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LOG
02-16-2010, 10:13 AM
Yes, finally! (http://gamingdead.com/2010/02/15/final-fantasy-franchise-finished?utm_source=twitterfeed&utm_medium=twitter)

I don't know why they're concerned, they got 14 still coming, and that's an MMO.
And each of these games is nearly different enough from the other to each have their own name, why they group them in the same title, I don't know.

maxmordon
02-16-2010, 10:19 AM
So, they finally do justice to their name?

Dommo
02-16-2010, 11:53 AM
I hope they finally stick a fork in this series. I'm sick of the linear nature of the games, the repetitiveness, the J-pop, and the irritating stories/characters.

Seriously, I haven't really given a crap about final fantasy since FF7, and even that one was overrated. The best game square/enix ever pulled off was ChronoTrigger for the SNES, and that one was awesome specifically because it was somewhat non-linear, and had an actual kick ass storyline.

DragonHeart
02-16-2010, 05:47 PM
Interesting. I'd heard that XIII was intended to be the last traditional game of the series, but I hadn't heard that they were considered ending it entirely. Speaking as apparently the only fan here, it's both good and bad. Companies have to always be evolving and adapting and SE's proven itself quite good at that. I'm sure Final Fantasy will always exist in some form or another and it's not like the games themselves will disappear.

As for the Final Fantasy franchise name, its origins go all the way back to the original game and company, Square. They were on the brink of ruin when Hironobu Sakaguchi, inspired by the success of Enix's original Dragon Warrior, developed the game that may well have been the last game for the company. Hence the name, Final Fantasy. It wasn't originally intended to be a series, it was their last ditch effort to turn a profit. And it did, so they made another. And another. And now they're the top RPG developer in terms of commercial sales.

SPMiller
02-16-2010, 08:30 PM
We could never be so lucky.

Jcomp
02-16-2010, 08:37 PM
I highly doubt they'd kill off the "franchise." It doesn't really matter that much. As LOG stated, the games tend to be different enough that they are linked largely in name and a few common characteristics (Hey look! A character named Cid) only. I just need somebody to give me another fun RPG. I burned out on Dragon Age somewhat quickly.

Mr. Anonymous
02-17-2010, 12:49 AM
I'll be sad if that does happen. People bitch about the linearity of jrpgs, but they don't have a problem with how lifeless and bland most "open worlds" are. They bitch about the same stereotypical characters, but at least those stereotypes have some genuine emotion and, well, personality to them. Fallout 3? Boring, poorly developed characters. Oblivion? Lucien had promise. That's about it. Dragon Age had good characterization, I'll give it that, but the core gameplay, enter dungeon, kill kill kill, enter next dungeon, kill kill kill, was just as repetitive as anything I've seen from JRPGs. And unlike Dragon Age's LOTR rip off story, I was actually interested in how FF X (the only FF I've finished) would turn out.

I think there is something special about the final fantasy games - a kind of self full-filling prophecy, where because people see the series as Square Enix's flagship franchise, SE in turn invests a TON of time and money into each next installment (that they otherwise might not have) to create a truly definitive experience (epic quest, good characterization, great music, great graphics, etc.)

Jcomp
02-17-2010, 01:03 AM
I admit, I did like Oblivion, but you're right, the characters weren't remarkable in any way because it was so quest driven. With Dragon Age it got sort of predictable for such an "open world." Right from the jump you're told what your primary objectives are and there's not much in the way of "exploration" at all. The different choices you can make are cool, but none of them really feel all THAT significant. Once I beat the game I found myself mostly unexcited about playing through it again with a different type of character. I liked Mass Effect a lot more. Final Fantasy stories are linear but I like the broader feel of it.

That said, again, I really doubt the Final Fantasy series is going anywhere in any significant manner.

