Machines break down. Without replacement parts an engine won't even last one generation, yet alone the 30 generations of use that you intend. They need metalsmithing if they are to use any of our leftovers. Rusted out metal will effectively become ore.
Metalsmithing and maintainence will be two professions that will survive my apocalypse. I'm expecting them to be able to forge their own replacement parts, though I don't doubt some of the machinery won't be something they can fix themselves, and will break down very quickly.
However, I do get to cheat a little here... this is a fantasy story, and there is magic. Not a very whimsical or powerful kind of magic, mind you, but it's usable by basically everyone. My smiths will be able to forge harder metal with greater resistance to wear, tear, and degradation. Not invulnerability, but their metallurgy is artificially inflated.
It takes a lot of energy to move 800 pounds. It takes a lot of energy to make armor for an 800 pound carnivor. Such a creature would likely only be capable of short bursts of speed and would rely on ambush hunting, not a long trek. Alternately it might only be active at say dawn and dusk totalling about 4 hours a day, but then that would only work when prey is readily available on an ongoing basis. Maybe they are scavenger/omnivores most of the year but really only hunt right before the rut? If it's howling on a hunt I'd expect it to be communicating with other members of it's pack, not a solitary hunter. The rule of foraging is that if it takes more energy to nab a meal than you get from eating it, then it isn't worth the effort. Why would one announce its presense to the prey?
800 pounds seems high, butI want them to be quadrupeds that stand about human height at the shoulder and can run at a gallop, and 800 pounds is smaller than a riding horse. Perhaps it would need to be bigger, even.
The hunting call wasn't an idea I thought through all that much. I got the idea when I was taking a walk along the bike trails at night, heard some bizarre city noise that sounded like some kind of mournful wail, and thought "damn, that would scare the piss out of someone if that was a hunting animal". Perhaps there are ways to play with that... if they hunted in mating pairs, then they could be each stalking their prey on separate sides and using the call to let the other know their location. Since they're likely to be highly territorial, it could be a nice big "get the hell off my land" call to others of its kind that might barge in on their kill. And there might be a psychological warfare angle as well... scare the herd they're chasing into moving too fast and leaving their weakest members behind for easy pickings.
I'm putting large herds of buffalo like animals roaming the wastelands, so that's going to be their primary food source and influence on their behaviour. Their attacks on caravans might just be them mistaking the comparitively small meal for an easy target, or it might be linked to territorial instinct.
I think I might need to go badger my biologist friends for help on this one, I obviously haven't thought this through.
Also, when you skin and gut a pig, you are usually doing well to get 50% carcass weight compared to live weight. Armor is sure to weigh more than skin. Assuming this creature is not magical then the 800 pounds gets scaled down to less than 400 pounds of bone, fat and muscle. That's still a one sided fight against a human, but physiology is physiology.
My choice of armor woul probably be made from the tanned hide of one of these things.
That's a really good point I hadn't considered. It'd be an unlikely source of armour, since encounters with these things would rarely end favourably (and even if they did, you'd have to skin it on the spot and transport it from there, since you'd be in the middle of nowhere), but if, say, one got confused and attacked a settlement, then that WOULD make for a bitching set of armour.
@ RichardB:
That's a really neat thought. It'd be difficult to salvage the materials... after a few centuries out in the blight, most metal gets pretty degraded. Still, it might be cool to have folk running around in that kind of improvised armour here and there, especially if they were treasure hunters or such.
@ Writeknight:
The nature of the apocalypse is based on my magic system. To make a long story short, the environment has become extremely magically "unbalanced". Some flora and fauna can handle it, others (like humanity) can't, and need to hide in the few places in the world that retained a balanced character. There weren't nukes going off or anything... entire cities are still standing out there in the middle of the blight. I guess it's more comparable to the effects of a nuetron bomb... everything was left standing, but anyone caught it died.
Now, the blight is actually physically harsh as well. There's a lot of wind and water erosion, and it has a nasty effect on exposed materials. Many metals, plastics, and such would degrade heavily over decades of exposure, especially if they used the aforementioned "cheat" to magically increase strength and longevity. The magical techniques used to improve the materials would actually work against them.
I don't really think of the story as post-apocalyptic, actually, though it's obviously there for anyone to see. The main concept I'm actually working with is the societies that would form. I've been using humanity as an umbrella term in this particular article for four difference races, all of which are culturally distinct, and one of which the use of the term "humanity" is mainly for convenience (Looking like 8' bipedal lizards tends to make 'em stand out a bit.) The apocalypse they've survived is mainly an excuse to get these four peoples who would normally rather have nothing to do with one another into what are basically sociological sardine cans and see what kind of fireworks result. I thought it would be a fun setting to mess about with.
And I'll take your recommendations on Canticle to heart, the moment I actually get a free moment to drag myself down to the library!