I will abbreviate my three-dimensional Euclidean space by R3, and suppose I have two unspecified Legendrians which I will call L1 and L2. Suppose L1 can be deformed into L2, and that at each step along the deformation, that is a Legendrian. I say that L1 and L2 are Legendrian isotopic, which I often abbreviate by saying just isotopic (technically I shouldn't do that, because "isotopic" means something different, but I don't need the other meaning here).
If L1 and L2 are Legendrian isotopic, they have all the same properties. For all practical purposes, they are the same Legendrian. I say that the collection of all Legendrians that are isotopic to L1 is the Legendrian isotopy class of L1.
Now, the problem is that it's often very difficult to tell if L1 or L2 are isotopic. These Legendrians can get very complicated! So we calculate invariants of them. An invariant of a Legendrian is some number or other property we can easily calculate about it, and for which all of the Legendrians in its isotopy class have the same value. So if L1 and L2 have different invariants, they are not in the same isotopy class. If they have the same invariants, they may or may not be in the same isotopy class, we don't know. Most invariants are just numbers, e.g. the rotation class.
Legendrian Contact Homology is a new invariant of Legendrians, and a very powerful one. It allows us to distinguish Legendrians that cannot be distinguished by earlier, simpler invariants. Unfortunately, it's also harder to compute.
I can continue if there's interest, but I need to go get dinner. I will take questions over the break.