- Joined
- Feb 20, 2008
- Messages
- 16
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Hey folks- using FD7 and ran into a problem I had not had before:
I have some circumstances where a character moves back and forth between speaking and thinking. He is both involved in the story as well as narrating the story.
So for example- he has a line of dialogue with another character, then he thinks/narrates his true feelings. The way I was using to differentiate between him talking out loud and his narration was "(V.O.)", however- if he says something then thinks something before the other character responds, FD automatically adds "(CON'T)" to the mix.
So we end up with:
CHARACTER (V.O.) (CON'T)
Blah blah blah.
Now perhaps this is fine, but it looks horrible- and if you try to manually remove the CON'T, it will just add it right back a second later.
Should I just roll with it? Is there a way to get around this? Or perhaps a better way to differentiate between narration/thoughts and standard dialogue. I appreciate any and all input.
Thanks!
I have some circumstances where a character moves back and forth between speaking and thinking. He is both involved in the story as well as narrating the story.
So for example- he has a line of dialogue with another character, then he thinks/narrates his true feelings. The way I was using to differentiate between him talking out loud and his narration was "(V.O.)", however- if he says something then thinks something before the other character responds, FD automatically adds "(CON'T)" to the mix.
So we end up with:
CHARACTER (V.O.) (CON'T)
Blah blah blah.
Now perhaps this is fine, but it looks horrible- and if you try to manually remove the CON'T, it will just add it right back a second later.
Should I just roll with it? Is there a way to get around this? Or perhaps a better way to differentiate between narration/thoughts and standard dialogue. I appreciate any and all input.
Thanks!