I am putting this up to see if anyone has any interesting or unheard of game concepts that might be interesting in practice, and to see what people think of the ideas.
To start I will say my two game concepts.
1) A three tier strategy game where you can control the whole empire, zoom in and control larger battlefields, zoom in and control specific troop movement. You set the objectives, you make the enemies and allies, you make not only empire changing decisions but also change strategy over the front and tactics over the battlefield. Throw on top of this warmongering, empire building and technological advancement (Similar to the Civ games) and eventual interstellar (potentially intergalactic) expansion, with realism and actual technology and progress (Kind of like spore only with technology advancements in the space stage mixed with Sins of a Solar Empire) where you have to not only bombard planets but conquer and hold them with soldiers on the ground.
2) A simulated war. You have generals making the strategy, commanders making the tactics, and soldiers fighting for the goal. All positions are filled with real people, and all are realistic in that you don't just run around in a team deathmatch, but that you actually get an impact from dying. There is a point to survive, not to just run around and be an idiot shooting anything that moves. Making it feel like a real war is the whole point. The goals are set and commanders can both warn and lead soldiers in the right direction. Also, throw in some tactical and strategic weapons for effect and consequences.
Anyway, what do you think of these and please share any ideas or concepts that you have.
To start I will say my two game concepts.
1) A three tier strategy game where you can control the whole empire, zoom in and control larger battlefields, zoom in and control specific troop movement. You set the objectives, you make the enemies and allies, you make not only empire changing decisions but also change strategy over the front and tactics over the battlefield. Throw on top of this warmongering, empire building and technological advancement (Similar to the Civ games) and eventual interstellar (potentially intergalactic) expansion, with realism and actual technology and progress (Kind of like spore only with technology advancements in the space stage mixed with Sins of a Solar Empire) where you have to not only bombard planets but conquer and hold them with soldiers on the ground.
2) A simulated war. You have generals making the strategy, commanders making the tactics, and soldiers fighting for the goal. All positions are filled with real people, and all are realistic in that you don't just run around in a team deathmatch, but that you actually get an impact from dying. There is a point to survive, not to just run around and be an idiot shooting anything that moves. Making it feel like a real war is the whole point. The goals are set and commanders can both warn and lead soldiers in the right direction. Also, throw in some tactical and strategic weapons for effect and consequences.
Anyway, what do you think of these and please share any ideas or concepts that you have.