I'm writing a fantasy story with a bit of a post apocalyptic vibe. Up until now, I've been saying that it's set six centuries after the cataclysm that ended civilisation, but it occurs to me that I can no longer remember the rationale for that decision, and the more I think about it the more that time scale seems problematic for elements of the story I want to use. So I figured I'd revisit it here and see what you brilliant folk have to say.
The basic setting is this: a set of nations with 1940-50s level technology are hit by a massive cataclysm. It's not a destructive cataclysm like a nuclear holocaust, but more of a corruption of the environment that makes even short term exposure fatal to human beings. The only safe areas are relatively small pieces of land the size of large towns or cities, referred to as havens, that people desperately tried to get to when the corruption (the blight) started to appear. Needless to say, the loss of life was catastrophic, along with the loss of knowledge and infrastructure. After everything settled down, ways to travel the blight and salvage vital supplies from it (some of which were necessary to maintain the protective qualities of the havens), but the world hasn't gotten any more hospitable in the meantime. If anything, it's been getting worse.
The story I want to tell is well after all this went down, however. What I can't decide on is how long afterwards it should be. These are my requirements:
Thanks!
The basic setting is this: a set of nations with 1940-50s level technology are hit by a massive cataclysm. It's not a destructive cataclysm like a nuclear holocaust, but more of a corruption of the environment that makes even short term exposure fatal to human beings. The only safe areas are relatively small pieces of land the size of large towns or cities, referred to as havens, that people desperately tried to get to when the corruption (the blight) started to appear. Needless to say, the loss of life was catastrophic, along with the loss of knowledge and infrastructure. After everything settled down, ways to travel the blight and salvage vital supplies from it (some of which were necessary to maintain the protective qualities of the havens), but the world hasn't gotten any more hospitable in the meantime. If anything, it's been getting worse.
The story I want to tell is well after all this went down, however. What I can't decide on is how long afterwards it should be. These are my requirements:
- Societies need to have acclimated to the changes
- There absolutely cannot be anyone who remembers how it was before... it's best if it's ancient history to them.
- There's a prophecy with obscure origins that predicts the eventual end of the blight. It needs to have had time to disseminate to all the havens and gain a foothold in local folklore and religious practises.
- They shouldn't have run out of bullets yet, despite not having the capacity to make them. I want them still able to use their pre-cataclysm rifles, even if they have to carefully manage ammo and use more primitive weapons like swords, spears, or bow and arrow if the situation doesn't warrant the heavy firepower. Ammunition needs to be augmented by salvage. The maintainence of weapons can be ignored to an extent... they've got some magic that helps keep them in working over for longer periods of time, along with some of their other machinery.
- The salvage of materials can't have run out yet. This is in an area about the size of modern day France, with a dozen havens or so with less than 50K people between them picking away at the carcass of their old society. It's great if the supplies are running low.
- A primitive group of nomads who were relegated to reserves pre-cataclysm need to have had the time to swell their population so that they outnumber humanity by a significant margin. They aren't human, so it's okay if they've got much higher fertility. Likewise, the buffalo-like herd animals they rely on for food need to have had time to create the massive herds that pre-European North America was known for.
Thanks!
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