SPMiller
02-17-2010, 02:17 AM
I'll be sad if that does happen. People bitch about the linearity of jrpgs, but they don't have a problem with how lifeless and bland most "open worlds" are. They bitch about the same stereotypical characters, but at least those stereotypes have some genuine emotion and, well, personality to them. Fallout 3? Boring, poorly developed characters. Oblivion? Lucien had promise. That's about it. Dragon Age had good characterization, I'll give it that, but the core gameplay, enter dungeon, kill kill kill, enter next dungeon, kill kill kill, was just as repetitive as anything I've seen from JRPGs. And unlike Dragon Age's LOTR rip off story, I was actually interested in how FF X (the only FF I've finished) would turn out.

I think there is something special about the final fantasy games - a kind of self full-filling prophecy, where because people see the series as Square Enix's flagship franchise, SE in turn invests a TON of time and money into each next installment (that they otherwise might not have) to create a truly definitive experience (epic quest, good characterization, great music, great graphics, etc.)Bethesda's an easy target. Talk about a punching bag.

Mr. Anonymous
02-17-2010, 03:38 AM
I admit, I did like Oblivion, but you're right, the characters weren't remarkable in any way because it was so quest driven. With Dragon Age it got sort of predictable for such an "open world." Right from the jump you're told what your primary objectives are and there's not much in the way of "exploration" at all. The different choices you can make are cool, but none of them really feel all THAT significant. Once I beat the game I found myself mostly unexcited about playing through it again with a different type of character. I liked Mass Effect a lot more. Final Fantasy stories are linear but I like the broader feel of it.

I liked Oblivion too, when I first played it. Beat all the guilds, did the main quest, and then it dawned on me, how shallow the experience had been in many ways. I'm not saying it's a bad game. But I don't think it is a very good RPG, or at least, it's not my kind of RPG. I agree about Dragon Age. Only a handful of big decisions, really, and I wasn't tempted enough to see what would have happened to load up a save file, much less start a completely new game. I'd have to disagree about ME though, but to each his own. I agree about final fantasy though, FF X just felt like a real epic to me. So I really enjoyed it, in spite of the fact that I don't really like turn based combat OR random battles OR really hard boss fights OR pain-in-the-ass end-game dungeons...


Bethesda's an easy target. Talk about a punching bag.

Deus Ex - (IMO) un-engaging characters, and I put the game down because I didn't find the story interesting enough to slog through.

Mass Effect 1 - Some of the worst pacing I've ever seen in a story, boring characters (aside from wrex), uninteresting worlds, cookie cutter side quests that the game would've done better without. The conversation with sovereign was the only truly memorable part for me.

Mass Effect 2 - BETTER, but a lot of quests are still very predictable (go here, kill all enemies, move on, kill all enemies, fight boss, mission over.) Overarching story is okay, would be meh if not for the moments of inspiration here and there. Characters are more interesting from the first one, but that's not saying much.

That said, I'm playing a JRPG called Persona 4 that has more character development for one supporting character halfway through the game than Mass Effect 2 had for all of its characters combined... Yeah.

Borderlands - It had a story?

Demon Souls - I know this one didn't.

Never Winter Knights 2 - Story had promise but didn't deliver. Cast had promise but didn't deliver. Ending was kinda memorable.

Mask of the betrayer - couldn't get past that mage like an hour into the game that confronts you. Fuck you Obsidian.

Fable 1/2 - Don't get me started.

Two Worlds - lol.

Risen - Played the demo. Was not inspired to buy the game.

Gothic games - suffer from the same problem The Elder Scrolls games do.

AND ALL OF THESE GAMES HAVE STEREOTYPICAL CHARACTERS. From Jack of Blades, who is evil because that's the thing to be, to the handsome but untrustworthy rogue/alcoholic dwarf in NWN 2, to the crazy, twisted bitch who likes to blow shit up (ME 2, Jack) to the strict, by the books, militarily efficient gal (Miranda, ME - 2), to the kid on a quest to become an adult (Me - Tali), etc etc etc.

The last western rpgs that I played and really enjoyed were kotor 1 + 2, and The Witcher (which I've never actually gotten to finish... Computer is shit for games...) And even those have their fair share of problems.

