specializations.

Can't wait for this game, personally

LOG
07-01-2011, 03:34 AM
Over 200 hrs of playtime per class.
And some sort of Origin service will be the only method of buying the game. (http://gamerant.com/star-wars-the-old-republic-length-case-93999/)

third person
07-01-2011, 07:14 AM
An MMO with 200 hours of gameplay? Oh come the kriff on. (That's the SW equiv of the f word you noobs) It's an MMO. Of course it's going to have a long "playing time". Less empty boasts, more finishing it the hell up so we can have a trial.

LOG
07-01-2011, 01:45 PM
Did you read the link?

“You look at a game that has 200 hours of gameplay for each of the six classes, and that doesn’t include the crafting, the raids, the multiplayer." -Frank Gibeau
He's talking about the single-player story, for which, 200 hours is quite long.

third person
07-02-2011, 12:54 AM
That's nice and all but I'm not paying a monthly fee for single player content. I have the other SW games for that. I want them to focus on group activities that are a refreshing change from what current MMOs are offering.

LOG
07-21-2011, 05:43 PM
Pre-order is here. (http://www.swtor.com/preorder/?sourceid=eag3012)
I probably won't be buying it.

Fulk
07-22-2011, 02:22 AM
Origin is the only way to buy the game? Seriously? Alright, no sale for me then.

Origin is EA's answer to Steam, except that its Terms of Service are atrocious:

Essentially, EA reserves the right to delete your "entitlements" and account after 2 years of inactivity. Entitlements being defined in the terms as DLC, serial keys, game content, etc.

Should you be out of the gaming scene for two years--no matter the reason--all the content you purchased is essentially fair game to be revoked.

LOG
07-22-2011, 03:55 AM
That sucks.

Edit: It doesn't even make any sense. What possible motivation would they have for that kind of clause? Does it cost them something for the players to retain the entitlements to games?

Fulk
07-22-2011, 08:23 AM
They probably rationalize it as eating up server space, but that'd be nonsensical. The amount of info it takes to register a user and the games they're entitled to would be trivial. EA has never been about logical motivations, though.

Perhaps they'll change the terms, but until I see such a thing, I ain't havin' none of it. Steam treats me just fine.

Mr Flibble
07-22-2011, 11:56 PM
Origin isn't compulsory. Not only have I pre-ordered a copy without it, bioware even stated the same (http://www.eurogamer.net/articles/2011-06-16-ea-origin-not-compulsory-for-swtor).


"While Origin will be the exclusive digital retailer for Star Wars: The Old Republic, that does not mean that Origin is required for you to access or play The Old Republic," he explained.

PS: Smuggler or inquisitor? Smuggler or inquisitor? Decisions, decisions.

LOG
07-23-2011, 01:16 AM
It's a problem if you prefer digital.

Also, why not both?

Mr Flibble
07-23-2011, 04:28 PM
Huh?

You buy the digital copyfrom Origin - you don't have to run the Origin thingy to play the game.


"While Origin will be the exclusive digital retailer for Star Wars: The Old Republic, that does not mean that Origin is required for you to access or play The Old Republic," he explained.

you won't need to have the Origin app on your desktop to play or patch the game.
you won't need to launch the Origin application to run The Old Republic, nor will you patch the game via Origin

ETA: man, I was an alt whore on WOW. Want to concentrate on one, at least to start with.

LOG
07-23-2011, 05:46 PM
Huh?
When did I ever say anything about having an issue with having to run Origin on my desktop? My problem with it is this:
If you have not used your Entitlements or Account for twenty four (24) months or more and your Account has associated Entitlements, your Entitlements will expire and your Account may be cancelled for non-use.
Source. (http://tos.ea.com/legalapp/WEBTERMS/US/en/PC/#section5)

It's been noted by others that two years is a rather long time. But the idea still seems nonsensical. If they're trying to cut costs this seems like a rather poor way to do so.

Also, new trailer. (http://www.swtor.com/media/trailers/join-fight)

Mr Flibble
07-23-2011, 08:27 PM
I thought you were replying to me replying about the origin thing. Oops.

