Okay, there are a lot of available pitfalls. But here's one that's pretty unique to sci-fi/fantasy: the use of a telepathic gift to solve a problem. When a character can read minds, it's a cheat to use that to imbue the character with heroic traits simply because they know what someone else is thinking. Imagine a mind-reading detective... they're not brilliant or courageous (the traits of a great hero), they're simply vested with a talent.
Make it tougher for your hero to gain the knowledge they need, rather than simply have them "know things" before anyone else. Hope this helps.
Larry
www.storyfix.com
I think you are a bit off here. I see where you are going, but you are sorta wrong.
The real problem is what I bolded above.
I believe the real answer is in the Uncle Jim thread, you can do ANYTHING as long as it works.
Come to think of it - can anyone point me to a novel where unlimited telepathy is well implemented? (No, not Tw***ght)
Don't think I've read any.
Yes, there are a couple of stories that completed kicked ass in which the MC had unlimited telepathy.
ISAAC ASIMOV'S FOUNDATION Trilogy.
Can't believe no one thought of this one. THere is another series by Anne McCaffrey where many of the characters have unfettered telepathic abilities.
And then there is Orson Scott Card's,
The Worthing Saga
As writers, I think we must always be on guard from our own egos in regards to what we think can and can not work.
Take a look at Pixar, their movies:
Ratatunie, Wall-E, and UP.
Can you imagine pitching these movies to your 'typical' Hollywood exec.
Writer: "I have 3 super hot scripts i've just finished, these movies will be revolutionary, incredible never before told stories"
<hands script to Exec>
Exec: "What is this?" A movie about a rat that cooks, a trash compacting robot in the future who falls in love, a kid's movie with a 76 yr old protoganist that has a few scenes that will make you cry?"
Writer: "These stories are incredible and have tested through the roof"
Exec: "Look, where is the merchandising? Where are the explosions? I can't make a line of toys off of this? And besides, these scripts are WAY too complicated for the public, and what the hell, NO Dialogue? You have entire scenes without dialogue, that can never work."
So what do I think is the biggest mistake? Letting your preconceptions inadvertantly stifle a great idea. This usually happens when you start a statement with an absolute like 'Never'. Remember, the only thing that matters is if it works. And as long as you can institute interesting conflict, then you should be o.k.
Mel...