My computer has problems playing a lot of older games, for whatever reason, so I haven't had a chance to check out Fallout 1/2, System Shock, BG 1/2, etc. Did play a bit of Planetscape Torment. Original premise, great characterization, a little slow though. Ended up stopping because the game would freeze whenever someone would cast a spell.

Dommo
02-17-2010, 05:27 AM
I thought Kotor had probably the best storyline out of any RPG's I've played, although the second game felt a bit "unfinished", like the developers ran out of time to make the game and had to hustle to wrap it up.

I've played most of the Final Fantasy games, and here's my list of gripes.

1. Most of the starting characters are the same or similar.
2. The lack of the ability to really make choices/influence the story. Basically they're like being stuck on a train, it can't really leave the track to explore different possibilities. Chronotrigger was the exception to this rule.
3. The J-pop.
4. The villains/characters that cause 13 year old girls to create tons of shitty slash fics over them (sepiroth).
5. The long as fuck combat animations. Yes I just summoned bahumut, let me go take a shit and it'll still be going through the summoning sequence by the time I come back.
6. Boring turn based combat systems that lack depth, and that fail to promote any form of creativity.

Here is why Chronotrigger is the best J-RPG ever made.

1. Multiple endings, and play decisions influenced game outcomes(e.g. do you recruit Magus etc.). The game was still semi-linear, but it had "switches" in the tracks. There were points where you could change the way the game ended. In a lot of ways it was the precursor to all of your games that are like KOTOR or Mass Effect, where the decisions made at different stages of the game effect the outcome.
2. Kick ass soundtrack that has yet to be matched even 15 years later.
3. A turn based combat system that promoted experimentation with different party combinations. Depending on the characters you picked, you could open up new attacks that used several characters in conjunction. It also had a slightly more real time feel to it, and of course no irritating random battles.
4. A truly original storyline.
5. A J-RPG that actually really pushed the frontiers of RPG games at the time.Honestly after FF7, all the following FF games were pretty similar to it, and all FF7 really did that was important was bring RPG's to the masses because it was huge flagship game that came out right after people got done playing the awesomeness that was Chronotrigger.

Zoombie
02-17-2010, 05:35 AM
I'm revoking your RPG-Fan card, Annon, till you play Planescape Torment.

Mr. Anonymous
02-17-2010, 06:17 AM
Zoombie -

:(

B-b-but, it crashes every time there's a spell on the screen.


Dommo -

I thought Kotor had probably the best storyline out of any RPG's I've played, although the second game felt a bit "unfinished", like the developers ran out of time to make the game and had to hustle to wrap it up.

Agreed. And the second one was rushed out for the holidays. Obsidian wanted more time, but Lucasarts didn't give a crap, iirc.

5. The long as fuck combat animations. Yes I just summoned bahumut, let me go take a shit and it'll still be going through the summoning sequence by the time I come back.

lol. True.

I actually bought Chronotrigger for my DS but it turned out to be a defective copy. I got my money back but never got around to getting a new one... Maybe I'll give it a shot.

LOG
02-17-2010, 06:18 AM
Computer is shit for games
See this for why you're wrong. (http://videogames.yahoo.com/events/5-reasons-you-still-need-a-gaming-pc/5-reasons-you-still-need-a-gaming-pc/1389019)

Zoombie
02-17-2010, 06:30 AM
Try disabling hardware acceleraton, that's what I did.

Mr. Anonymous
02-17-2010, 06:42 AM
See this for why you're wrong. (http://videogames.yahoo.com/events/5-reasons-you-still-need-a-gaming-pc/5-reasons-you-still-need-a-gaming-pc/1389019)

You misunderstand. I meant MY computer, not computers in general. xP

Zoombie - Tried that. It helped with the spells but slowed the game's framerate down to a crawl. ??? lol.

