Okay I know many of you have played D&D before.
So, I am now the only female player in a group we're getting together, I'm totally inexperienced (only played a few times before), and I have just been elected DM based on my percieved storytelling prowess.
So. I'm freaking scared. Mainly I'm scared that all the guys are going to think my stories are dumb and laugh at me behind my back.
My basic plan is to create a continent at war, start everyone off in the middle kingdom, and give them the challenge of stopping the war. That's for the long term. Initially they will start off in the king's castle as he gives them the commission to do whatever they can to help him, with the promise of great reward. Then they will first have to get out of the castle because it turns out the king has enemies from within. Then they will have to get through the city, gather supplies and info about the other nations, and then decide which country it would be best to head off to and try to spy or negotiate with the foreign rulers. They encounter various twists and turns along the way. I'm leaving out all the little details here, but essentially I will be creating mini-adventures along the way as they encounter clues and beasties and all that.
But anyways... does this sound stupid? I would find another D&D to discuss this with but all of the players I know will be in this group, so... yeah. Someone please reassure me.
So, I am now the only female player in a group we're getting together, I'm totally inexperienced (only played a few times before), and I have just been elected DM based on my percieved storytelling prowess.
So. I'm freaking scared. Mainly I'm scared that all the guys are going to think my stories are dumb and laugh at me behind my back.
My basic plan is to create a continent at war, start everyone off in the middle kingdom, and give them the challenge of stopping the war. That's for the long term. Initially they will start off in the king's castle as he gives them the commission to do whatever they can to help him, with the promise of great reward. Then they will first have to get out of the castle because it turns out the king has enemies from within. Then they will have to get through the city, gather supplies and info about the other nations, and then decide which country it would be best to head off to and try to spy or negotiate with the foreign rulers. They encounter various twists and turns along the way. I'm leaving out all the little details here, but essentially I will be creating mini-adventures along the way as they encounter clues and beasties and all that.
But anyways... does this sound stupid? I would find another D&D to discuss this with but all of the players I know will be in this group, so... yeah. Someone please reassure me.