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I think not. Or if it is, then Kickstarter culture is being taken over by the same sort of opportunistic gamesters who ruined eBay and similar sites, which would not surprise me.
You could use your rationalization for any kind of "pay-the-bills/buy me something" project, exactly the sort of thing Kickstarter is explicitly not for.
Kickstarter projects are supposed to be for funding a project - i.e. making sure that project happens. I can see, in the case of staffing needs, including some expenses for paying them, but the theory is that people need to be funded while they are producing the thing you are funding.
What you did was "Solicit money for something I already produced so I could buy something I wanted."
And yet *exactly this* has been done on Kickstarter practically since it was founded -- Greg Stolze, in particular, has done a ton of story ransoming, the first when Kickstarter was just four months old. He's done 27 projects by now. It's up to Kickstarter to review whether a project meets their guidelines or not, and they review every single project before it can launch. It can take a few days, and it can require a couple of rounds of approvals.
The ban on fund-your-life projects is for raising money with no actual deliverable at the end. No project, if you will. I had a deliverable: I released the story online, recorded and sent out an audio version, wrote a number of bespoke short stories that I later released as an anthology, and finally made sure all the backers knew how to get the anthology for free.
This is absolutely an acceptable practice on Kickstarter, and has been all along. You may think Kickstarter should be something else, but only Kickstarter is the arbiter of what they actually are. You're free to start your own crowdfunding platform if you dislike how they manage theirs.