As you might have guessed from the title, my characters have to hand over their hostage in exchange for some ransom money, and they are doing it between two ships in orbit around a planet. I have a basic idea of how it will go down, but I wanted to run it by you guys to see if you can pin point any problems with the logistics:
The two ships approach each other, but the authorities can't take action against my character's ship without harming the hostage, so they are allowed to dock. When the ships are connected, my characters bring the hostage over, and reveal that they have surgically implanted explosives in his body, connected to a dead-man's switch (it probably won't be true, but the hostage will either be unconscious or cooperating). This gives my characters enough time to get back into their ship, separate from the other ship, and escape by jumping into hyperdrive (or whatever).
Does anybody see any holes in that plan? Something that could be remedies with gunplay or explosions would be especially nice.
The two ships approach each other, but the authorities can't take action against my character's ship without harming the hostage, so they are allowed to dock. When the ships are connected, my characters bring the hostage over, and reveal that they have surgically implanted explosives in his body, connected to a dead-man's switch (it probably won't be true, but the hostage will either be unconscious or cooperating). This gives my characters enough time to get back into their ship, separate from the other ship, and escape by jumping into hyperdrive (or whatever).
Does anybody see any holes in that plan? Something that could be remedies with gunplay or explosions would be especially nice.