Agreeing that reading is an unavoidable part of writing, particularly if you intend to write for public consumption. Call it "market research" if you can't call it pleasure, but you have to know enough about what's been written and what's currently selling to hone your own stories. For instance, someone who doesn't read a lot could think their idea for a boy who discovers he's really a wizard, and there's this whole hidden world of wizardy in modern times, is entirely original. By not reading Harry Potter and various other tales of modern-day hidden magic worlds, that person wouldn't stand a chance of creating a story original enough to hold its own in a rather crowded arena.
Learning from video games and movies just isn't the same - unless you want to write for video games and movies. Yeah, there's plot and character and such, and some very interesting storytelling going on, but there's an awful lot of stuff that books can't and don't have. You can't rely on a voice actor to bring dialog to life. You don't have a soundtrack. Graphics are limited to static illustrations - if those. (You don't see a lot of illustration in the average adult novel.) A book reader doesn't make choices that affect the flow ("gamebooks", like Choose Your Own Adventure titles, notwithstanding), or embody a character that might affect dialog and reaction,and they aren't parsing the dialog for clues to gameplay and puzzles... and they can't just click through dialog and expect important stuff to show up in the logbook for future reference. In a book, you have only two tools to communicate a story: printed words and the reader's mind. You're doing yourself a disservice not to figure out how to use those two tools effectively, or study how others do so (or fail to do so.)
As a suggestion... have you considered audiobooks? Some find it easier to "read" with audiobooks; they can even take a walk or do chores while consuming literature, which might help if you're just too restless or impatient to sit down with a book.