I was completely unaware of Kyousogiga until this season. I may go all the way back, watch the OVAs, then catch up with the current episodes, if I find the time.
The OVAs cover the same ground as the TV series. I suspect that the TV series will go beyond the OVAs. One of my favourite episodes (floating garbage) hasn't yet been used in the TV series; I wonder if they will incorporate it?
Watching both in short succession can feel a bit redundant, but experiencing the OVA first might still be a good idea, since it's... a unique sort of scatter shot madness. You just know they know what they're doing, but you never quite grasp the whole picture. The TV series is more accessible (after episode 0 finishes).
The show's timing is interesting, too. Last season, my favourite anime was
Uchouten Kazoku, tanuki in Kyouto. This is set in "Mirror Kyouto". Both are, IMO, master pieces. It's a good year for magical Kyouto.
I'm afraid 3D will probably become an even stronger trend, specially for lower budget shows. Kyo-Ani can justify painstakingly drawing every detail in Mirai's sweater as she slices a youmu in half, but for smaller productions, the difference in time and manpower is too large.
I'm fine with low framerates and all that stuff that people constantly criticise. I'm not fine with 3-D (unless it's
really well done, in which case I probably don't notice it). But, yes, it's probably here to stay.
On Gallilei Donna, my main beef is that it feels shallow, starting from the setting. The Italy it tries to present is a fake, "cultural fair" Italy; instead of proper research, it fills the gaps by making it an alternate Earth, but the SF elements aren't properly thought through either.
It still works as a "family anime", with a fast pace, good action sequences, and most of the violence implied rather than shown; but it could have been a lot better.
Pretty good way to put it. Low priority show for me.
I decided I like Tokyo Ravens. You know a story is good when events completely catch you off-guard, and yet make perfect sense in retrospect.
I certainly didn't expect
that.
Tokyo Ravens is quite entertaining.
My bet is still that they'll lay out at least some of what's going on over the course of the series. They may not bother resolving the situation, though.
Probably. Thing is, if they don't I won't be disappointed. I'm not even all that curious.
Log Horizon is good, entertaining fluff, as far as I'm concerned. So far, it feels more cosy than suspenseful.
Ah. I'd already graduated to blowing several hundred a month at the local comic shop by that time, so I had a wider selection available to me (although I had to pay more for it). Nor have I actually seen Agent Aika, other than a few previews on old VHS tapes, but I don't think it would have been possible to be a fan back then and not have heard of it.
For a long time, I didn't even have a VHS recorder to watch them on. I didn't really start buying stuff until I got my PS2, and that was near the end of the console's cycle. Before that I could have played Dvds on the computer I guess, but it didn't occur to me. Never had a DVD player either.
I knew very few comic shops, and those I did know only had VHS tapes directly imported from Japan (with no subtitles).
I'm always a bit/a lot behind on the techno curve...
I can't play anything 3D for more than 20-30 minutes without feeling very ill unless the camera is fixed in place, in which case my hindbrain seems to reduce it to 2D with inferior graphics. Sometimes I can fake it out (I played Suikoden IV by promoting the mini-map to full screen whenever the characters had to go somewhere on foot, and focusing on that rather than the movement in the background), but that's rare. Movies have never caused me a problem, though—it seems to be specific to the type of camera movement you see in games that insist on following the player's avatar rather than providing an overview (well, okay, and to ground vehicles in meatspace). No FPSs for me, even if I were interested in playing them.
Oy, that sucks. I know vaguely what that feels like, but it's nothing so bad for me, luckily. But, yes, when I read in a review under the negatives: no controllable camera angles, I always cheer a little inside.
I'm not sure having the Japanese audio track as an unlockable feature counts as quite the same thing—the Gust and Nippon Ichi games all offer it from the outset.
It's definitely not the same thing, but it's... odd. You'd unlock it in the first game, and then you'd carry the unlock over to the next game with your save file.
Very few of those games were available in Europe, anyway. Or so I think.
I'm not very big on real-time games either. I can handle them if the "combat" is mostly just setting an AI and then mashing the same button, but I'd much rather have a turn-based system. I'm still not quite sure how I managed to finish Star Ocean: Until the End of Time.
For me, real-time rpgs usually means more grinding to make up for lack of skill.
Star Ocean: Until the End of Time was actually pretty good at giving you strategy options, as far as I remember. I never felt too outclassed. Same goes for
Tales of Graces f on the PS3.
Btw, the Star Ocean game on the PS3, as good as it is, was unplayable for me on the motion sickness front. It suffered from "grainy colour syndrome", if you know what I mean. It was
very colourful, but the colours didn't blend well, and when it moved, it was what I suspect a bad acid trip must feel like. Kaleidoscope Nightmare is what I call it.