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NewNovelist Software
Review by Jenna Glatzer

So here’s the thing.  I’ve never finished a novel.  I was more than halfway through my first novel before realizing the darn thing had no plot.  Even so, I hoped all my months of work would be salvageable, so I asked a friend to read the first few pages.

“Well, the style is brilliant,” he said, “But it sort of just wanders... what’s it about?”

Hmm.  Yeah. 

The problem was that I had started with a vague idea and just decided to write, stream-of-consciousness style.  It didn’t work out so hot and I wrote myself into a corner.  I decided novels weren’t for me.

When I was asked to review the NewNovelist software, I shrugged it off.  It didn’t interest me too much because I didn’t plan on ever writing another novel.  But I opened the software on a whim one day, nearly a year after I was invited to check it out.

Wham—it asked me for a story name.  Not a final title, it reassured, but just something to work with.  Well, okay.  “Marty,” I typed.  First thing that popped into my head.

Then it wanted a story concept. 

One line.  This is something I rarely do when working on fiction until after it’s done.  I’d written many screenplays, and always worked on the loglines after I finished.  This forced me to come up with a story concept—one line that told the character, conflict, and resolution—before I even began.  And I couldn’t move on until I did that.  I couldn’t ramble, either—it gave me limited space so I was forced to boil it down to a barebones concept.

“Marty inherits a house and he doesn’t want it. Winds up staying.”

I just typed something coherent to get to the next screen, you see. 

That’s where it asked me what kind of story I wanted to create: Plot, Epic, or Character.  There were descriptions of each.

This was my first stumbling block; I didn’t agree with the distinctions.  For example, character-driven stories, it tells me, always have happy endings.  That’s not true.  And I don’t believe that stories need to be one or the other (plot-driven, epic, or character-driven).  Still, Character was the best choice for me, so I clicked it.  It asked me to further narrow the type of story I wanted to write, then I got to the juicy screen: World Creation.

On this screen, I was asked to write first about Marty’s “ordinary world.”  This is the place the character starts out at the beginning of the novel, before the action hits.  I was asked to provide short descriptions of the smells, the atmosphere, a typical day in my hero’s life, the hero’s main activities...

Then there’s the “extraordinary world,” where the adventures begin.  Here, I was asked to describe the antagonist’s world in the same level of detail as the hero’s world.  Where does this antagonist hang out?  What do the antagonist’s friends do?

Following this, I was led through several screens where I painted a picture of my hero and the hero’s helpers, the antagonist and his helpers, and incidental characters.

Then I began the twelve-step story creation.  There are examples and tutorials every step of the way.  Here, I outline exactly what my hero is going to go through, how he’s going to grow, how everything will be resolved.  And it’s the place to actually start writing my novel, jumping around as I wish, but with this structure as my framework.

There’s also a spot for “Global Notes”—those flashes of brilliance that come to you that you must jot down right now even if you don’t know just where they fit.

I can look at lists of all my characters and all my settings and change names at will.  I can also generate a report as a Rich Text format that will consolidate all the work I’ve written into one file in manuscript format, and I can keep working on it from there.

What excited me about this software is that after I was forced to think through the first few characterizations and plot points, I actually wanted to write this novel.  I had no intention of writing about Marty and his house.  It was just a kernel of an idea that sounded good enough to plug in just to see how the software worked.  But before long, I felt organized.  I felt that I had the right elements to work with.  It provided me with structure in a painless way; it didn’t feel uncreative, and I felt like I had a map to work with instead of aimlessly hunting for buried treasure.

I didn’t agree with every structural device or some of the tutorial descriptions, but that’s fine.  As with most creative tools, it’s completely okay to use what works for you and ignore the rest.  If your idea of a genre doesn’t jell with the software’s idea of a genre, no problem: mentally fill in your own instruction in place of anything you want to change. 

I like this as a litmus test of a story’s potential.  In just a few hours, you can work your way through the first stages and figure out if your story has wings.  You can get into your character’s mind and world and decide if you want to devote your time to this story, now that you have evidence of whether or not it’s compelling.  And if not, you can just open a new file and build another story.

There’s no Mac version of NewNovelist yet, but PC users, this is a piece of software I can heartily recommend.  It’s fairly priced and could be a great tool for anyone who feels a little lost when beginning a novel. 

If Marty becomes a cult classic, you'll know where it all began.

Check out NewNovelist by clicking here.

 

 

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