Two years is a long time - you could always just log on once and run around a bit, just before the two years is up, so as to keep your entitlements. But if you've been out of the game two years...(I was out of WOW for longer but I didn't go back for long. I was bored again after a month or so)

Fulk
07-26-2011, 10:13 PM
Thanks for the good news! I spose if I want to get in on the action, I'll have to pick it up from a brick & mortar. Glad Origins isn't mandatory. (I'm a Disciple of Valve, anyway)

Cybernaught
07-31-2011, 09:51 AM
That's nice and all but I'm not paying a monthly fee for single player content. I have the other SW games for that. I want them to focus on group activities that are a refreshing change from what current MMOs are offering.

They have all that: grouping, PvP, Battlegrounds, Flashpoints and Operations. They've got crafting and robust social hubs. The difference here is that it's all done with a focus on storytelling. No longer are you running aimlessly through dungeons killing X number of bosses. Now, you have group objectives, shared dialogue, and purpose.

LOG
07-31-2011, 11:37 AM
My EA account has been turned into an Origin account, so glad they consulted me beforehand...

LOG
08-09-2011, 06:55 PM
Esseles walkthrough (http://www.swtor.com/media/trailers/esseles-developer-walkthrough)

LOG
08-18-2011, 08:32 AM
Live demo of the Eternity Vault (an Operations, i.e. Raid) from Gamescom.
(http://gamescom.gamespot.com/video/6329494/star-wars-the-old-republic-gamescom-2011-ea-press-conference-multiplayer-live-demo)
I want to play this...but I hate the Origins ToS and using CDs. You're putting me in a tough bind here EA/BioWare...

LOG
08-27-2011, 07:03 AM
Huttball (http://www.swtor.com/media/trailers/huttball)
Another, slightly more in-depth Eternity Vault walkthrough.
(http://www.swtor.com/media/trailers/eternity-vault-developer-walkthrough)

Mann Crux
08-27-2011, 07:19 AM
I thought this thread was going to be about the original games.

:(

LOG
08-27-2011, 08:34 AM
I thought this thread was going to be about the original games.

:(
That would be Knights of the Old Republic.
We have a separate thread for that.

LOG
09-24-2011, 07:20 PM
Release date has been announced: December 20th, 2011.

LOG
09-25-2011, 08:07 PM
More info.

Launch date is Dec. 20th in NA and 22nd in Europe.


Each copy of Star Wars: The Old Republic will come with 30 days of subscription time, after which you have the option to continue playing with one of the following monthly subscription fees:


1 Month Subscription: $14.99 (£8.99/€12.99)
3 Month Subscription: $13.99 per month (one-time charge of $41.97/£25.17/€35.97)
6 Month Subscription: $12.99 per month (one-time charge of $77.94/£46.14/€65.94)



Vid on Companions. (http://www.swtor.com/media/trailers/companion-characters)

Fulk
10-01-2011, 12:43 AM
Yeah, Origin is driving me away from it too. And then Bioware unintentionally got all my hopes up: I had an email, first one titled "The announcement you've been waiting for!" which just ended up announcing the release date, rather than a beta key, and then another handful of emails thanking me for my participation in the beta, which I never did. According to their blog, they sent out emails to everyone, instead of just beta testers.

LOG
10-01-2011, 12:44 AM
New map presentation. (http://www.swtor.com/info/holonet/galaxy-map) No new info, but it's pretty cool in 3D view.
Now we know what they've been doing. :P

Droood
10-03-2011, 07:37 PM
The beta footage has got me really curious about this game. The only concern I have about it though (and this is a personal view) is the fact that they seem to be pushing this game in the direction of Jedi/Sith. Even as a Star Wars fan I find this to be very unappealing. I just hate the idea of my poor little Imperial Agent being subjected to a surging tide of thousands of Jedi and Sith players, all of whom share a mentality that their character is a demi-god within the universe.

LOG
10-03-2011, 10:35 PM
The beta footage has got me really curious about this game. The only concern I have about it though (and this is a personal view) is the fact that they seem to be pushing this game in the direction of Jedi/Sith. Even as a Star Wars fan I find this to be very unappealing. I just hate the idea of my poor little Imperial Agent being subjected to a surging tide of thousands of Jedi and Sith players, all of whom share a mentality that their character is a demi-god within the universe.
Having that mentality doesn't actually make their characters demigods though . . .

