Theoretical questions regarding deep space fighting
If you were to travel into deep space, where you were nowhere near a star for a source of visible light, would it be hard to see things, say a spaceship (particularly a non-reflective one)? And how could you overcome it? Keep in mind that although I would like to learn what it would be like, my story isn't going to be hard sci-fi. But I would like to know what it would be like out there in these situations. And yeah, I know, above all it has to be entertaining, and I want it to be as well. But I would like to know if these scenarios are possible and what they would be like.
I'm sure this has been done already, but I was thinking about having a deep space battle where there is no nearby star to emit visible light, just for a change of pace (the majority of battles otherwise are near stars and planets). What kind of technical difficulties would the combatants face out there?
I was thinking that maybe they could have some kind of infrared/sonar like device that emits a signal, and then when the ships bounce it back, the computer then displays a on the pilot's viewscreen where the ships roughly are at, and if they're friendly or not. So basically the fighters and ships out there would not see any ships visibly there (unless something was lighting up, say an ion cannon charging up, which in my story is very bright while charging). Instead they'd see red (enemy) and blue (friendly) ships flying around kind of like on those tactical screens. The obvious problem would be that if they use it continously, the enemy can pick up their signal, and therefore their location as well (although I suppose I can also encrypt the signals too). How feasible do you think that would be?
Conversely, what would fighting near a supergiant star be like? I like reading about huge stars that are like 500 times the size of our sun, simply because thinking about that stuff is pretty mind-boggling when we think of how big the sun is compared to Earth. What kind of problems would ships face fighting near them (would they also emit a lot more radiation as well)?
Another scenario I was thinking about doing was fighting in a dust cloud/nebula. Would it be like fighting in fog, or would it be worse, as shots could potentially set off an explosion in those hydrogen clouds? I think I saw a couple of Star Trek episodes where they hide in the clouds, but what if actual fighting took place there? What kinds of hazards do you think could fighting there could pose?
Again, I'm not trying for hard science stuff, but I would like to add these scenarios in my story if possible, again just for a change of pace (cause I imagine that fights in space will not always neccessarily be near a strong source of visible light such as a star or planet). Not that I have anything against a regular straight on battle near a planet that's reflecting a lot of light onto the ships and what not, but I think it would be interesting to make the environment of space another factor that both sides have to deal with.
Also, I know that Newton's laws really apply there. I was imagining another scenario where the hero, despite everything he's tried, can't shake the bad guy chasing him. So I would have the hero simply turn his ship around, while still going in the same direction, and then shoot at the bad guy head on (I'm sure this has been done already). I guess in this case I'd like to show kids how an object in motion tends to stay in motion hehe (and at least one version of the ship I currently have designed would allow them to turn the ship around while still heading in the same direction. Of course this will only work in space, and in atmospheric fights the system is disabled so the pilot doesn't accidentally activate it).
And again, I know, in the end it won't matter as long as the story is good. But again, I would like to try something different if possible when the fights occur, rather than always just having straight on fights where both sides can see each other clearly. After all, fighting on the ground sucks when there's inclement weather (and I have some of those fights too, it can't always be a sunny day hehe), so I'd like to put my characters in dangerous situations in space as well (no fighting near black holes though, because they'd have to go past the event horizon for any real danger anyway, and no one in their right mind is going to fly near them).
If you were to travel into deep space, where you were nowhere near a star for a source of visible light, would it be hard to see things, say a spaceship (particularly a non-reflective one)? And how could you overcome it? Keep in mind that although I would like to learn what it would be like, my story isn't going to be hard sci-fi. But I would like to know what it would be like out there in these situations. And yeah, I know, above all it has to be entertaining, and I want it to be as well. But I would like to know if these scenarios are possible and what they would be like.
I'm sure this has been done already, but I was thinking about having a deep space battle where there is no nearby star to emit visible light, just for a change of pace (the majority of battles otherwise are near stars and planets). What kind of technical difficulties would the combatants face out there?
I was thinking that maybe they could have some kind of infrared/sonar like device that emits a signal, and then when the ships bounce it back, the computer then displays a on the pilot's viewscreen where the ships roughly are at, and if they're friendly or not. So basically the fighters and ships out there would not see any ships visibly there (unless something was lighting up, say an ion cannon charging up, which in my story is very bright while charging). Instead they'd see red (enemy) and blue (friendly) ships flying around kind of like on those tactical screens. The obvious problem would be that if they use it continously, the enemy can pick up their signal, and therefore their location as well (although I suppose I can also encrypt the signals too). How feasible do you think that would be?
Conversely, what would fighting near a supergiant star be like? I like reading about huge stars that are like 500 times the size of our sun, simply because thinking about that stuff is pretty mind-boggling when we think of how big the sun is compared to Earth. What kind of problems would ships face fighting near them (would they also emit a lot more radiation as well)?
Another scenario I was thinking about doing was fighting in a dust cloud/nebula. Would it be like fighting in fog, or would it be worse, as shots could potentially set off an explosion in those hydrogen clouds? I think I saw a couple of Star Trek episodes where they hide in the clouds, but what if actual fighting took place there? What kinds of hazards do you think could fighting there could pose?
Again, I'm not trying for hard science stuff, but I would like to add these scenarios in my story if possible, again just for a change of pace (cause I imagine that fights in space will not always neccessarily be near a strong source of visible light such as a star or planet). Not that I have anything against a regular straight on battle near a planet that's reflecting a lot of light onto the ships and what not, but I think it would be interesting to make the environment of space another factor that both sides have to deal with.
Also, I know that Newton's laws really apply there. I was imagining another scenario where the hero, despite everything he's tried, can't shake the bad guy chasing him. So I would have the hero simply turn his ship around, while still going in the same direction, and then shoot at the bad guy head on (I'm sure this has been done already). I guess in this case I'd like to show kids how an object in motion tends to stay in motion hehe (and at least one version of the ship I currently have designed would allow them to turn the ship around while still heading in the same direction. Of course this will only work in space, and in atmospheric fights the system is disabled so the pilot doesn't accidentally activate it).
And again, I know, in the end it won't matter as long as the story is good. But again, I would like to try something different if possible when the fights occur, rather than always just having straight on fights where both sides can see each other clearly. After all, fighting on the ground sucks when there's inclement weather (and I have some of those fights too, it can't always be a sunny day hehe), so I'd like to put my characters in dangerous situations in space as well (no fighting near black holes though, because they'd have to go past the event horizon for any real danger anyway, and no one in their right mind is going to fly near them).