Crap, sorry Scott. Only just saw this now.
I was story editor on a web-based detective game called Gumshoe. Sadly it's all closed down since but at the time (2003-2005) it was very popular and made quite a bit of money. My best buddy brought me in on it after we both graduated university in 2003. He was lead artist on the game and knew I was a writer so when the job came up, he put in a good word.
You can read bits and pieces about it and see some cool artwork on his
website here.
It was mostly puzzle-based point and click stuff. Lots of exploration, collecting clues, putting things together etc. It had a pretty solid fanbase which was great.
It was fun but very difficult. I tried to structure the four episodes I did quite rigidly which was unnecessary really as the thing changed so much between idea and execution. But essentially I came up with story, character, plot and dialogue and then they took over and plugged it all in. It was fun while it lasted though I actually never got around to playing it! How terrible is that?