Droood
10-04-2011, 10:29 AM
Having that mentality doesn't actually make their characters demigods though . . .

Sure kills the mood though.

LOG
10-05-2011, 12:53 AM
Sure kills the mood though.
How's that?

Kyra Wright
10-09-2011, 09:57 PM
Some of the previews I've seen have left me less excited for this than I was a year ago, but I'm still looking forward to having a new game to fill my MMO gap.

Atarrin
10-24-2011, 03:38 AM
I was selected as a beta tester for this game. I can't give details, but I was not planning on buying the game before my selection.

I have since pre-ordered the game.

LOG
10-24-2011, 05:05 AM
I was selected as a beta tester for this game. I can't give details, but I was not planning on buying the game before my selection.

I have since pre-ordered the game.
I'm not sure if beta testers are even allowed to say they're beta testers under the NDA. Though I doubt you'll ever get in any trouble as long as its either in-person or small communities like this. :P

Atarrin
10-24-2011, 06:04 AM
You are allowed to say you are a beta tester. I had to double check (initially) before I posted it on facebook. But your point is a valid one.

LOG
10-24-2011, 10:08 AM
Oh.
Well that in that case I'm a beta tester too (:D), though I stopped playing about a week or two ago because of RL. Hoping to pick it up again soon.

Chumala
10-25-2011, 04:23 PM
Why can't I play this game now? :(

LOG
10-25-2011, 05:29 PM
Why can't I play this game now? :(
Because it's not finished.
:P

LOG
11-23-2011, 07:50 AM
NDA has lifted (actually it lifted the 18th :P)
Any one wanna ask me any questions?
I can't promise I'll know of course, but I might.

Mr Flibble
11-26-2011, 01:22 AM
I got sent a 'beat for the weekend' thing. AND I'M SODDING WORKING ALLLLLL WEEKEND!!!!


mutter, mutter, bastards, mutter....

PS: Old Man and Son went to games expo and got to play pvp. (huttball) They said it rocked.


Bastards! mutter, mutter....

LOG
11-26-2011, 01:52 AM
My condolences. :D

I have not tried any PvP.

Kyra Wright
11-26-2011, 07:24 AM
I got an invitation to test it...and I'm not accepting. For whatever reason, I don't want to play it until release.

LOG
11-26-2011, 09:13 AM
I got an invitation to test it...and I'm not accepting. For whatever reason, I don't want to play it until release.
Unless you want to replay through story, that may be for the best.

Mr Flibble
11-27-2011, 02:12 PM
Managed to get a couple of hours in. Picked someone I knew I wouldn't play come the game so the actual story will be new when I play For Reals. Only I'm actually loving this class. Love the stories too.

Ofc, for me the main attraction is it isn't WOW. Gonna be a hell of a time sink though...

efkelley
11-27-2011, 11:34 PM
You know, I've been a little disappointed blue side with my Consular story line. I really think the writers were hobbled by how defined Jedi are, and, let's face it, they're a dry, dusty bunch. Not much elbow room for the writers there. They did a good job, but I'm not sure they could have hoped for more.

Sure enough, I popped red side to try an agent and hot damn. I am James Friggin Bond, written in the old-school Ian Flemming style. I'm apparently not a very good agent either since I'm about 50/50 on my LS/DS ratio.

Anyway, seems like a hoot. :)

efkelley
11-30-2011, 03:14 AM
Ofc, for me the main attraction is it isn't WOW. Gonna be a hell of a time sink though...

Just noticed your comment, IRU. Unfortunately from a game mechanics standpoint this game IS Warcraft. However, the feel is totally Star Wars. And the story elements give you a lot more reason to go out and hit things with your laser sword than simply 'collect X dongles and murder Y widgets'.

Fun game overall. :)

Mr Flibble
11-30-2011, 04:54 PM
Lol, what I meant was I got sooo bored with WOW, and this is something new. New q's, new graphics, new everything. Plus it does things in a much more..stylish way. Lots of neat little touches that really help. And the storyline is great - in WOW I never really cared about the story, WTF did I need to kill? This, I do care.

Also, a big HUGE plus point: Usually when starting a new game I swear as I try to work out how to do everything. I swear a lot. Old Man pointed out that at no point did I mutter aggressively 'WTF? Stupid f'ing game. How do I..this game is broken/stupid'. Maybe because the UI is very similar to WOW, not sure, but that has NEVER happened before.

