Hi guys,

is there a general wisdom regarding how many speakers the audience can easily follow in a dialogue scene?

I'm writing cinematics for a videogame and have noticed that the mechanics are very similar to certain plays or movies. I have some scenes with a lot of dialogue and I worry I may be overtaxing the audience. I want it to be easy to follow.

Is there a rule of thumb maybe? I start worrying when I have more than 3-5 characters speaking per scene, what's the general opinion here? Should I rather write two different scenes instead of cramming more characters into the same one? If so, where should I draw the line?