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Higgins
08-20-2009, 10:25 PM
I don't like bloom on graphics. Plus in some graphics environments it eats up processing time.

Here's a restrained bloom example (from SMERSH's collection of ArmA II "photographs"...this shows a religious procession being arrested or something)

http://i038.radikal.ru/0906/4c/a288c2c207e0t.jpg (http://radikal.ru/F/i038.radikal.ru/0906/4c/a288c2c207e0.jpg.html)

Zoombie
08-20-2009, 11:09 PM
At times, Bloom can work just fine.

Other times, its over the top and vomited into your face.

Its all a stylistic decision, imo.

whistlelock
08-20-2009, 11:36 PM
You know, I like it for screen shots, especially when there is supposed to be bright sunlight but for ingame play, I likes it no so much.

SPMiller
08-21-2009, 02:29 AM
Hard to tell with that screenshot, but the sky is at least partially overcast, so the bloom effect probably shouldn't be so bright.

In most cases, bloom (and its buddy, HDR) is highly effective in producing more realistic scenes. I generally like it.

But realism isn't always something we want out of games.

Higgins
08-21-2009, 11:25 PM
Hard to tell with that screenshot, but the sky is at least partially overcast, so the bloom effect probably shouldn't be so bright.

In most cases, bloom (and its buddy, HDR) is highly effective in producing more realistic scenes. I generally like it.

But realism isn't always something we want out of games.

Charging into the Bloom. (from http://ttp2.dslyecxi.com/images/mout_crossing_street_covered_2.jpg )

http://ttp2.dslyecxi.com/images/mout_crossing_street_covered_2.jpg

I'm not sure what bothers me about bloom. Is it one of those special graphics things like "lens flare" that is base more on what happens with cameras than with the human eye? I just don't see much bloom myself.
So games with lots of bloom (and I usually just shut off the bloom and other "post-processing" options)...are they using camera effects so to speak versus eyeball effects because big explosions and such are things most people playing computer games have seen only in movies?

SPMiller
08-22-2009, 12:39 AM
The sun is bright. Certain surfaces reflect an irritating amount of light. Hence sunglasses and so forth. I'm not sure it's as unrealistic an effect as you believe.

But I'll gladly agree lens flare is ridiculous.

Adam
08-22-2009, 01:36 AM
I've always found Bloom to be hit and miss. In some games it seems to work well and others, bleh. Can't think of any examples off the top of my head though. :(

Zoombie
08-22-2009, 01:45 AM
It worked well in Psychonaughts. It suited the psychedelic and magical air that game had.

Adam
08-22-2009, 01:48 AM
*Hangs head*

Another classic I've never played. :D

The only one I can think of off the top of my head is Deus Ex: Invisible War. I found it pretty bloody awful in that. ;)

SPMiller
08-22-2009, 02:08 AM
HL2's episode 1 and 2 supported both Bloom and HDR effects, and HDR looked a shitload better.

Adam
08-22-2009, 02:09 AM
Yeah, the HDR was great in those. That "Lost Coast" tech demo level was gorgeous. :)

Higgins
08-24-2009, 06:10 PM
The sun is bright. Certain surfaces reflect an irritating amount of light. Hence sunglasses and so forth. I'm not sure it's as unrealistic an effect as you believe.

But I'll gladly agree lens flare is ridiculous.

I guess the irritating effect is just too effective for me in some games, so I shut it off. Usually some other glare effect takes care of being a bit blinded at times by the sun.