A recent example of what I mean (sorry to always use this one) might be Too Like the Lightning, where the world-building, stakes, setting, and other subtle things just can't be appreciated on a first read through. It's designed, one way or another, to be re-read at least once. That approach has probably lost her some readers, though. Also common in any number of literary novels.
But is this something that you (general) keep in mind/actively aim for when crafting a MS, or just a happy accident if it occurs? Do you think about your projects in those terms, i.e., whether it's intended as a read-through or a return-and-chew?
But is this something that you (general) keep in mind/actively aim for when crafting a MS, or just a happy accident if it occurs? Do you think about your projects in those terms, i.e., whether it's intended as a read-through or a return-and-chew?