My current project is a dark, gritty, serious, fantasy series set in a world that has magic on the level of modern/slightly futuristic technology. This includes TV/radio/computers/internet using magical principles instead of science (for example, illusion magic to create holographic videos, communication magic to send internet signal, etc)
Within this highly magitek setting, the book I'm currently working on is about a neutral military academy that nations all across the world send their promising young soldiers to for officer training. Think university level studies, average student age is in the mid to late 20s, most already have military background and possibly even combat experience.
One way or another, the end result of the story is that one of the Gods of this world is preparing to make war against the other Gods, and has decided that since this military academy has a very diverse collection of soldiers with high leadership potential, he is going to recruit them for his army whether they like it or not. The students will be undergoing a year-end training exercise, and during it they must capture a portal. The evil God's cultists have infiltrated the school staff and connected the portal to the God's Divine Realm, where he has absolute control.
Upon entering that Divine Realm, the students are given an ultimatum: serve the God as officers in his army in the mortal realm, or die and become corrupted into demons to be fodder in his army in the upper realms. Those who wish to join him must prove their worth and loyalty by killing 10 of their fellow cadets. Chaos ensues, with some trying to murder others, some trying to flee, nobody trusting anyone except their close friends (maybe not even them). When the initial chaos ends, the God announces that several people proved themselves, but those who remain will still join him even unwillingly. The corpses of those slain become twisted into demons that begin to prey on the survivors.
My problem begins at this point. I can go a few different routes from here, but the main ones I'm considering are:
- zombie route: they aren't zombies, but the general idea is the same. Nobody can be trusted, survival is all anyone has time to think about, the fallen become the enemy, the focus is on character development via who retains their humanity by protecting others and who gives in to baser instincts to sacrifice others for their own safety
- traditional fantasy route: we've all read plenty of "mad God trying to destroy the world" stories, but that doesn't mean there isn't room for one more. Standard fantasy concepts of assembling the band of adventurers, avoiding the BBEG's minions, finding a way to escape the Divine Realm and possibly do some damage on the way out (far too early in the series for the BBEG to be defeated)
- "death game" route: an homage to stories like Ark, Legendary Moonlight Sculptor, The New Gate, 1/2 Prince, Yureka, the .hack franchise, Sword Art Online, Log Horizon, Overlord etc... basically, imitating the feel of an online multiplayer RPG complete with towns, NPCs, quests, monsters, etc. The Divine Realm has an entire civilization of its own, unique from the world the cadets hail from. While most of these people are loyal to the Mad God in some way, they are not inherently hostile. In fact, the God himself, being completely mad and overconfident since he has absolute control in this world, decides to toy with the survivors by promising that if they fulfill his requirements he will allow them to go free. These requirements basically resemble a game, with the end goal being to explore the Divine Realm, defeat powerful enemies to obtain key fragments, and use them to open portals that will allow them to go further, with the portal back to the Mortal Plane being in the final city after all key fragments are recovered.
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Whichever route I go with the story, the feel of the story will be very dark, with quite a bit of death. I'm not interested in/not capable of writing a lighthearted adventure story, so that's not even a consideration here. With that in mind, what route do you folks think would work best? Are "zombie" stories too cliched lately for that to work out? Is the "virtual reality game" concept too cliche and trendy at the moment due to the massive popularity of stories in this genre among young adults? Especially, is the genre too connected in the public eye to the idea of nerdy anime loving tweens for it to be considered a serious piece as intended?
Edited to add: the focus of the novel isn't to go the route of military fiction, but since the characters are cadets at a military academy and I personally served 10 years in the US Army, it will definitely have aspects of military fiction. In the end, though, most of the main characters are first year students, and from independent military outfits/mercenaries rather than career soldiers.
Within this highly magitek setting, the book I'm currently working on is about a neutral military academy that nations all across the world send their promising young soldiers to for officer training. Think university level studies, average student age is in the mid to late 20s, most already have military background and possibly even combat experience.
One way or another, the end result of the story is that one of the Gods of this world is preparing to make war against the other Gods, and has decided that since this military academy has a very diverse collection of soldiers with high leadership potential, he is going to recruit them for his army whether they like it or not. The students will be undergoing a year-end training exercise, and during it they must capture a portal. The evil God's cultists have infiltrated the school staff and connected the portal to the God's Divine Realm, where he has absolute control.
Upon entering that Divine Realm, the students are given an ultimatum: serve the God as officers in his army in the mortal realm, or die and become corrupted into demons to be fodder in his army in the upper realms. Those who wish to join him must prove their worth and loyalty by killing 10 of their fellow cadets. Chaos ensues, with some trying to murder others, some trying to flee, nobody trusting anyone except their close friends (maybe not even them). When the initial chaos ends, the God announces that several people proved themselves, but those who remain will still join him even unwillingly. The corpses of those slain become twisted into demons that begin to prey on the survivors.
My problem begins at this point. I can go a few different routes from here, but the main ones I'm considering are:
- zombie route: they aren't zombies, but the general idea is the same. Nobody can be trusted, survival is all anyone has time to think about, the fallen become the enemy, the focus is on character development via who retains their humanity by protecting others and who gives in to baser instincts to sacrifice others for their own safety
- traditional fantasy route: we've all read plenty of "mad God trying to destroy the world" stories, but that doesn't mean there isn't room for one more. Standard fantasy concepts of assembling the band of adventurers, avoiding the BBEG's minions, finding a way to escape the Divine Realm and possibly do some damage on the way out (far too early in the series for the BBEG to be defeated)
- "death game" route: an homage to stories like Ark, Legendary Moonlight Sculptor, The New Gate, 1/2 Prince, Yureka, the .hack franchise, Sword Art Online, Log Horizon, Overlord etc... basically, imitating the feel of an online multiplayer RPG complete with towns, NPCs, quests, monsters, etc. The Divine Realm has an entire civilization of its own, unique from the world the cadets hail from. While most of these people are loyal to the Mad God in some way, they are not inherently hostile. In fact, the God himself, being completely mad and overconfident since he has absolute control in this world, decides to toy with the survivors by promising that if they fulfill his requirements he will allow them to go free. These requirements basically resemble a game, with the end goal being to explore the Divine Realm, defeat powerful enemies to obtain key fragments, and use them to open portals that will allow them to go further, with the portal back to the Mortal Plane being in the final city after all key fragments are recovered.
----------------------------------------------------------------------
Whichever route I go with the story, the feel of the story will be very dark, with quite a bit of death. I'm not interested in/not capable of writing a lighthearted adventure story, so that's not even a consideration here. With that in mind, what route do you folks think would work best? Are "zombie" stories too cliched lately for that to work out? Is the "virtual reality game" concept too cliche and trendy at the moment due to the massive popularity of stories in this genre among young adults? Especially, is the genre too connected in the public eye to the idea of nerdy anime loving tweens for it to be considered a serious piece as intended?
Edited to add: the focus of the novel isn't to go the route of military fiction, but since the characters are cadets at a military academy and I personally served 10 years in the US Army, it will definitely have aspects of military fiction. In the end, though, most of the main characters are first year students, and from independent military outfits/mercenaries rather than career soldiers.
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