Firstly, we have this Bioware offer I found a year ago. I don't know if its still open, but it provides some pointers.
Okay, I checked and I can't find the link, but the basic idea was that you would turn in an Adventure made from their Modding Tool Kit for Neverwinter Nights 1 or 2. The adventure had to be at least an hour long, have multiple paths through it, and show that you had the talent to write FOR GAMES.
http://www.bioware.com/bioware_info/jobs/
Now, another way to get into the "writing for games" jig is to follow the path a lot of early game writers followed: Make an adventure game!
There is fortunately an entire engine built around doing just such a thing and its already generated some of the best adventure games I had played in quite a while.
Warning: Requires the ability to either draw or brow beat someone else into drawing for you.
The Engine Homepage: http://www.bigbluecup.com/ac.shtml
The Tutorials: http://www.bigbluecup.com/acintro.htm
Games Made BY the Engine (Created by Gaming Pundit and All Around Handsome Bloke, Yhatzee): http://www.fullyramblomatic.com/5days/ and its squeal, http://www.fullyramblomatic.com/7days/
Warning, both games are gory, disturbing, and creeeeeepy!
Anyone else who has broken into, is planning to break into, or knows HOW to break into the gaming writing market, step up and share your bits!
And if anyone wants to collaborate on making an adventure game...I bet we could whip up something fantastic to share with the whole AW forums!
Or something. I dunnkow, it was just an idea I had a few seconds ago.
Also, as a way to see how to tell an effective story with a minimum of writing, play ANY VALVE GAME MADE EVER!
More specifically, Portal, Half Life 2, and PORTAL AGAIN!
Though one could say Portal is half told with dialoug, which is a lot of writing...but then again, there is an almost absurd amount of storytelling done with level design, throwaway quotes, and one bitchen song.
Never before had I seen so much said with so little being spoken.
Okay, I checked and I can't find the link, but the basic idea was that you would turn in an Adventure made from their Modding Tool Kit for Neverwinter Nights 1 or 2. The adventure had to be at least an hour long, have multiple paths through it, and show that you had the talent to write FOR GAMES.
http://www.bioware.com/bioware_info/jobs/
Now, another way to get into the "writing for games" jig is to follow the path a lot of early game writers followed: Make an adventure game!
There is fortunately an entire engine built around doing just such a thing and its already generated some of the best adventure games I had played in quite a while.
Warning: Requires the ability to either draw or brow beat someone else into drawing for you.
The Engine Homepage: http://www.bigbluecup.com/ac.shtml
The Tutorials: http://www.bigbluecup.com/acintro.htm
Games Made BY the Engine (Created by Gaming Pundit and All Around Handsome Bloke, Yhatzee): http://www.fullyramblomatic.com/5days/ and its squeal, http://www.fullyramblomatic.com/7days/
Warning, both games are gory, disturbing, and creeeeeepy!
Anyone else who has broken into, is planning to break into, or knows HOW to break into the gaming writing market, step up and share your bits!
And if anyone wants to collaborate on making an adventure game...I bet we could whip up something fantastic to share with the whole AW forums!
Or something. I dunnkow, it was just an idea I had a few seconds ago.
Also, as a way to see how to tell an effective story with a minimum of writing, play ANY VALVE GAME MADE EVER!
More specifically, Portal, Half Life 2, and PORTAL AGAIN!
Though one could say Portal is half told with dialoug, which is a lot of writing...but then again, there is an almost absurd amount of storytelling done with level design, throwaway quotes, and one bitchen song.
Never before had I seen so much said with so little being spoken.
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