If you get a lot of complaints about complexity, would you tone your novel down or stick to your guns but maybe shelve in favour of a different project for now? Is there any point persevering with non-high concept fantasy ATM?
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For me, it would depend on who's complaining. If it was someone I considered a target reader (e.g., someone who usually appreciates complexity in the genre), then I'd be worried.
As a thought experiment, what would happen if you cut those opening scenes (or spinkled them in later)? Unless the opening provides an essential code to unlocking the universe/plot, then you might just skip the whole thing and start the book where most people enjoy reading it.
This might not work at all with your book of course. I recently cut two chapters from my own WIP that I used to think were essential to the plot - turns out they weren't. They were just a roadblock for some betas.
If these are people who read your genre, and it would put them off reading your book, it is worth understanding what the problem is. Readers will generally tackle complexity if the narrative rewards their attention.
Nobody can tell you exactly what you should do, but I'd listen to Neil Gaiman "When people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.”
Maybe it's this story, and you can shelve it and move on. Maybe it's something about your style and you need to fix it. If the story itself cries out to be complex, have you tried building to that point slowly? George RR Martin didn't throw everything about Westeros at us in the first chapter of "A Game of Thrones." Heck, he didn't even give us the whole mess in the first book. He established characters we could care about and built the complexity around them. Throwing everything at the reader in the first chapter is rarely productive. They're going to forget half of what you say anyway.
Nobody can tell you exactly what you should do, but I'd listen to Neil Gaiman "When people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.”
Maybe it's this story, and you can shelve it and move on. Maybe it's something about your style and you need to fix it. If the story itself cries out to be complex, have you tried building to that point slowly? George RR Martin didn't throw everything about Westeros at us in the first chapter of "A Game of Thrones." Heck, he didn't even give us the whole mess in the first book. He established characters we could care about and built the complexity around them. Throwing everything at the reader in the first chapter is rarely productive. They're going to forget half of what you say anyway.
I don't have a single human character in the POVs. There are humans in the setting, but they're sort of in the background. When I waited to establish this, readers complained about their assumptions being rewritten (valid). If I mention some and not others, the ones not mentioned are assumed to be human (logical, valid). If I'm clear about what they are, readers complain about being overwhelmed (even when trying to be judicious with this.) Atm I feel like my hands are just tied however I turn.
Not too much at all. The following sentence, for example, contains MC, world, problem and plot: " Farmerboy Luke Skywalker looked down at the endless dunes of his home planet and wondered if he'll ever meet his dad during his forthcoming quest to save that beautiful Princess from the hands of the Evil Empire." The same information can also be written out in several paragraphs: about how in a galaxy far, far away, there is a planet that is all sand, and there are dunes on the sand, but also civilization, cities and farms; Luke was a farmer, altough he really wanted to do other things and go to other places, of which also there was an abundance in this galaxy; then an exciting thing happened and Luke learned about this Princess in distress and he kinda fell for her and for the idea of the quest, so he decided to leave his farming business for a while, because the damsel needed him; and all that happens during the times when the world was ruled by an Empire and in charge was an Evil Emperor.Currently my first chapter introduces the main characters, the world, the problem, the plot - it's probably too much.
"Pubba wriggled his large belly in pleasure, burped, and reached out for another tiddlywink. In front of him, the Dwilek twirled a piruet, the long appendage at the back of her head fluttering high in the air as she jumped over Pubba's tail. "...
I remember first reading Martin years ago, and thinking "ah, it's THIS sort of fantasy" and knowing exactly where I was at, as well as what to expect.
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I don't have a single human character in the POVs. There are humans in the setting, but they're sort of in the background. When I waited to establish this, readers complained about their assumptions being rewritten (valid). If I mention some and not others, the ones not mentioned are assumed to be human (logical, valid). If I'm clear about what they are, readers complain about being overwhelmed (even when trying to be judicious with this.) Atm I feel like my hands are just tied however I turn.
I don't, I think, have much meta knowledge for people to rely on if that makes sense. Maybe I've just bitten off more than I can chew. the plot is pretty basic, though - it's more the setting and the world which seems to be the struggle for readers.
The more I hear about this book, the more I think it's one worth writing But that doesn't mean write right now. If it's too much of an uphill struggle, give it a break for a while. No point of giving yourself a headache. And definitely get new betas. Opinions vary. I can only imagine the betas Mark Danielewski might have had with House of Leaves, "Mark, why is half the book printed upside down??"I really did mean it as a more "general" question.
The complexity is all to do with the setting and the worldbuilding. It probably doesn't help that I'm rigidly committed (maybe overly so) to not breaking POV, which can be difficult for conveying explanations to the reader.
Betas are unhappy with explanation/milieu given early - their complaints about complexity are directly proportional to how much information is given early, so proportional you could plot it on a straight line I reckon. But they're also unhappy if it's given late as it overwrites their preformed assumptions. And finally, milieu given as I go garners criticism that I'm throwing details at them, and still suffers from the sliding scale problem.