Also I love the sticky grenade :D

efkelley
12-01-2011, 03:05 AM
Ha! Yes, the sticky grenade is a hoot. I have to admit, I'd probably flail around like that too.

Yes, Warcraft is excellent training for TOR.

The thing I hated about the Warcraft storyline was that the players are second-fiddle to all the Big Names. It was as if they didn't really need us there. Even the fight against Arthas has us all dying and Mister Frozen-In-Ice-Paladin finally breaking free to save our butts. TOR makes ME the Big Damn Hero. Or the Big Damn Villain. Gotta love it.

By the way, the Agent storyline (what little I did of it) is a hoot. You might quite enjoy that one.

Mr Flibble
12-01-2011, 02:58 PM
TOR makes ME the Big Damn Hero. Or the Big Damn Villain. Gotta love it.



Exactly!

I did have a lot of fun playing a sith and answering everything with a 'Hey, I'm awesome!' type comment. *snicker*

zegota
12-09-2011, 02:37 AM
If anyone is interested, I wrote up a review for Revan, the bridge novel between KOTOR and SW:TOR. I was hoping for so much more :-/

http://smoothededges.blogspot.com/2011/12/review-star-wars-old-republic-revan.html (http://smoothededges.blogspot.com/2011/12/review-star-wars-old-republic-revan.html#more)

Martin Persson
12-09-2011, 07:59 PM
After playing the beta I can say that this game is nothing _LIKE_ World of Warcraft, this game _IS_ World of Warcraft. But hopefully Bioware will not ruin it in the long run like Blizzard did to WoW.

efkelley
12-10-2011, 01:06 AM
Warcraft with laser swords! :)

The first nail in the coffin will be 'holiday content'. I can't tell you how much I hate seeing Christmas lights all over the Undercity. As ridiculous as it looks there, can you imagine Ord Mantell done up in snow flakes and candycanes?

Martin Persson
12-10-2011, 02:29 AM
I highly doubt that because Star Wars already have lore. Warcraft lore was made up as they went along. The only thing I find truly interesting is Ner'zhul (pre lich king) and Gul'dan, the rest of the Warcraft lore is mostly rip-offs and cliché.

But is was actually the concept of Old Gods that made me turn my eyes towards HP Lovecraft's self mythology. In all honesty I thought the Old Gods were cool at the time but when I realised they were shameless rip-offs they got less fun. Blizzard got good concept artists though, I got to give them that. I would not turn down Sam Didier to draw a book cover for me.

efkelley
12-10-2011, 03:17 AM
Yeah, Warcraft's writing is a trope-ridden minefield. The dialog is hackney and stilted. The characters are cardboard cutouts but with a tenth the nutritional content. Sub-standard, across the board. Some of their novels are decent, but that's in spite of the setting not because of it.

LOG
12-10-2011, 10:30 AM
I highly doubt that because Star Wars already have lore. Warcraft lore was made up as they went along. The only thing I find truly interesting is Ner'zhul (pre lich king) and Gul'dan, the rest of the Warcraft lore is mostly rip-offs and cliché.

But is was actually the concept of Old Gods that made me turn my eyes towards HP Lovecraft's self mythology. In all honesty I thought the Old Gods were cool at the time but when I realised they were shameless rip-offs they got less fun. Blizzard got good concept artists though, I got to give them that. I would not turn down Sam Didier to draw a book cover for me.
So? Lots of people rip off a lot of other authors' ideas. Lovecraft's whole "ancient, evil gods out to destroy the world" has been done by A LOT of authors over the years. Execution is far more important than the ideas, after all there's almost nothing original anymore.

WoW lore/writing isn't great, but it's hardly the ruin of the series.


After playing the beta I can say that this game is nothing _LIKE_ World of Warcraft, this game _IS_ World of Warcraft. But hopefully Bioware will not ruin it in the long run like Blizzard did to WoW.
Blizzard hasn't ruined WoW, WoW has only ever gotten better. The problem is simply that the setting is stale after all this time.


