View Full Version : MUDS!

08-04-2009, 03:32 AM
I have mentioned in posts on AW that I play a role-play MUD(Multi-User-Dungeon) and figured I would go ahead and explain it a little bit here in case anyone is looking for a free source of entertainment. While I focus on a single MUD, there are tons of them and will give links for folks to find the best fit for themselves.

They are the ancestor to the popular graphic games like WoW and EverQuest. I have played both of these, though spent more years at EQ. When I stopped EQ and wanted something to play, I discovered MUDs, which I had heard of from fellow EQ players. It seems I went backwards in the evolution of games. While I loved EQ and the pretty graphics, I have to say the mud is much more my personal cup of tea. Everything is text based and role-play is enforced. This means every action, thought and word is as the character, unless specified that it is an OOC (out of character) action.
I have found this to be a fantastic means of fine tuning my writing abilities, putting myself in another’s head and plotting storylines from small to epic. I have built areas on it as well but that is not something typical players partake in, unless they wish. In the process, I’ve explored my creative world building abilities. Primarily though, it serves as a method of relaxation and just plain fun.
One needs a mud client or they can access the games via a thing called telnet. I am not an expert on this part of the games. There’s websites dedicated to all of this though. I can say I have used Gmud before and it is free. Folks are picky with their preference in clients, so I won't go into that.

Helpful links:
The Mud Connector (TMC) is a website focused on Muds and likely has many more interesting tidbits to help someone understand the various code bases and types of muds - http://www.mudconnect.com/
The Mud I play is The Gathering… (TG) which is listed on TMC @ http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mud=The+Gathering... The review by Kestia is mine :) And can be visited @ http://tgmud.net/
GMUD Client : http://sourceforge.net/projects/g-mud/

I’d adore hearing of other MUDs fellow AWs know of or have spent time playing. I prefer DoT code but our coders are working on an original code base for TG.

ETA: I don't know why I can't fix the bold type at the top, that is not intentional, just a newbie mess up :)

08-04-2009, 05:22 AM
You know, I've gotten to the point in my video gaming life that I like graphics. Maybe not always the highest end possible, but, you know, something to look at besides text.

I am glad that some people are still playing those games, but it's not for me.

Syn Tactic
08-05-2009, 04:44 AM
I have been experimenting with MUDs myself lately. I have a penchant for video games, and of course get sucked into them and waste untold amounts of time playing, but at least with a MUD you can almost count it as reading time, and it certainly is good for exercising the imagination.

I will take a look at the mud you mentioned. For those who are having a hard time dealing with the lack of graphics, some MUDs have an overhead map that helps with the visualization.

Ruv Draba
08-05-2009, 02:57 PM
I used to play one -- even coded and coordinated one. But that was years ago and I was delighted to see that some of my code is still kicking around in various MUD codebases. Even more thrilling was to see that one of our MUD alumni is now a very successful author. :)

08-07-2009, 04:22 PM
Yeah, I played MUDs in the 90s. Worked on some codebases in my fledgling programmer days. Like whistlelock, I can't take the absence of graphics anymore. The only text-based game I'll play these days is Nethack.