A place to tell us what you're writing, or to practice your synopsizing for your profile or for 30 Covers, 30 Days entries.
Seventeen-year-old Carly can't wait to get out of her small town of Shady Creek and small high school, off to college, where not everyone knows her as the Chinese girl (she's Korean!) and where it's cool--well, cooler--to crush on both boys and girls. But when she accidentally opens a box that releases a bunch of evil spirits into the population of Shady Creek, it looks like her fate is intertwined with the town.
As the opener of the box--just call her "Pandora"--Carly must learn to wield the sword left behind. She's taught by Jake, the Keeper assigned to keep the box safe...a job he clearly sucks at, Carly would like to point out, but at least he knows the rules. Strike a spirit possessing a human, and the sword will absorb it, and once they're all absorbed, Carly can return them to the box and is off the hook. Fail to do so in 30 days, and the sword's hold on them fades, letting them leave Shady Creek.
Which would be bad. Because these spirits? Full of nasty magic that could destroy the world, and, yippee, they're practicing on Shady Creek first. If even one gets free, Carly won't have a rest-of-the-world to escape to.
Assuming she survives the next month. 50 spirits, 30 days... That's just 1.667 spirits a day. Totally manageable, right?
Which is what I've got so far. Every time I try to add in setting and plot detail, I get so bogged down in deciding what's actually essential to have for proper context and what I think is essential but really isn't. *sigh*
I ended up making mine like a query, focusing on mostly the MC, but I had a hard time deciding between that and one that references each of the major characters, because the group is what I find most fun about mine. I may have a different synopsis before the end
Quick And Deep
Sibling rivalry can leave scars deeper than any possible physical injury.
Todd had always had to battle his older brother Dee for the attention of some of the hotter guys in high school. Lack of confidence from a severe case of "crater face" didn't help and the one time it looked like he was going to have a serious boyfriend by college, Dee completely took off with the guy. Hurt and bruised, Todd left town but returns to find the rivalry hasn't diminished. Even though his acne scars have faded over the years, he can only see them and the insecurities they've caused feel deeper than before.
Dee has always worn his scars from a motorcycle accident with pride, using them as a convenient excuse to go shirtless when he can. Some guys are impressed with his "road warrior" patter, others are simply overcome by his overbearing ego, still more dismiss him as trying too hard to get attention. He can easily score with any of the guys in Chicago but Bronte is the one who is immune to his wiles and charm. Which makes him all the more desirable.
Bronte, one of the hottest bartenders at the Riptide Saloon, has seen that sort of swagger and preening in too many guys over the years so it's easy for him to ignore Dee. Always quick to dismiss Dee's gigantic ego, Bronte is even quicker to notice Todd. His long hair, shy smile, and broad shoulders are simply bonuses to a sweet, friendly man.
Todd sees his scars as an obstacle. Dee sees his as an enhancement. Bronte sees right through both of theirs and gets drawn into the thick of battle. No matter the winner, the scars will cut quick and deep.
The Black Shucks of Fableham (Middle Grade Fiction)
To see a Black Shuck is terrifying. They appear as huge, black, shaggy dogs in the mist. People tell stories of Black Shucks chasing them, running their cars off the road, or burning them with their fire-like eyes.
But the Black Shucks are just misunderstood. You see, they only chase and burn people who have plans of conducting a far-worse crime. The Black Shucks do many good deeds, like walking children home at night, or taking weapons from criminals. The Black Shucks use their varied supernatural powers (like fire starting and invisibility) to keep the town of Fableham safe.
Skeff, one of the Black Shucks, is assigned the task of watching over Ella. Skeff is used to starting fires and chasing criminals, and watching Ella, he thinks, is the most boring assignment he has ever had. But Skeff soon finds that looking after Ella is not an easy task, especially because it doesn’t require his super-powers at all.
Will Skeff be able to save Ella? Will the Black Shucks be able to keep Fableham safe?
Shut Up and Curse Me
Who does a girl have to kill to get a little peace and quiet? Jenn Collins has resumed her cozy slice of life under the radar while enjoying her steamy new relationship. That is, until a case of mistaken identity makes her a person of interest in a series of violent murders in the area. With her every move under scrutiny, she'll have to be as discreet as possible using her dark magic to clear her name without becoming the next victim or winding up on the pointy end of an executioner's blade..
The gods play poker with human lives. Not that humans know, usually. Certainly Katiya doesn't know that she's just been placed on a literal chessboard for Luck and Fate to bet on the outcome. But Loki does--and after being kicked out of the Casino, he's quite happy to interfere with the game. If that means giving Katiya a leg up... well, he could find worse humans to back.
She wakes up walking away from a plane crash, with a ticket stub in her pocket identifying her as Newt. That and a house key are all she has.
Newt makes her way through the woods until she finds two self-declared nomads willing to give her a ride. The three travel in the vague direction Newt's dreams point them in, but things get worse before they get better. After Newt takes a day job washing dishes, the owner of the diner tries to get more from her. Somehow the man's heart ends up in Newt's hand, and Newt ends up a murder suspect. But something's weird about the FBI agent who questions her, especially the armored car he wants to take her to jail in. Newt manages to harness the power that ripped out the man's heart and escape the car.
Now all that's left is to find out who she is. And escape the cops who think she's a killer, Homeland Security who brought down the plane, and whoever the fake FBI agent is. All she knows about the latter is the group's logo: the letters KT on either side of a sword.
Ten years ago, the World Administration of Significant Persons told Nathan West that he was a Chosen One destined to defeat a monster sleeping under the earth. Nathan told them no. To his horror, his twin Danny stepped up and took his place.
Nathan knows all too well the horrors that face a Chosen One, so he's spent his life since then trying to protect his twin. But it's not enough--Danny goes missing, vanishes somewhere all Nathan's magic and precognitive ability can't find him. Nathan sets out to save him, but it's not enough. The monster rises. Through quick thinking, Nathan gives Danny the power to defeat the beast. Finally, he can breathe. That's supposed to be the end.
It's not.
Something worse is on the horizon. Avatars of place and time are going missing, turning the laws of reality into polite guidelines. As much as Nathan wants to stay out of it, his visions tell him that this is the real evil--and if he doesn't step up and stop it, Danny will die.