Ruv Draba
Banned
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- Dec 29, 2007
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'Too few' or 'too many' gods may be a sign that the religion and the culture don't mesh well. Bear in mind that the gods aren't just characters. They're also mythic beings whose personality and portfolio shape or reflect the cultures who believe in them.
A good mythic deity has interesting resonances and tensions between its personality and portfolio. Zeus for instance, is the thunderer and king of the gods -- that creates a nice portfolio resonance. But he's also proud, lustful and plays favourites -- and that gives you a tension. Zeus creates a lot of his own portfolio problems. Athena is wise and warlike - that's a nice resonance. But she's also vain and jealous - there's the tension. Gaia, the ancient fertility goddess was a generous but malign bitch who favoured snakes and demanded human sacrifice. Put them together and they reflect a culture that sees people as flawed, sees politics as shaping the world, and is conscious of its own emergence from barbarism. The pantheon of the ancient Greeks is a perfect fit with what we know of the rest of the Hellenic culture.
When an author carves up the world into porfolios for a pantheon, I like to see that all the important stuff is covered. In a typical world the important stuff includes food, fertility, health, protection from the elements, protection from other tribes, and social cohesion. In addition to seeing deities as givers of these benisons, some part of the pantheon's design needs to explain why food is sometimes scarce, why livestock cease giving birth, why there are plagues and earthquakes and wars and strife. I don't mind whether these arise from a shadow pantheon (e.g. demons), or punitive or whimsical gods, or simply weaknesses of personality - I just need to know that they're there.
When patheon designs break you'll often get a culture that just worships (say) a peaceful fertility goddess and a few demigods of health and prosperity - and that has no explanation for why calamities occur. Or cultures that have six flavours of donner und blitzen gods but nothing to keep the babies coming or food on the table... or a culture of warlike paladins whose deity is only loving and not punitive. Such designs look superficial to me when compared to the richness of historical theology.
A good mythic deity has interesting resonances and tensions between its personality and portfolio. Zeus for instance, is the thunderer and king of the gods -- that creates a nice portfolio resonance. But he's also proud, lustful and plays favourites -- and that gives you a tension. Zeus creates a lot of his own portfolio problems. Athena is wise and warlike - that's a nice resonance. But she's also vain and jealous - there's the tension. Gaia, the ancient fertility goddess was a generous but malign bitch who favoured snakes and demanded human sacrifice. Put them together and they reflect a culture that sees people as flawed, sees politics as shaping the world, and is conscious of its own emergence from barbarism. The pantheon of the ancient Greeks is a perfect fit with what we know of the rest of the Hellenic culture.
When an author carves up the world into porfolios for a pantheon, I like to see that all the important stuff is covered. In a typical world the important stuff includes food, fertility, health, protection from the elements, protection from other tribes, and social cohesion. In addition to seeing deities as givers of these benisons, some part of the pantheon's design needs to explain why food is sometimes scarce, why livestock cease giving birth, why there are plagues and earthquakes and wars and strife. I don't mind whether these arise from a shadow pantheon (e.g. demons), or punitive or whimsical gods, or simply weaknesses of personality - I just need to know that they're there.
When patheon designs break you'll often get a culture that just worships (say) a peaceful fertility goddess and a few demigods of health and prosperity - and that has no explanation for why calamities occur. Or cultures that have six flavours of donner und blitzen gods but nothing to keep the babies coming or food on the table... or a culture of warlike paladins whose deity is only loving and not punitive. Such designs look superficial to me when compared to the richness of historical theology.