There is a phenomenon known as "Second Life"
It is the ultimate playground for your inner self, a place where you can fulfill your wildest fantasies or pursue your real self.
There are several MMORPG (Massively Multiplayer Online Role-Playing Game)
World of Warcraft, Maple, Guild Wars, City of Heroes
So, one of the interesting things about Second Life is that it has been having a profound effect on peoples real lives.
One that caught my eye this morning was in the Japanese news, "A woman jailed for killing her husband's online avatar character..."
http://videogames.yahoo.com/feature/online-divorcee-jailed-after-killing-virtual-hubby/1259111
Another story that is becoming more common is real life marriages that began in the virtual online world
http://www.cnet.com.au/games/0,239029232,240060343,00.htm
Lasty, people are finding a way to make real world money from these virtual worlds
http://www.forbes.com/2006/08/07/virtual-world-jobs_cx_de_0807virtualjobs.html
What are your thoughts?
Is this the future?
How long until we all have second lives?
Ironically, perhaps we already do, just that AW is really the scaled down bare bones (old fashioned) version of a MMORPG
Mel...
It is the ultimate playground for your inner self, a place where you can fulfill your wildest fantasies or pursue your real self.
There are several MMORPG (Massively Multiplayer Online Role-Playing Game)
World of Warcraft, Maple, Guild Wars, City of Heroes
So, one of the interesting things about Second Life is that it has been having a profound effect on peoples real lives.
One that caught my eye this morning was in the Japanese news, "A woman jailed for killing her husband's online avatar character..."
http://videogames.yahoo.com/feature/online-divorcee-jailed-after-killing-virtual-hubby/1259111
TOKYO: A 43-year-old Japanese woman whose sudden divorce in a virtual game world made her so angry that she killed her online husband's digital persona has been arrested on suspicion of hacking, police said Thursday.
The woman, who is jailed on suspicion of illegally accessing a computer and manipulating electronic data, used his identification and password to log onto popular interactive game "Maple Story" to carry out the virtual murder in mid-May, a police official in northern Sapporo said on condition of anonymity, citing department policy.
"I was suddenly divorced, without a word of warning. That made me so angry," the official quoted her as telling investigators and admitting the allegations.
The woman had not plotted any revenge in the real world, the official said.
She has not yet been formally charged, but if convicted could face a prison term of up to five years or a fine up to $5,000.
Another story that is becoming more common is real life marriages that began in the virtual online world
http://www.cnet.com.au/games/0,239029232,240060343,00.htm
They met in the game, Edwards said, because they owned adjacent land, and they began to trek to each other's properties to see what the other was working on.
One of the things Edwards built in his house, he explained, was a floating brain in a jar -- along with tinted windows and a swimming pool that appeared in the floor. "Alayne just came over (sometimes) on the pretense of saying hello to my ... brain in the jar," Edward said. "We always say we fell in love over my brains."
Soon, the couple began to court. They borrowed some friends' private resort -- a digital property in "Second Life" -- and spent a virtual romantic evening together.
Lasty, people are finding a way to make real world money from these virtual worlds
http://www.forbes.com/2006/08/07/virtual-world-jobs_cx_de_0807virtualjobs.html
As the popularity and sophistication of MMORPGs has skyrocketed, enterprising gamers have found ways to make real money playing them--to the point where experts say that it has become common to run across gamers who make their entire income with virtual jobs.
"It's eminently doable," says Edward Castronova, an associate professor at Indiana University and author of Synthetic Worlds: The Business and Culture of Online Games. "If a person in Shanghai can live on a dollar a day, they can make their living playing video games."
Gamers mine virtual worlds for currency, build virtual real estate empires and even sell their virtual bodies—all in the name of real-world profit.
One such entrepreneur is Julian Dibbell, a contributing editor for Wired magazine, who in 2003 challenged himself to spend a year making a living as a retailer in the massively multiplayer game Ultima Online. Dibbell sold in-game items, currency and real estate on eBay (nasdaq: EBAY - news - people ), eventually making almost $4,000 a month in profits, translating into roughly a $36,000-a-year salary. And Dibbell says that his income only qualifies as lower-middle class among virtual businessmen.
What are your thoughts?
Is this the future?
How long until we all have second lives?
Ironically, perhaps we already do, just that AW is really the scaled down bare bones (old fashioned) version of a MMORPG
Mel...
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