I reworked my plot and now it's a lot more action adventure with a Bounty Hunter coming after my MC's, and with such there's a propensity for more violence.
I'm at about my third Bounty Hunter encounter and my MC (we'll call him Gav) has been pistol whipped, bruised, choked, and sliced badly in the shoulder. And it ain't over yet. I feel like I'm being redundant in hurting him though, I'm at the fight where Gav quits running and starts standing up for himself, and I want to teach him a lesson (that says don't fight this Bounty Hunter or you're toast! Bwahaha). I know that there are people that like to steamroll their characters but I feel that it's a bit too much, especially that he's getting hurt at every encounter. I don't want to get that corny melodrama thing going on (Ack, I'm injured, everyone care for me!)
But, realistically, if you were getting into fights every two hours you're not gonna necessarily come out of it unscathed if this guy is a professional assassin.
So anyway what I'm really trying to say is, what's a good rule in letting your characters get injured? When's too much, too much or when is too little, too little?
I'm at about my third Bounty Hunter encounter and my MC (we'll call him Gav) has been pistol whipped, bruised, choked, and sliced badly in the shoulder. And it ain't over yet. I feel like I'm being redundant in hurting him though, I'm at the fight where Gav quits running and starts standing up for himself, and I want to teach him a lesson (that says don't fight this Bounty Hunter or you're toast! Bwahaha). I know that there are people that like to steamroll their characters but I feel that it's a bit too much, especially that he's getting hurt at every encounter. I don't want to get that corny melodrama thing going on (Ack, I'm injured, everyone care for me!)
But, realistically, if you were getting into fights every two hours you're not gonna necessarily come out of it unscathed if this guy is a professional assassin.
So anyway what I'm really trying to say is, what's a good rule in letting your characters get injured? When's too much, too much or when is too little, too little?