It's something companies like Blizzard and BioWare have in common, long time to produce games, but when they do, they're pretty much always good.Funny. I'd say Blizzard is about right. Whether you like the gameplay or not, the products are polished.
Personally, i don't think any list of overrated games can be complete without having the Blizzard games occupy at least three spaces. I mean, they've got two things going for them, they get the balancing right, and they actually do betatesting. But beyond that? No strategic depth whatsoever, only a handful of cookie-cutter tactics that work, and the interface ... dear god the bloody interface derserves a whole list of its own. It's a freaking distaster.
They should go and actually talk to the guys at Blizzard north. Those are the freaking gods of gaming.
If they're smart they won't, and so far there has been no sign that they are.Although this might change in light of the Activision buyout.
WoW has no strategic depth? Lol. I'm guessing you folks didn't get the 2200+ arena achievements. Its interface was also completely moddable.
Nope. Had a PS2, but it's been broken for years. I'm actually thinking about buying a Xbox360, though the fact that it's a true microsoft product (as the failure rate alone can demonstrate) means i'm a bit weary of the though. Bit since i still have more games for the PC than time to play, i'm in no hurry. I'll probably decide when it's time to either upgrade the PC again or buy a console.Let me guess, you've got a PS3 right?
Blizzard North never "really" existed since the people came from condor when it was bought by Blizzard. But the design team did Diablo 1 through 3, until a big part left BLizzard. Which seriously stalled Diablo 3 development and caused Blizzard to formally dissolve the Blizzard North division. The people from condor who are still with Blizzard work on WoW and Diablo 3. Call them Blizzards RPG team if you like.Blizzard North doesn't exist anymore, hasn't done for years. They haven't done anything since Diablo II anyway.
Not a valid argument. I could claim Final Fantasy games can't be boring or they wouldn't sell so well by the same line of reasoning. The only thing sale numbers prove is that the games are what people like to buy, which is not necessarily the same as what people like to play for 100 hours. And Starcraft still being played is, if anything, evidence of it not having strategic depth. Blizzard RTS games are an unholy mush of real time tactics and arcade-style clickfest, which is probably what appeals to so many people. I played Starcraft too, quite extensively (mostly during class) and it was fun for a while.As for strategic depth, Starcraft has plenty, and it wouldn't have lasted this long without it.
Mostly the interface of every Blizzard RTS since Warcraft 1. For example the idiotic limit on the number of units you can keep selected at once. And special abilities that need to be microed. Limited production qeues. And don't get me started on repairing damaged units. Some of those got improved a little in WC3, but to make up for it, Blizzard introduced heroes. It's like the interface was designed deliberately to give an edge to the player with the faster trigger finger, instead of the player with the better tactics. If i want a game where reflexes decide the outcome, i'll play a shooter.I'm not sure what you're referring to with the interfaces, can you elaborate?
Not an excuse. Blizzard apparently managed to convince the people at Vivendi to give them as much time as they need, which is a useful skill in itself. Sure Vivendi might not have been as horrendous to work for as Atarigrames, but it's not like they let all devs take as much time as Blizzard either.As for beta testing, that's not really the issue. Blizzard has always had more leeway with their release dates than any other studio in history. When a buggy game is released it's invariable because the publisher, not the developer, insisted on pushing it out too early.
I have to disagree here. Although i'd say Bioware produces games that are even better than Blizzard games. I don't think i've played any game as many times as Baldur's gate. Except perhaps Star Ocean 3. But Bioware games have been quite buggy in the past. Not the worst offenders by far, but nowhere near the best either. Anyway, I couldn't name any developer that produces first releases that are as bug-free as those from Blizzard. Console developers, yes. But that doesn't count since they have to be much more careful. Or had to in the past. I hear it's slowly changing since the latest generation consoles can patch games.It's something companies like Blizzard and BioWare have in common, long time to produce games, but when they do, they're pretty much always good.
Don't ignore WC3. Just because it's not the same series doesn't mean it took no time to make.(Blizzard--Starcraft, Eleven years man, ELEVEN YEARS!!! You can only play it so many times...)
Then that's what people like to play, wouldn't you say.Blizzard RTS games are an unholy mush of real time tactics and arcade-style clickfest, which is probably what appeals to so many people. I played Starcraft too, quite extensively (mostly during class) and it was fun for a while.
Oh really? What is a good strategy game then?Calling it "strategy" though is violating that word.
I think that had more to do more with technology limits. Make two-thousand units on the battle-field and the PC slows to badness. Those sort of limits were there to help keep PC's from swamping under the numbers.Mostly the interface of every Blizzard RTS since Warcraft 1. For example the idiotic limit on the number of units you can keep selected at once... Limited production qeues. And don't get me started on repairing damaged units.
What else are you going to do, macro them?And special abilities that need to be microed.
I don't think we're playing the same game...instead of the player with the better tactics. If i want a game where reflexes decide the outcome, i'll play a shooter.
How is that a problem?Not an excuse. Blizzard apparently managed to convince the people at Vivendi to give them as much time as they need, which is a useful skill in itself. Sure Vivendi might not have been as horrendous to work for as Atarigrames, but it's not like they let all devs take as much time as Blizzard either.
When you're producing games that push 60+ hours on a full play-through, bugs are just kind of a fact of life.Bioware games have been quite buggy in the past.