Rhys Cordelle
02-17-2010, 06:47 AM
I don't care if they stop releasing new final fantasies, but I hope they don't put an end to the spinoffs. They still need to do that FF7 remake that people have been begging for :(

Mara
02-17-2010, 06:47 AM
JRPG = Japanese, WRPG = Western, TRPG = Tabletop

I like JRPGs more because most WRPGs are just ripoffs of D&D or some other ultra-mainstream TRPG. (Morrowind feels like some of the earlier TRPGs that were D&D-alikes with "clever" mild changes to the races. Fallout is literally just Alternity, TSR's sci-fi RPG mostly based on D&D. Fable is just D&D with werewolves called "balvorines." Neverwinter Nights literally is D&D. KOTOR is just the Wizards of the Coast Star Wars RPG, which uses the D&D rules set; it's also pretty much Neverwinter Nights in space. Mass Effect seems a bit original, but I've barely seen it. Dragon Age is so much like D&D that the tabletop RPG version is actually trying to compete with D&D now to be "introductory D&D.")

I like Final Fantasy games because with a few exceptions, (FF1, which was one of the most blatant and quasi-legal D&D ripoffs ever, and FF9, which paid homage to D&D), it's not like D&D. The characters are superhuman, with colorful attacks and colorful appearances. (I literally mean "colorful." D&D is just shades of brown, black, and metal until 4e.) The combats look cool, the plots are railroady but usually interesting, and the music was awesome until Final Fantasy 9 and future games. (FF12 was okay, but sounded like Star Wars.)

Zoombie
02-17-2010, 07:41 AM
Planescape is DnD, but it subvertes all the tropes and is delightfully dark, macabre and strange.

Lhun
02-17-2010, 10:09 AM
I hope they finally stick a fork in this series. I'm sick of the linear nature of the games, the repetitiveness, the J-pop, and the irritating stories/characters.

Seriously, I haven't really given a crap about final fantasy since FF7, and even that one was overrated. The best game square/enix ever pulled off was ChronoTrigger for the SNES, and that one was awesome specifically because it was somewhat non-linear, and had an actual kick ass storyline.Ah yes FF, the only game series that regularly sparks flame-wars that can make you think you're reading a topic about holocaust denial or Palestine.
Anyway, chalk me up as another one who'll be sad to see the series go (and doesn't really believe it will). Many people go on and on about how nonlinear games are the bees knees and linear games are teh fail, but honestly? Most so-called non-linear games are pseudo-linear at most and bland as cardboard oatmeal. Or about the FF series being not continuous. Personally, i much prefer a game series that offers the same gameplay in each iteration and has different settings than one that tries to suck the last drop of blood out of some worldbuilding that was done way back when, while radically altering the actual game part you get with each new number.
When i buy a FF game i know what to expect, and i get exactly that. A JPRG with always the same basic combat system, minor alterations excepted (and FFXII. let's not talk about FFXII) and a storyline of cinematic quality. Sure, it might not be as original or creative as Deus Ex, but hey, Romeo and Juliet was already clichť when Shakespeare wrote it, and it's still a really great play. Sometimes, a whole bunch of awesome execution can make up for a lack in creativity and originality.

I thought Kotor had probably the best storyline out of any RPG's I've played, although the second game felt a bit "unfinished", like the developers ran out of time to make the game and had to hustle to wrap it up.That might be because that's exactly what happened. ;) Basically, the whole last fifth or so of the game was left unfinished. (and one major subplot. Ever wonder where those assassin bots came from?) A lot of the actual data is already in the game, dialogs, areas, scripts. They just didn't get finished in time. And that looong speech thingy Traya gives at the end? You were supposed to get that as a proper epilogue video, not as an audiobook.


I'm revoking your RPG-Fan card, Annon, till you play Planescape Torment.Heh. I've safely hidden mine away so i can tell you: i hate that game. Yeah, the story was good, even groundbreaking for its time. But the gameplay was horrific. It's like the devs had this awesome story and spent all their time on scripting that, and then just bolted on some AD&D game mechanics as an afterthought. In some games, i don't mind that. Imo, and i'm with a pretty small minority there, the Xenosaga series was awesome. Make that AWESOME. Crying shame the first had mediocre to bad gameplay (the second is better and the third great), but its story kept me on the hook. And i'm still pissed the series got cut in half after lackluster sales from 1&2. Though a lot of that was caused by bad marketing decisions. Anyway, Xenosaga 1: game with an awesome story and bad gameplay that kept me hooked. But PS:T? I barely made it through once.

