Re: comics
Comics. What's special about 'em? What makes 'em different than novels? This is one of those things that I've thought about a lot (being a fan -- though I haven't been one for very long, actually -- and spending a lot of time with comics folk will do that to you). I can dork out and talk about comics at great length, but since this is about novels 'n all, I'll keep the thread drift to a minimum.
The big difference is the obvious: they're visual, whereas novels are not. What does this mean? This means that you can use VISUAL things to tell your story. In fact, you should, if you're writing comics. One of my big pet peeves are those comics that might as well be novels, for all the visuals they've not got. If you wanna write a story where cops are sitting around the precinct, playing jokes on each other and eating doughnuts and flipping through papers, then for God's sake, man, write a police procedural, or even a television script for one. Or, put another way, twelve pages of two dudes sitting in a car flapping their gums makes for Very Bad Comics.
(Some people would argue with me on this one, but I'm pretty staunch in that opinion.)
With comics, you gotta have action that you can SEE. And it's not necessarily all about action, per se -- there are all kinds of visual fun and games you can play to make your story points. That's part of the fun of learning how to write 'em -- figuring out all that stuff. I'm constantly trying to figure out how to tell the story with more visuals and less "talking heads". It's tough!
There's also usually much stricter limits on page length and page count and things like that, which leads to a certain economy of storytelling. With a comic book, you're usually stuck with 22 pages per issue. You can't go on and on and on. Or if you're writing a graphic novel, you've got multiples of 8.
Story structure is the same. (I daresay a story is a story is a story, no matter what medium it's told in.) Some folks aren't as down with the 3-act story structure, though, and that drives me kind of nuts. You couldn't really get away with that kind of crap in most everything else. And there's something very satisfying about a story with a beginning, a middle, and an end. I feel cheated without it. Linear narrative ahoy!
Another big difference between the comics world and the novels world: self-publishing is not only perfectly acceptable, it's
encouraged. These days (and I can't speak for Days of Yore, of course), you often gotta show that you can do work before you'll get work, and have to show that you're committed, and the way you do this in the comics community is to put something out yourself. The DIY spirit is very much alive and kicking over there. But that's a whole 'nother thing.
Comics digression over, bailing out...