So you know how, in James Bond movies, they start with a little vignette that gets your blood racing, but doesn't usually tie into the rest of the story? How big a cheat is that in writing? Everything I've read says don't do prologues or opening scenes that don't tie into the rest of the story. Sometimes I've read them, and it felt like lazy writing. Then again sometimes, I've really enjoyed that sort of opening.
So I have this idea. The setting is 1940, 1941, London. The main character is a high-class thief, a la Carey Grant in To Catch a Thief. She steals diamonds, artworks, all the cool stuff. The opening scene is that she is at the ending climax of this elaborate Ocean's-Eleven-style caper to get this valuable artwork. She succeeds, has the artwork in hand, jumps into the getaway car, only to find that it's not her driver. It's a government man, who wants to recruit her to help fight Hitler.
The next scene is this guy explaining the situation to her, telling her she can either use her skills to fight the Nazis, or go to jail, and, if she can't pay off the dangerous guys she owes money to (which is why she was dong the original theft), that's just too damned bad. From there on, we go right into the story itself. Never again is the original art theft referred to; it was merely the jumping off point. Okay, maybe she'll mention it when the leg-breakers come to collect the money she owes, but beyond that, it's not going to figure in the plot at all.
What I'm writing is kinda dieselpunk, kinda New Pulp. I don't mind going back to the old tropes and trotting them out for nostalgia's sake. But I don't want to cheat my reader.
So I have this idea. The setting is 1940, 1941, London. The main character is a high-class thief, a la Carey Grant in To Catch a Thief. She steals diamonds, artworks, all the cool stuff. The opening scene is that she is at the ending climax of this elaborate Ocean's-Eleven-style caper to get this valuable artwork. She succeeds, has the artwork in hand, jumps into the getaway car, only to find that it's not her driver. It's a government man, who wants to recruit her to help fight Hitler.
The next scene is this guy explaining the situation to her, telling her she can either use her skills to fight the Nazis, or go to jail, and, if she can't pay off the dangerous guys she owes money to (which is why she was dong the original theft), that's just too damned bad. From there on, we go right into the story itself. Never again is the original art theft referred to; it was merely the jumping off point. Okay, maybe she'll mention it when the leg-breakers come to collect the money she owes, but beyond that, it's not going to figure in the plot at all.
What I'm writing is kinda dieselpunk, kinda New Pulp. I don't mind going back to the old tropes and trotting them out for nostalgia's sake. But I don't want to cheat my reader.
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