On one more note, i hadn't heard yet that Squeenix bought Eidos. Oh boy, if they manage to merge the awesomeness both companies have produced over the years into the same games (and forget Daikatana and FFX-2 ever happened) this is going to be something like the polar opposite of Atarigrames.

Zoombie
02-17-2010, 11:06 AM
You are dead to me!

Art_Sempai
02-17-2010, 06:24 PM
Chrono Trigger did everything right.
It even had time travel! Time travel DONE RIGHT!

Phantasy Star online was good too, for hack and slash folks.



I thought Kotor had probably the best storyline out of any RPG's I've played, although the second game felt a bit "unfinished", like the developers ran out of time to make the game and had to hustle to wrap it up.

I've played most of the Final Fantasy games, and here's my list of gripes.

1. Most of the starting characters are the same or similar.
2. The lack of the ability to really make choices/influence the story. Basically they're like being stuck on a train, it can't really leave the track to explore different possibilities. Chronotrigger was the exception to this rule.
3. The J-pop.
4. The villains/characters that cause 13 year old girls to create tons of shitty slash fics over them (sepiroth).
5. The long as fuck combat animations. Yes I just summoned bahumut, let me go take a shit and it'll still be going through the summoning sequence by the time I come back.
6. Boring turn based combat systems that lack depth, and that fail to promote any form of creativity.

Here is why Chronotrigger is the best J-RPG ever made.

1. Multiple endings, and play decisions influenced game outcomes(e.g. do you recruit Magus etc.). The game was still semi-linear, but it had "switches" in the tracks. There were points where you could change the way the game ended. In a lot of ways it was the precursor to all of your games that are like KOTOR or Mass Effect, where the decisions made at different stages of the game effect the outcome.
2. Kick ass soundtrack that has yet to be matched even 15 years later.
3. A turn based combat system that promoted experimentation with different party combinations. Depending on the characters you picked, you could open up new attacks that used several characters in conjunction. It also had a slightly more real time feel to it, and of course no irritating random battles.
4. A truly original storyline.
5. A J-RPG that actually really pushed the frontiers of RPG games at the time.Honestly after FF7, all the following FF games were pretty similar to it, and all FF7 really did that was important was bring RPG's to the masses because it was huge flagship game that came out right after people got done playing the awesomeness that was Chronotrigger.

Lhun
02-17-2010, 07:47 PM
Chrono Trigger did everything right.
It even had time travel! Time travel DONE RIGHT!Did you play Chrono Cross? No time travel, but alternate worlds. Also an awesome game.

Art_Sempai
02-17-2010, 08:03 PM
Chrono Cross was good, own it.
I hate the fact that it spit in the face of Chrono Trigger.(What his father did to them.)

The DS Chrono Trigger has a new ending connecting the games. (Manus is Manus.)

SPMiller
02-17-2010, 08:41 PM
Mask of the betrayer - couldn't get past that mage like an hour into the game that confronts you. Fuck you Obsidian.Mad cuz bad?

Hint: don't play fighters.

Also, Dommo's right: Chrono Trigger did Final Fantasy better than Final Fantasy. There's no reason to play any other JRPG after playing Chrono Trigger once. You've seen everything there is to see. At least western RPGs have some semblance of originality and variety. Sheesh.

Art_Sempai
02-17-2010, 08:49 PM
Mad cuz bad?

Hint: don't play fighters.

Also, Dommo's right: Chrono Trigger did Final Fantasy better than Final Fantasy. There's no reason to play any other JRPG after playing Chrono Trigger once. You've seen everything there is to see. At least western RPGs have some semblance of originality and variety. Sheesh.