I didn't. But I've been subsiding more on WoW and Bioware games than anything else to survive lately.Don't ignore WC3. Just because it's not the same series doesn't mean it took no time to make.
Halo is a pale shadow of what it could have been. It pioneered nothing and popularized little.
And your point is?Then that's what people like to play, wouldn't you say.
Total War for example. Good or not has nothing to do with what is strategy and what isn't however.Oh really? What is a good strategy game then?
That might have been true for Warcraft. And i would have bought it as an excuse for Warcraft 2. But for Starcraft or Warcraft 3 it is ridiculous. Besides, you are talking about a total limit of units on a map, i'm talking about a total limit of units that are selectable. Different thing.I think that had more to do more with technology limits. Make two-thousand units on the battle-field and the PC slows to badness. Those sort of limits were there to help keep PC's from swamping under the numbers.
Is this supposed to be a real question or just a wisecrack?What else are you going to do, macro them?
Shooter player, are you?I don't think we're playing the same game...
Uh, try to go back and read again what my statements about this were?How is that a problem?
No, they aren't. Console RPGs tend to easily top PC RPGs in the playtime department, and they're virtually bug free, because they have to be. We put up with crap from software companies, we wouldn't suffer quietly from a cookie manufacturer for a product one-hundredth the price.When you're producing games that push 60+ hours on a full play-through, bugs are just kind of a fact of life.
Never liked WoW, though that's a matter of preference. I played FFXI and EvE before giving up on MMORPGs alltogether. Though WC3 is still a typical Blizzard RTS, i wouldn't really see any difference between the next one being Starcraft 2 or Warcraft 4. I mean, i like them (played every one since Warcraft 1) but Starcraft vs. Warcraft? So what.I didn't. But I've been subsiding more on WoW and Bioware games than anything else to survive lately.
Are we using different definitions of the word strategy or something?PvP is one of th eleast strategic areas I could think of...
I'm simply saying that your view of this seems to be in the minority. I see plenty of strategy in the Blizzard RTS games. Your interpretation may be different. I disliked the Total War series. Just because it's realistic doesn't mean it's a good game.And your point is?
Not that different. The limit cap means that selecting a certain numbers of unis only makes sense. I also fail to see the problem with repairing units. It makes sense with machines, and when you're taling about magic. It's also a tool by which to conserve your resources for other things.i'm talking about a total limit of units that are selectable. Different thing.
Bit of both.Is this supposed to be a real question or just a wisecrack?
No. I see tactics. You see reflexes. Besides, why should reflexes not matter? You think that someone who wants to take all day to get ready is a fine example of 'tactics'? Blizzard introduced PvP in their games, and they didn't want their players taking hours to finish a match.Shooter player, are you?
It's easy to determine functionality for a console game because they all have the same specs. PC developers need to spend alot more time wroking to ensure that the game has as large a degree of playability as possible between high and low-tech rigs. This means there's less tim to work out those bugs. But they still need to produce inside a workable timeframe.Console RPGs tend to easily top PC RPGs in the playtime department, and they're virtually bug free, because they have to be. We put up with crap from software companies, we wouldn't suffer quietly from a cookie manufacturer for a product one-hundredth the price.
No wonder you don't play them anymore...I played FFXI and EvE before giving up on MMORPGs alltogether.
Variety of function when it comes to using the different races. Blizzard RTS' tend to be about learning the ups and downs of what works best with each race against the next. Tech level, resource availability, race abilities, etc.Though WC3 is still a typical Blizzard RTS, i wouldn't really see any difference between the next one being Starcraft 2 or Warcraft 4. I mean, i like them (played every one since Warcraft 1) but Starcraft vs. Warcraft? So what.
I don't mind it at all. It allows for a variety of abiltiies that need to be utilized wisely. It also prevents spamming of certain spells that would be OP if it were possible.How do you feel about the GCD in WoW that effectively removes the tactical advantages of twitch skill and low ping?
Blizzard North never "really" existed since the people came from condor when it was bought by Blizzard. But the design team did Diablo 1 through 3, until a big part left BLizzard. Which seriously stalled Diablo 3 development and caused Blizzard to formally dissolve the Blizzard North division. The people from condor who are still with Blizzard work on WoW and Diablo 3. Call them Blizzards RPG team if you like.
I could claim Final Fantasy games can't be boring or they wouldn't sell so well by the same line of reasoning.
The only thing sale numbers prove is that the games are what people like to buy, which is not necessarily the same as what people like to play for 100 hours.
And Starcraft still being played is, if anything, evidence of it not having strategic depth.
Blizzard RTS games are an unholy mush of real time tactics and arcade-style clickfest
which is probably what appeals to so many people.
Calling it "strategy" though is violating that word.
Mostly the interface of every Blizzard RTS since Warcraft 1. For example the idiotic limit on the number of units you can keep selected at once. And special abilities that need to be microed. Limited production qeues. And don't get me started on repairing damaged units.
Blizzard apparently managed to convince the people at Vivendi to give them as much time as they need, which is a useful skill in itself. Sure Vivendi might not have been as horrendous to work for as Atarigrames, but it's not like they let all devs take as much time as Blizzard either.
I have to disagree here. Although i'd say Bioware produces games that are even better than Blizzard games. I don't think i've played any game as many times as Baldur's gate. Except perhaps Star Ocean 3.