Yeah, Warcraft's writing is a trope-ridden minefield. The dialog is hackney and stilted. The characters are cardboard cutouts but with a tenth the nutritional content. Sub-standard, across the board.
Do you know a lot of MMOs that don't suffer from those problems? Besides, it's not truly story-oriented to begin with, the concept of having a cohesive story across an MMO didn't even exist when WoW was first created.

efkelley
12-10-2011, 11:07 AM
BioWare are the only ones I know of that are attempting that, Log. That's why it highlights the craptastic writing in other MMOs. Saying 'well, everyone else is just as horrible' does not convince me that Warcraft is okay, it just makes me acknowledge that everyone else is horrible too.

However, if you want a list of who does it better than WoW without making game-spanning storylines:

LOTRO has some fun stories. The quests may have me scouring Middle Earth for plot coupons, but I feel like I'm handling threats in the Fellowship's way and participating in the War of the Ring. Decent work there.

Age of Conan's first 20 levels are brilliant. If they're serious about applying that to the rest of the leveling process, then I'm very interested.

Star Trek Online is hit or miss, just like the show, but when they hit, they do it well. City on the Edge of Never. The Ultimate Klingon. Planet Killer. Good stuff.

DC Universe gets the advantage of well-defined comic characters to cast their game with, and they run with it. Joker missions are especially entertaining.

City of Heroes suffers from the same issue Warcraft does of making the players second-string to the Big Named NPCs. Also hit or miss, but when they hit, it's solid. The Praetoria missions. Cimerora. Large portions of Croatoa.

Hell, even Pirates of the Burning Sea has some really superior plotlines, and they stole half their stuff from O'Brian, Forester, and POTC (1, 2, and 3).

I could probably go on, but do you see my point?

LOG
12-10-2011, 11:47 AM
BioWare are the only ones I know of that are attempting that, Log. That's why it highlights the craptastic writing in other MMOs. Saying 'well, everyone else is just as horrible' does not convince me that Warcraft is okay, it just makes me acknowledge that everyone else is horrible too.

So it's not that WoW is bad, it's just that SW:ToR is better than everything else?



However, if you want a list of who does it better than WoW without making game-spanning storylines:
. . .
I could probably go on, but do you see my point?
Except in the case of AoC, not really.
WoW has its good areas and its bad points, like many MMOs. I don't see anything in WoW that really separates it in a bad way.

Martin Persson
12-10-2011, 02:51 PM
Blizzard hasn't ruined WoW, WoW has only ever gotten better. The problem is simply that the setting is stale after all this time.

All charity epics have ruined the game. People without any skill what so ever can get awesome gear the week after each patch. It was good until halfway in to Ulduar, then Blizzard started catering to slackers and I lost interest.

Mr Flibble
12-10-2011, 05:33 PM
Wow nerfed the dungeons till they were so boring....I really missed the days when it was a challenge to finish one, you know? Rather than just breeze it in ten minutes. Ahhh, the days of the 45 minute baron run. We were so chuffed when we made it! ETA: Wowser, I just realised ho long ago that was!

Now (or when I last played and basically why I gave up) instances were so easy, there's absolutely zilch satisfaction from doing them. Zap, kapow, don't stand on the sparkly thing, you're done. *yawn*. WOW ruined WOW.

SW: TOR has also done something WOW always failed at - making me feel involved in the story.

efkelley
12-10-2011, 06:09 PM
So it's not that WoW is bad, it's just that SW:ToR is better than everything else?


Except in the case of AoC, not really.
WoW has its good areas and its bad points, like many MMOs. I don't see anything in WoW that really separates it in a bad way.

No, WoW is bad. Don't mistake me. The writing is almost universally awful. They've got a couple of decent notions with Sylvannas, but every time Thrall (paragon amongst Klingons/Orcs) opens his mouth, I want to shove dynamite in there. And do NOT get me started on the dialog during Icecrown Citadel raids.

As for the last point, I'm not inclined to make a scientific study of what makes for good stories and what doesn't. In theory, we, as writers, should already know that. The examples I cited were examples of good stories. It's true that it's all subjective, but, even when I hate a story, I can tell if it's well written or not.

efkelley
12-10-2011, 06:23 PM
Wow nerfed the dungeons till they were so boring....I really missed the days when it was a challenge to finish one, you know? Rather than just breeze it in ten minutes. Ahhh, the days of the 45 minute baron run. We were so chuffed when we made it! ETA: Wowser, I just realised ho long ago that was!

