Prey

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Bufty

Where have the last ten years gone?
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Half-way through a no-neuromod run? Do you mean NO neuromods?

How do you upgrade your weapons if you have no neuromods?

I can understand playing only with human neuromods or only with psi neuromods, but seems to me that using no neuromods at all is going to have you stopped in your tracks pretty early on.

I love this game. I like to think of it as the spiritual successor to Dead Space. I've beaten it once, and I'm halfway through a no-neuromod run. You want a challenge? Try that one...

ETA- From Googling I see some folk have apparently managed it (on Nightmare level!!)without using neuromods - recycling everything into ammo. Loving the game but not sure I want to try that approach. Seems like too much hard word work :flag:
 
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Shoeless

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You guys are making me rethink my "wait for a sale" decision on this game. I've already got a bit of a backlog on unplayed but purchased games thanks to the evil of Sony's PSN flash sales, so I've got plenty of other titles to get to, and Yakuza Kiwami is just around the corner, but I do like me some BioShock, and I had a blast with the latest Deus Ex when I finally got around to playing it.
 

onesecondglance

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I finished this on the weekend and thought it was pretty great. There were a few points early in the game where I wasn't sure I'd actually keep playing, but I'm glad I kept on. I came to it as a fan of Dishonored and SF horror in general, and it didn't disappoint.

The game rewards a tactical, thoughtful approach and actively punishes trigger-happy shooting. It is also pretty damned hard on the harder modes, but if you're in it for story the easy mode is much more forgiving. Is it scary? Well, it's certainly tense. Hearing a phantom's heavy footsteps and mindless burbling, but not having spotted it yet can be pretty tense when you're underpowered and out of ammo. But if you are thorough about scavenging and recycling you can get to a point where you have more than enough ammo and abilities to take on most fights.

One of the points that almost made me give up was about ten hours in, when I arrived back in the lobby from the lift to find a Nightmare - the first I'd encountered - a Weaver, and a couple of phantoms escorting the Weaver, all within ten feet of me. I noped the hell out of there, reloaded an earlier save and pootled about clearing out the level I'd come from, which ended up with me finding the Nightmare in a different scenario. Luckily for me, the terrain blocked its melee attacks, and I had enough cover to dodge its energy attacks, so I could chip its health down with the pistol until it died. Right after that I went and found the neuromod fabrication plan, and between the resources I got from killing the beast, and the stuff I'd scavenged before, that was a turning point for my game.

Overall, would recommend.
 

shortstorymachinist

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So I just beat this and, uh, yeah. This game rocks. I do have some questions about the end though. I'll probably spend the next three hours on TV Tropes.
 
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