Variety lol.
It's DND or Mad Max.

...And everything is dirty.

Jcomp
02-17-2010, 09:04 PM
One thing I'd like to see in FF again is a memorable villain. The first wave of games released in the U.S. gave us Kefka, Golbez and Sephiroth. Even the lesser villains like Rubicant were pretty awesome. After VII I feel like there aren't any strong, consistent villains who you just can't wait to kill by the end of the game.

Art_Sempai
02-17-2010, 09:19 PM
I'd like to see a video game use table top style of play.
Roll a 10 or take the hit.

It's intense when you need to make that roll.

Mr. Anonymous
02-17-2010, 11:13 PM
Mad cuz bad?

Yes.

Hint: don't play fighters.

Mages suck. They don't know how to use swords, so they feel the need to compensate with fireballs.

SPMiller
02-17-2010, 11:58 PM
It's DND or Mad Max.

...And everything is dirty.I wasn't going to respond to this but thought better of it.

No and no.


Yes.Well... that's unexpected. At least you admit it. Most people would deny sucking at a game.


Mages suck. They don't know how to use swords, so they feel the need to compensate with fireballs.Seriously, though, pure fighters suck. If you want to get through a D&D game, you need caster levels. Try a caster/melee hybrid. MotB had prestige classes just for that reason.

Mara
02-18-2010, 01:30 AM
I'm hoping that future D&D video games will use some version of the 4e rules set, so the classes are basically equal. (Don't know if any 4e video games are out yet or not.)

SPMiller
02-18-2010, 02:18 AM
I wouldn't hold my breath. There have been some licensing issues. D&D games need to die, anyway.

LOG
02-18-2010, 02:34 AM
I'd like to see a video game use table top style of play.
Roll a 10 or take the hit.

That's exactly what's happening in the background. Random numbers are being generated.

SPMiller
02-18-2010, 02:55 AM
Shh! Don't confuse nonprogrammers with implementation details.

Art_Sempai
02-18-2010, 11:01 AM
That's exactly what's happening in the background. Random numbers are being generated.

But you don't control that or see it on screen.

Imagine playing craps and you only set the chips down and win or lose.
You want to roll the dice.

And real dice don't have a zero roll for crying out load.
1 is min damage.
I hit the guy 0 damage WTF? Just make that a miss, why 0?

@SPMiller I'm so sick of brown worlds filled with warehouses.

Zoombie
02-18-2010, 11:37 AM
Um, the reason why dice rolling is put behind the scenes is because it seriously breaks up the action. the only game I've ever seen where dice rolling is used was Armageddon Empires, and that was part of the charm.

Art_Sempai
02-18-2010, 12:09 PM
Um, the reason why dice rolling is put behind the scenes is because it seriously breaks up the action. the only game I've ever seen where dice rolling is used was Armageddon Empires, and that was part of the charm.

You know, that's the problem.
Double Dragon with stats is not an RPG.

Call it an action game etc.
Everybody wants RPG in their game nowadays. :Soapbox:

Mara
02-18-2010, 12:36 PM
But you don't control that or see it on screen.

Imagine playing craps and you only set the chips down and win or lose.
You want to roll the dice.

And real dice don't have a zero roll for crying out load.
1 is min damage.
I hit the guy 0 damage WTF? Just make that a miss, why 0?

@SPMiller I'm so sick of brown worlds filled with warehouses.

Most of the D&D computer games show your dice rolls and other tabletop mechanics (like Taking 10 in Neverwinter Nights). And you can even click little dice icons to roll your stats in many of them.

When a CRPG brings up "0 damage," it's usually because they have a formula where armor subtracts from damage. They rarely actually have a possibility of rolling a zero. Lots of tabletop RPGs have the same rule.

the_Unknown
02-18-2010, 01:00 PM
When square went 3D the games sucked [hello crappy flight sim].

FF XI was the only decent looking one because they went back to the core design, but it was a crappy MMO. Oh yeah, and they billed me an extra month after I canceled my account so I hope the company burns.

