What do you mean by template? I understand spring board, but what's the difference.
Okay the difference I mean here is this. (This entire post IMO, and no, not a bash at outlining, which is also your own mind brewing the possibilities)
For instance I just generated this at that link:
This is a buddy story. The story is about a dungeon delver. It takes place in a city-state on a volcanic world of forbidden magic. The story begins with a journey, climaxes with the taking of a test, and ends with a natural disaster.
If you use it as a template, that's the story you'll tell. It won't change, and (unless you're very good) will possibly come across as cardboard. However, if you springboard off the idea - Ooh volcanic world! What if he doesn't delve dungeons, but ... and then he....and he averts the natural disaster at the end! What if he's actually the bad guy, and the 'buddy' doesn't realise it's not a buddy story after all when the MC flings him into the volcano! You add your own twists and whatnot, then you make it yours.
The template...well let's just say I've read a few that were either obviously 'My D&D campaign, exactly, never mind if those characters would do that or the world doesn't work that way, dammit, he rolled a crit!' or where the author admitted they'd used something like this
and stuck to it religiously. And it showed.
While you can take any plot line and write it well, for me, it only really comes alive when it becomes
yours. Because it's your input, your writing and ideas that make it what it is. The magic ingredient if you will (again, this includes people who outline, because they are brainstorming using their own ideas to twist the prompt).
Generators make a great prompt. But the story should be yours.
ETA: Re names, they're quite handy too, but again even better if you twist the result to make it fit what you want.