Now (or when I last played and basically why I gave up) instances were so easy, there's absolutely zilch satisfaction from doing them. Zap, kapow, don't stand on the sparkly thing, you're done. *yawn*. WOW ruined WOW.

SW: TOR has also done something WOW always failed at - making me feel involved in the story.

You're dating yourself, IRU. (And me, by extension.) Remember 15 man Scholomance raids? Hee hee! Good times. :)

I agree with shorter runs. I disagree with easier runs. Short is good. Timed events like the Dark Portal in Caverns of Time are great. Intense, awesome action. Done quick. Feel like a ciggy when you're done.

Then they nerf the hell out of it all. Which is even kind of okay so long as we're getting replacement content that's just as challenging. They do it so that 'the majority of players can see the content regardless of skill level'. Fair enough. I just wish easy mode hadn't become the norm. Originally dungeons were tough. Then they got easier. Then heroic mode came in. Then IT got easier. Then dungeons became the leveling tool and heroics became the pre-raid grind. Ugh.

They dialed it all back in early Cataclysm and people WAILED about how tough it was. Most of my guild loved the changes, but the vocal community freaked.

And, to bring it all back to TOR, I completely agree about being part of the story. I won't say the game doesn't have issues, but I think they'll succeed with their goal.

Mr Flibble
12-10-2011, 10:34 PM
Oh yeah. early Cata was great. nice challenge for us normal geared folk. Then, as you say, they nerfed it and it wasn't really replaced by anything else.

If there was a real range of difficulty (so everyone could get what they want) it might help, but there wasn't so I got bored.

Instead I shall hope things carry on as they have seemed with SW:tor. The challenge is teh fun for me.

Martin Persson
12-11-2011, 05:40 PM
So? Lots of people rip off a lot of other authors' ideas. Lovecraft's whole "ancient, evil gods out to destroy the world" has been done by A LOT of authors over the years. Execution is far more important than the ideas, after all there's almost nothing original anymore.

I would say that there is a line between borrowing basic concepts and shameless rip-offs. I am no authority on Lovecraft so there is another example. In Warcraft lore there is a titanic watcher named Thorim, his master/mentor is an aesir titan (and probably him to, that was never properly defined), his power is thunder, his weapon is a hammer, his wife was named Sif.

With this being said I am not going to say any more.

LOG
12-11-2011, 08:56 PM
Taking from mythology is possibly even more common, and again, unoriginality is not an indicator or criterion of bad writing.
Bad writing has little to nothing to do with the actual content.
WoW has bad writing, I just don't think it's as prevalent or as bad as others.

efkelley
12-11-2011, 09:09 PM
I'm with Log on that one. Mythology is the basis from which we all steal. It's common ground, and people are comfortable reading on common ground.

I still think the big WoW stories are extremely Meh, but shall we talk a little Star Wars writing?

Having dug in a bit more, it seems like the Jedi stories are the only truly Meh tales in SWTOR. I can't really blame them. The fans have such strict expectations on how Jedi behave that the writers are truly locked in. I only got towards the end of Act 1 on the Consular, so I'm hoping that things improve as the story unfolds. Hopefully it will since while the roots may be grounded in concrete, once a writer has you in his tale, the branches can take you anywhere.

Martin Persson
12-11-2011, 09:35 PM
and again, unoriginality is not an indicator or criterion of bad writing.

And again, shameless rip-offs are. There is a difference between the two.

LOG
12-12-2011, 02:34 AM
And again, shameless rip-offs are.
Why? How?

LOG
12-14-2011, 06:25 AM
Staggered release for pre-orders is beginning, AKA, Early Game Access (http://www.swtor.com/news/news-article/20111213).

Mr Flibble
12-16-2011, 02:17 AM
Just did the first instance. Awesome.

Especially the convos, and affecting the outcome. I'm a kinda out for myself neither light or dark, Old Man is a goody two shoes Jedi (well, apart from porking that Twelix. Bad Jedi!)And out mate is playing an 'evil as they come, kill everyone who isn't me' smuggler. Despite our best efforts, he er...no spoilers...he chose the Bad Thing. Got a new title too - Backstabber lol.

So damn involving. Loving it.

Bad side? The queues to get on in the first place....