Oh and CT was overrated/too easy. The only good thing was that the monsters were animated.

Ehab.Ahmed
02-18-2010, 10:34 PM
I beg to differ! I didn't play older FFs (well, beside 1,2, and 4) so I can't comment on them. But FF7 was and is still a masterpiece! FF8 was above average and so was FF9. Square Enix released another bomb shell called FF10. Now that's a masterpiece, lol. FF12 was ... Different, but overall average. FF13 seems to be another masterpiece... Only it's a little sub-par. There was nothing good about FF11 (haven't played it, so I can comment only based on my preconception of the game).

But as you know, different opinions is what sells products.

Pip
02-18-2010, 10:51 PM
I came to FF late in life...FF9 to be precise, and I loved it. It was the first JRPG Iíd ever played. It feels like so long ago now, but I can still remember Vivi!
Then I enjoyed the jump to FF10 with better graphic, a fair bit of voice acting, and some rock music thrown in for good measure. I didnít really get into FF12 in the same way, but Iím really really looking forward to FF13. If itís better than FF10, Iíll be more than happy. I would like a little more difficulty though. Nevertheless Iím feeling positive about this one. So Iíve got my preorder in place and Iím hoping to get it a day or two early :D

And on a side note, Iíve heard lots of people talk about FF7 as being the best in the series, so Iíve downloaded it onto my PS3, ready to play. Iíll probably give it ago a few days before FF13 is out. Donít know if Iíll be able to get into it though. Iíve been spoiled by better graphics for awhile now.

And I think Iíve just broke my F key. :D

Ehab.Ahmed
02-18-2010, 11:19 PM
FF7 will take so much time that if you played it a few days before FF13 you'll never be able to finish it. It's in fact the most diverse FF game out there (IMO). It spans 3 disks (but on your PS3, it wouldn't matter, lol). Has a lot of side stories, quests, items, hidden summons, and so forth. You'll enjoy it if you could look past the graphics and lack of voice acting. I promise you, you'll be in for a good time.

Pip
02-18-2010, 11:25 PM
Thanks for the heads up, Iíll make a start on it as soon as I feel the need to procrastinate again :)

SPMiller
02-18-2010, 11:35 PM
And real dice don't have a zero roll for crying out load.http://img8.imageshack.us/img8/5670/d10s.gif

And someone else explained why zero might come up.


@SPMiller I'm so sick of brown worlds filled with warehouses.Stop buying those games, then.

Art_Sempai
02-18-2010, 11:55 PM
And someone else explained why zero might come up.

Stop buying those games, then.

That's the 10 on the 10 sided die.
And it's brown in almost every game.

http://i48.tinypic.com/144cvv6.jpg
LOL>http://www.vgcats.com/comics/images/070119.jpg

I think blue is for reserved space games.

SPMiller
02-19-2010, 02:37 AM
That's the 10 on the 10 sided die.
And it's brown in almost every game.

http://i48.tinypic.com/144cvv6.jpg
LOL>http://www.vgcats.com/comics/images/070119.jpg

I think blue is for reserved space games.Often, d10s are rolled as 0-9, especially to represent d%s when rolled as pairs. This is why they print 0 on the side instead of 10.

But what do I know. It isn't like I've ever played a tabletop game based on d10 on anything. I also don't play video games. And I'm not a software engineer.

ether
02-19-2010, 03:12 AM
I'll be pretty upset if they stop the FF series just yet. (And if they do, I hope they continue with the remakes they've been doing; I was so thrilled to see a remake of IV.)

I'm kind of on the fence about my excitement for XIII and XIII VERSUS, but both look absolutely gorgeous from a graphical perspective. I think they have the potential to shed some good light on Final Fantasy games again -- just as they have the potential to completely bomb.

