One thing that annoys the heck out of me as a game designer and game lover, is when writers who clearly have no idea about games come up with something oh-so-clever.
Case in point: Quiddich. Lovely game. Completely broken. Would have played out totally differently if you'd let a bunch of teens at it, and even more if it was a world championship thing.
Or the Hunger Games - logical thing to do, if you'd live in that world, would be to have your own lottery in the District right after the official lottery. Then the "losing" family will request a bazillion rations and share with the community. Same result + everybody gets rich.
Or have EVERY family request more food, that way the risks are the same and everyone becomes rich. In any world where there's a system to be gamed, there will be people who game the system. Law of nature. (Ok, law of human greed.)
If you're interested, I've mashed up the rant with a bunch of tips for writing games: http://www.wiltgren.com/2016/04/04/simple-guide-writing-games/
[/angry rant]
Case in point: Quiddich. Lovely game. Completely broken. Would have played out totally differently if you'd let a bunch of teens at it, and even more if it was a world championship thing.
Or the Hunger Games - logical thing to do, if you'd live in that world, would be to have your own lottery in the District right after the official lottery. Then the "losing" family will request a bazillion rations and share with the community. Same result + everybody gets rich.
Or have EVERY family request more food, that way the risks are the same and everyone becomes rich. In any world where there's a system to be gamed, there will be people who game the system. Law of nature. (Ok, law of human greed.)
If you're interested, I've mashed up the rant with a bunch of tips for writing games: http://www.wiltgren.com/2016/04/04/simple-guide-writing-games/
[/angry rant]