LOG
12-16-2011, 10:56 AM
You can do the dungeons again solo at higher levels if you like to try out the different outcomes.
They can be done w/e of course, but at the recommended level, you're at the whim of other players.

Mr Flibble
12-17-2011, 12:28 AM
A three hour wait to get on the server? After, I might add, lots of queues yesterday, servers down this morning and when you do get on, where is everyone? Like a ghost town...

I got home from job 1 with 3 hours before I need to go to bed for job 2. The wait is three hours...if I can't play, it doesn't matter how great the game is.

Not Happy.

Kyra Wright
12-17-2011, 07:18 PM
I've done three Warzones (two losses and one tie), but no flashpoints. I'm a bit paranoid, since my character can tank, and I've been experiencing a lot of fps issues that will probably be resolved once I upgrade my computer. So no dungeons for me yet.

efkelley
12-20-2011, 08:27 AM
Strangely I've had no queues thus far. Wonder if that's a US/EU difference. We did end up on an RP-PVE server too. The 'RP' part sometimes sends people running for the hills.

I enjoyed the first instance, but have found the next two to be lacking in the story department. They're dungeons. Long-ish. Fun, but still just dungeons. Hoping for more in the Mandalorian mission.

Foozle
12-20-2011, 02:25 PM
since wow i have played ONLY on RP-PvP servers. The naming schemes for most characters are better, the players are more friendly, and party/world chat doesn't take you out of the immersion.

I played several of the beta weekends and my friends are all in EA. I have to say that this game is really amazing. Sith Assassin all the way for me :D Their story arc is easily the coolest in the game (to me), especially in the starting planet Korriban.

Mr Flibble
12-21-2011, 01:31 AM
Strangely I've had no queues thus far.

It's better this evening. I only started on 909 in the queue....which means about 2hours or more, though the list states 1 hour. It lies.

A more helpful customer service response than 'reroll on another server then' would be nice - I'm here because that's where they assigned the guild! That was the whole point of signing up the guild before early access/launch, so your main would auto go to this server and join the guild.

BW not impressing with customer service. Shame, because when I get on to play, the game is f'ing great. Me and Corso, we're like that *crosses fingers* :D It's just getting to play is the problem!

efkelley
12-21-2011, 05:53 AM
I knew you'd like Corso. :) Have yet to find any ladies to swoon over but Mako sure is a cute little number. Too bad as an Inquisitor I'm stuck with this nine foot tall mutant who has a habit of standing DIRECTLY ON TOP OF the loot I'm trying to click. I'm glad Sith Purebloods get a Punish Your Companion social ability. I've backhanded that critter more times than a red-headed stepchild.

Yeah, that customer service response was balls.

Several friends had queues trying to play today, but I hopped in at 6PM without a wait. They must have raised the cap.

And, now that food is done, time to hop back in and see what's what.

Martin Persson
12-21-2011, 04:58 PM
Why? How?

http://dictionary.reference.com/browse/plagiarism

LOG
12-22-2011, 07:44 AM
There is a difference between adaption and plagiarism, even if the adaption makes no attempt to hide what its source material is.

LOG
12-28-2011, 02:47 AM
Sith Inquisitor Progression (http://www.swtor.com/media/trailers/sith-inquisitor-character-progression)
I'd just like to note that ~40 seconds in is footage of a quest you'll find in the jungles of Dromund Kaas.
If you're the appropriate level, it will go nothing like what you see in the video. :P

Anna L.
12-29-2011, 01:04 PM
I might have tried it out of curiosity but I'm on a mac. Guess I'll go and keep adding to my insane WoW gold hoard.

Anjasa
01-04-2012, 06:44 AM
Ahh, finally caved and ended up getting a copy for myself and my partner.

It's refreshing roleplaying again, I must say :D

What server is everyone on? Any other roleplayers up in here?

Kyra Wright
01-08-2012, 12:49 AM
I've spent most of my playtime since release hopping from one class to the next, and for now, I've settled on playing a smuggler. Now if only I could get off of Coruscant and t a different planet.

efkelley
01-10-2012, 11:56 AM
Coruscant is of the devil. SO much running around. Trust me, it's better to go with an agent and come to Dromund Kaas. The dark side is calling you Kyra! ;-)

Fulk
01-11-2012, 10:53 AM
I want to play so badly, but I'm on a Mac, and it appears they have no plans to release a Mac client. I could run it via Bootcamp, but that means spending between $100-185 for a copy of Windows 7, another $50 for the game, and then the monthly fees. It's a big investment for one game at this point. I may just wait until I get a gaming PC.

