I'm going to port in some posts I made
in another thread, because I think they can be of general interest. Folks who want to see 'em in context are invited to do so.
=============
I'm going to go way out on a limb and guess what was going on from the OP's post.
Wizardry was a series of computer role-playing games from Sirtech. These date back to Apple II days. Their last game, Wizardry 8, came out for the PC in 2001. (Their website
http://www.sir-tech.com/ hasn't been updated in some years.)
The OP apparently wrote a trilogy using characters and situations from this game series (essentially, fan fiction), then contacted the copyright holder in an attempt to sell it to them. Discussion with Sirtech, however, did not prove fruitful.
Some time later, Sirtech sold the rights to Wizardry to another company. This second company is interested in publishing the novels (even though they may never have published anything in their lives). One possible point of difficulty might be that while this second company bought the rights to the Wizardry games themselves, it's unclear if they bought the right to make derivative works (which a series of novels would be).
It strikes me that that's a problem for the second company and their lawyers to hash out with Sirtech and their lawyers, and of little concern to the author. If they get the right to make derivative works, well and good. If not, no sale, everyone moves on to other projects.
Other points of contention might revolve around characters and situations. The characters and situations that come directly from the game are clearly the property of the copyright holder. The original characters and situations that the OP created, however ... the author would want to keep the rights to them, while the game company would want to acquire those rights (this would simplify their lives in case they ever wanted to make more games in the series and might want to use those characters and situations (or ones similar enough to arguably be them). It would also simplify their lives if someone wanted to make a movie out of the games, and use the books as a source.
I can see where a lawyer might get involved in all this (though an agent working on commission rather than a lawyer might be a better choice for the author).
I could be entirely out to lunch on all this -- it's pure speculation based on the clues in the OP's message.
Now some personal notes. I've done a bunch of tie-in work. The usual thing is for the copyright holder to approach the author with the idea for the novel, and negotiate from that point. The work is usually work-for-hire (though if you have a decent agent you can get profit participation in the book sales). The contract will spell out in nauseating detail exactly what rights are in play (and if you can get away without the copyright holder getting all rights, you're doing very well indeed).
Another personal note: Going with a game company as a publisher is a path strewn with landmines. Going with a first-time publisher is a path entangled with barbed wire. Going with a first-time publisher that's also a game company is a path that's mined, entangled with barbed wire, and under sporadic artillery fire. It's way easy to get hurt.
I really don't know enough about the OP's present situation to give any useful advice. A bit of clarification would be very handy. (Particularly what's meant by "option" in this case.)
================
I'd say, find an agent.
If the agent can get a $12,000 advance (which isn't out of the ballpark for three books), it'll still cost the same $1,800, but it'll be painless (and after the sale).
All the money that comes in from the book goes from the publisher to the agent, the agent subtracts 15% (or whatever the agreed-upon commission is) and passes on the rest.
There's a list of Science Fiction/Fantasy agents here:
http://www.absolutewrite.com/forums/showthread.php?t=42019
There's another list here:
http://www.sfwriter.com/agent.htm
As always, research, research, research any agent on any list you find.
If you already have an agreement in principle with the owners of the Wizardry copyrights that they will buy these books, you shouldn't have any trouble interesting an agent in representing you.
================
The way I see it, the big problem is that there's exactly one company on the face of the earth that can legally publish this trilogy.
(That's one of the reasons why writing fan fiction is a bad idea.)
The first company wasn't interested.
Now the second company potentially is.
Let's say that the second company has the right to make derivative works.
Let's say that they are interested in publishing these books. Let's say that they've never published anything, aren't clear on how to go about it, and have never seen a publishing contract.
One of the things that they can do is call up a regular publisher on the phone and say, "Hi, this is Game Company X. We want to publish some books based on our games! How about you edit, print, and distribute them?" The publisher will say "Sure!" and their lawyers will work something out. (To my direct knowledge, Roc, Warner, and Tor have all published books on exactly this basis for various game companies. I'm sure they have boilerplate contracts on file to cover the situation.)
Now the usual thing is for the publisher to come up with the contract, offer it, and the author either accept or not accept that contract. (Having the author coming up with the contract is ... bizarre. I think that derives from this being a first-time author dealing with a first-time publisher.)
Generally the first contract that the publisher offers has some clauses in it that aren't too favorable to the author, so the agent works things out. Generally, the agent's major weapon ("Well, if we can't come to an agreement, I can take this manuscript elsewhere") has vanished, since there is only one company that can possibly publish the book, and the company is well aware of that fact.
Three options right now:
a) Get an agent who will work on commission to hammer out the deal with the company that now owns the rights.
b) File off the serial numbers and attempt to sell the re-written work to another publisher.
c) Forget this trilogy. Move on and write another novel.
No matter what else you do, you'll want to move on and write another novel in any case ... so start doing that while searching for an agent.
(Or: Look, I can write you a contract for free. Here goes:
[Author] grants all rights in [Name of Work] to [Name of Company] for the full term of copyright in return for $20,000 paid on signing. [Company] agrees that [Author] will be identified as the author of [Work] on the cover, title page, and in any promotional materials when/if the Work is published.
Signed: [Author]
Signed: [Company]
[Date]
There, that wasn't so tough, was it? They'll come back with "$20,000! Are you smoking something?" and offer $10,000. You'll say, "Do you wish my children to be beggars? $15,000!" They agree to it, you both sign. It's a lousy contract from the author's point of view, but it does bring closure to the whole affair. And you do get a professional publishing credit.)
Seriously, get an agent. And write a new, different, better book while you're looking.
========================
Wow. Crossposted again.
Please be aware that if you don't come to an agreement with Company B, that publishing the works on your website is still publishing, and is a copyright and/or trademark violation. If Company B wants to be complete dicks about it, they can shut you and your website down and make your life exceedingly unpleasant. Since they know about you and this work ... the odds of their finding out about web self-publication are pretty good. That may require them to Do Something about it.
Since you know Ms. Duane, why not take her out, buy her a beer, and ask her what she advises at this juncture?
==================
Reading more about Sir-Tech (the original company that created Wizardry) -- they're apparently bankrupt. Which means that their various rights (including the right to make derivative works) are assets controlled by a bankruptcy court until they can be sold to pay off the company's debts, adding yet another layer of mess to an already messy situation. Resolving something like that can take years even with all the good-will in the world. (Horrible things have happened to authors whose books were bought by publishers who've gone bankrupt.)
This discussion has rambled a long way from Paul S. Levine's lousy phone manners. Perhaps it should be moved to the Ask The Agent forum?
================
Oh -- one more thing. One of the reasons I caution about publishing books with a game company is that "doesn't know what it's doing" is pretty much Standard Operating Procedure.
Bottom line: no matter what happens, The Author Writes a Check is not an option. If you reach that point, you're at a dead end. Back up and try another path.
===================