- Joined
- Jun 14, 2017
- Messages
- 132
- Reaction score
- 50
I have three villains:
The biggest one doesn't give a damn about death. He'll figure that out if there is an afterlife. Since no one's proved it yet, he's going to spend his life striving to make his life heaven - even if it makes a whole country's hell.
The traitor hopes there isn't an afterlife, but he's seen some freaky things and is fairly sure there's a higher power. He just hopes it's a bored kid on a computer because he'd much rather be reborn than deal with what he's done. He doesn't care about the people he killed or maimed - in fact, he'd do it again. And again - especially to a specific few. Anyhow, he doesn't like thinking about paying for his actions. It makes him uncomfortable.
The most-seen villain believes in a fire-and-brimstone male god without mercy, and it terrorizes him. One day, he knows he's going to die and face his lord, who has a policy of making sinners experience every hurt they have ever given to others until their deeds and their experiences balance out.
Aside from physical harm/death/imprisonment/otherwise weakening, what embarrassment/gift/policy change would make your villain permanently step away from their goals?
The biggest one doesn't give a damn about death. He'll figure that out if there is an afterlife. Since no one's proved it yet, he's going to spend his life striving to make his life heaven - even if it makes a whole country's hell.
The traitor hopes there isn't an afterlife, but he's seen some freaky things and is fairly sure there's a higher power. He just hopes it's a bored kid on a computer because he'd much rather be reborn than deal with what he's done. He doesn't care about the people he killed or maimed - in fact, he'd do it again. And again - especially to a specific few. Anyhow, he doesn't like thinking about paying for his actions. It makes him uncomfortable.
The most-seen villain believes in a fire-and-brimstone male god without mercy, and it terrorizes him. One day, he knows he's going to die and face his lord, who has a policy of making sinners experience every hurt they have ever given to others until their deeds and their experiences balance out.
Aside from physical harm/death/imprisonment/otherwise weakening, what embarrassment/gift/policy change would make your villain permanently step away from their goals?