LOG
01-12-2012, 06:08 PM
Ah the poor reporting on games and the hypocrisy of news agencies, will we ever tire of it? (http://www.computerandvideogames.com/331256/daily-mail-exposes-old-republics-sick-female-sex-slaves-also-danielle-linekers-sideboob-tattoo/)
Yes. Yes we will.

Disappointed that CVG doesn't note that Vette only belongs to Sith Warriors. Inquisitors get the companion that wants to eat them.

Kyra Wright
01-13-2012, 04:08 AM
Ah the poor reporting on games and the hypocrisy of news agencies, will we ever tire of it? (http://www.computerandvideogames.com/331256/daily-mail-exposes-old-republics-sick-female-sex-slaves-also-danielle-linekers-sideboob-tattoo/)
Yes. Yes we will.

Disappointed that CVG doesn't note that Vette only belongs to Sith Warriors. Inquisitors get the companion that wants to eat them.
I hope BW doesn't cave and remove the shock collar. I just started a Sith Warrior, and I'm looking forward to shocking the hell out of Vette.


Coruscant is of the devil. SO much running around. Trust me, it's better to go with an agent and come to Dromund Kaas. The dark side is calling you Kyra! ;-)
I hate to make the comparison, but Coruscant reminds me of vanilla WoW- a lot of running back and forth to complete quest chains. For such a large place, Coruscant sure is boring (your mileage may vary, of course, but I've been bored to tears).

JimmyB27
01-13-2012, 05:19 PM
I may just wait until I get a gaming PC.
Yeah, that'll be much cheaper.... ;)

efkelley
01-14-2012, 12:21 AM
I hate to make the comparison, but Coruscant reminds me of vanilla WoW- a lot of running back and forth to complete quest chains. For such a large place, Coruscant sure is boring (your mileage may vary, of course, but I've been bored to tears).

You can tell that Tython and Coruscant were some of the early zones. They're not nearly as streamlined as Korriban or Dromund Kaas.

Anjasa
01-14-2012, 01:14 AM
I never shock Vette :<

efkelley
08-01-2012, 05:39 AM
Bwahahahhaa: http://www.swtor.com/free/features

I'll make one thing clear: I am a fan of F2P business models. I don't consider them to be the last-ditch effort to save a dying game, nor do I consider them a hallmark of inferior games.

BUT!

This F2P matrix is just silly. The purpose of Free is to get more population, acquire funds through microtransactions, and generally keep the game in the public eye. Limiting character creation, warzones, and flashpoints are NOT the way to do that. I mean, really, where do you need people the most? Group content. What's the group content in SWTOR? Warzones and flashpoints. Derp herpy-derp derp.

third person
08-01-2012, 07:13 AM
Bwahahahhaa: http://www.swtor.com/free/features

I'll make one thing clear: I am a fan of F2P business models. I don't consider them to be the last-ditch effort to save a dying game, nor do I consider them a hallmark of inferior games.

BUT!

This F2P matrix is just silly. The purpose of Free is to get more population, acquire funds through microtransactions, and generally keep the game in the public eye. Limiting character creation, warzones, and flashpoints are NOT the way to do that. I mean, really, where do you need people the most? Group content. What's the group content in SWTOR? Warzones and flashpoints. Derp herpy-derp derp.

They can't admit defeat TOO soon. Sigh...I wish Star Wars Galaxies had gone F2P. The space content was worth it alone. And it wasn't on fucking RAILS.

OC-138
08-04-2012, 10:47 AM
I played this for a couple of months, it got a bit boring so I gave it up. Might give it another look now that it is FTP.

WoW held my interest for 7 years, I guess it goes to show the difference.

JadeKnight
12-22-2013, 11:54 PM
I played during the free trial and got up to Level 16, which was as far as I could go. Some of it was fun and interesting. I like the dialogue system, but eventually got bored and some of the other classes have many of the same quests and tasks. Never went back to it *shrugs*