I, personally, haven't cared for the games in quite some time. VIII was all right, I hated IX and X, XI ventured too far away from what makes a Final Fantasy game a... well, Final Fantasy game. XII took some getting used to and strayed from the overall look and feel of a Final Fantasy game, in my opinion, but if nothing else it had some fun and memorable characters. (And some boring and not-so-memorable ones.)

Truth be told, don't most - if not all - series-games get repetetive in certain ways?

Suikoden: Characters are carried over throughout the entire thing, the concept is the same - recruit all 108 characters, be wary of the True Runes, typically wars and political corruption, etc etc.

Resident Evil: Better kill Wesker/Evil Scientist before they do something mean like releasing the T/G/whatever-virus on humanity!

Silent Hill: The same setting for pretty much every game, isn't it?

Final Fantasy, at least, takes place in different worlds without things overlapping. Whether that's good or bad, well, I don't think it's either. Just different.

But aren't those familiar little tidbits in Game #4 something that get us excited because it reminds us of Game #1, 2 and 3? When they take something in Game #1 and change it for Game #2, aren't there a huge majority of people that bitch about it?

On the other side, if they'd left it the same, the game would be accused of "being a rehash of Game #1." I see this a lot with Resident Evil. A lot of fans dislike the way the 'zombies' are portrayed in recent games (not really zombies anymore), but if they'd left it the same, would people have whined about how it was always the same enemies they were going up against? Probably.

Every time I play a Final Fantasy game, I look forward to Moogles, Chocobos, pretty music, a man named Cid, characters I either love or loathe, and a hundred hours worth of side-quests that don't really get you anything but the satisfaction of saying something like, "You bet I bred that Gold Chocobo!"

It's all a matter of opinion. As someone who greatly disliked games like Xenogears and Chrono Trigger (enjoyed Chrono Cross, though) maybe my tastes just vary from that of most others. :(

I don't want it to go away. I WOULD like it to look back and find what its older games (VII and older) had that the last several have been lacking. Of course, again, that's my opinion. I know a lot of people who prefer the newer games and won't touch the earlier ones.

Uh. I'll stop talking now.

Wavy_Blue
02-19-2010, 08:11 AM
I've never even touched a final fantasy game (unless you count Kingdom Hearts) so this doesn't dampen my spirits at all. They've never really appealed to me that much, though I do like JRPGs.

Art_Sempai
02-19-2010, 11:39 AM
Often, d10s are rolled as 0-9, especially to represent d%s when rolled as pairs. This is why they print 0 on the side instead of 10.

But what do I know. It isn't like I've ever played a tabletop game based on d10 on anything. I also don't play video games. And I'm not a software engineer.

I though it was because there wasn't enough space and it looked better. :D
Also there are die just for that %s.

I never played a game or ran a campaign where we used 2d 10 for roll like that. I mostly play a lot of customized games, strait dnd wasn't for me.

I'd make them use a 1d 100 or,...more die used gives player more damage.
Like 3d4 min is 4 but 1d12 min is 1.

darkprincealain
03-10-2010, 05:22 PM
I picked up FF13 last night... still early in the game yet, but it seems silly to discontinue one of Square's most popular series.

Robin
03-10-2010, 05:25 PM
Hubby started playing 13 last night too. I made popcorn and sat on the couch to watch. Very pretty!

Lhun
03-10-2010, 07:49 PM
I'd make them use a 1d 100 or,...more die used gives player more damage.
Like 3d4 min is 4 but 1d12 min is 1.That's not how it works. When you roll 2d10 instead of a d100, one die represents each digit in the final number, they're not added. The spread is the same as in a d100. It's actually preferrable, since d100s are pretty non-random. They're just too big.

darkprincealain
03-10-2010, 10:13 PM
I think it's the prettiest game in the series, right up there with 11, but I guess it has that high def advantage.

I wouldn't mind seeing them do something more tabletop in style, but the real-time thing would probably have to go for that to happen--they would have to bring back turn-based, which I think worked supremely well for Final Fantasy Tactics, and X. In the current game, they've done a fairly significant revamp to buffs/debuffs, and significantly altered other FF mainstays, so surely it could be done.