Trading a hostage for ransom... in space!

Status
Not open for further replies.

RainyDayNinja

Super Member
Registered
Joined
Mar 24, 2008
Messages
362
Reaction score
56
Location
Oregon
As you might have guessed from the title, my characters have to hand over their hostage in exchange for some ransom money, and they are doing it between two ships in orbit around a planet. I have a basic idea of how it will go down, but I wanted to run it by you guys to see if you can pin point any problems with the logistics:

The two ships approach each other, but the authorities can't take action against my character's ship without harming the hostage, so they are allowed to dock. When the ships are connected, my characters bring the hostage over, and reveal that they have surgically implanted explosives in his body, connected to a dead-man's switch (it probably won't be true, but the hostage will either be unconscious or cooperating). This gives my characters enough time to get back into their ship, separate from the other ship, and escape by jumping into hyperdrive (or whatever).

Does anybody see any holes in that plan? Something that could be remedies with gunplay or explosions would be especially nice. :D
 

JimmyB27

Hoopy frood
Super Member
Registered
Joined
Dec 29, 2005
Messages
5,623
Reaction score
925
Age
42
Location
In the uncharted backwaters of the unfashionable e
Website
destinydeceived.wordpress.com
Why couldn't they pull up next to the other ship, open the bay doors, and give the hostage a good kick in the back? As he's hurtling through space toward the open door of the other ship, your characters get away.
Or just dump him, in a suit, somewhere in space, and exchange his location for the money. If you have spaceships, you probably have direct debit, right...? ;)
 

RainyDayNinja

Super Member
Registered
Joined
Mar 24, 2008
Messages
362
Reaction score
56
Location
Oregon
Well, remember that my characters are supposed to be the GOOD guys. One of them is even a missionary. Kicking him out into space is kind of a mean thing to do. And once he's out, the other guys can proceed to blow my characters' ship to smithereens.

Also, an electronic transfer would be too easy to trace, or have frozen later. My characters need to use cash to be able to fly under the radar.
 

AceTachyon

Odd person
Super Member
Registered
Joined
Apr 22, 2005
Messages
6,452
Reaction score
972
Location
The Lair, WA
Website
www.abnersenires.com
I'm with Jimmy's idea. Stick the hostage somewhere, in a suit with enough air, have a camera on him so they can transmit a feed showing he is where he's supposed to be, and exchange the location for the money.
 

PeterL

Sockpuppet
Banned
Joined
Aug 17, 2009
Messages
1,129
Reaction score
91
I think that the Panda's idea would be best. Docking would entail being too close to the enemy, and dropping the hostage somewhere would be iffy. Matching orbits and throwing the hostage to the enemy immediately after grabbing the ransom that was thrown would satisfy everyone. Both sides could see the others; they would be close enough to take action if necessary and far enough apart to avoid action if tha arose.
 

tarcanus

Lord of the Tarcans
Super Member
Registered
Joined
Apr 1, 2008
Messages
263
Reaction score
25
Location
Harrisburg, PA
My problem with it is the docking procedure. Isn't it normally done in that the docking ship has less control over that process than the dockee? I've always seen/read that the dockee has to coordinate with the docking ship to make the process work. If these so-called 'good' guys are demanding ransom in exchange for a hostage, why would the dockee coordinate with them to let them get away with the money.

It seems to me that you'll need to have your characters use direct transfer of funds into a ghost account and then have them use some sort of encryption to cover their electronic trail. That way they could just shoot off an escape pod(unmarked) in some sector of space and give the coordinates to the other ship.
 

GordonK

Super Member
Registered
Joined
Jun 22, 2008
Messages
210
Reaction score
27
Location
New Jersey, USA
So the criteria are:
a) Hostages will be sent back safely if all goes smoothly, and treated humanely.
b) Good kidnappers will flee, safely.

Are these space ships big enough that they will accommodate inter-vessel transporters? As kidnapper, I'd be very hesitated to dock against a potentially hostile ship. I'd ask them to send a transporter over. I take the cash, send the hostages into the transporter together with a bulk of explosives. I show them the remote dead-man's switch which has a range of, say, 100 miles. Once I let the transporter disengage, I put my ship into hyperdrive.
 

JimmyB27

Hoopy frood
Super Member
Registered
Joined
Dec 29, 2005
Messages
5,623
Reaction score
925
Age
42
Location
In the uncharted backwaters of the unfashionable e
Website
destinydeceived.wordpress.com
Well, remember that my characters are supposed to be the GOOD guys. One of them is even a missionary. Kicking him out into space is kind of a mean thing to do. And once he's out, the other guys can proceed to blow my characters' ship to smithereens.

Also, an electronic transfer would be too easy to trace, or have frozen later. My characters need to use cash to be able to fly under the radar.
A bit mean perhaps, but probably not going to cause him any long term damage. Being the good guys doesn't necessarily mean being puritanically good.
And dumping him in space is actually meant to avoid the whole 'blown to smithereens bit'. If they meet for a transfer, they'll be right there within smithereen blowing distance. They can dump him anywhere in space - or on a remote planet, if space is still too mean for you - and only give over the location when a)They have the money and b)They have gotten the hell out of there.
Not sure about the electronic transfer vs cash, but there must be a way you can secure the transfer. Would such a high-tech civilisation even use cash anymore?
 

MargueriteMing

Super Member
Registered
Joined
Nov 26, 2006
Messages
1,462
Reaction score
87
Location
Hidebound Midwest
Why are they using cash? Is there a galactic currency? Wouldn't it be better to trade for a valuable commodity, that holds its value anywhere?
 

Lhun

New kid, be gentle!
Super Member
Registered
Joined
Jan 30, 2007
Messages
1,956
Reaction score
137
The best way for any kind of transfer where both sides might betray each other is somwhere where a neutral party ensures civil behaviour.
The second best choice would be to have both sides send small boats with a only a few people aboard to make the exchange well out of range. That way, no side has the upper hand, and a confrontation is not useful. If you have two spaceships docking, one side could start shooting as soon as they have what they want. A deadman switch can't help here, because if it's a real deadman switch (i.e. the bomb goes of as soon as it doesn't get the "all ok" radio signal anymore, there's nothing to insure the hostage doesn't get blown up as soon as the ransom is handed over. If its just a remote detonator, the bomb could be placed in a shielded room, or jammed.
So, best choice is probably (if you don't have a neutral place to do the exchange) that both sides send a small unarmed shuttle with just a few people aboard to make the exchange. Somewhere well out of the range of the (armed) spaceships.
Oh, and if they're really paranoid, both sides could bring a nuke aboard their shuttles so they could kill everyone if the other side tries something with handheld weapons.
 

dpaterso

Also in our Discord and IRC chat channels
Staff member
Super Moderator
Moderator
Super Member
Registered
Joined
Feb 12, 2005
Messages
18,806
Reaction score
4,598
Location
Caledonia
Website
derekpaterson.net
Interesting ideas. :)

Rather than dock, I'd order the other guys to throw the ransom across (catch it with a net, or a magnetic field if that tech is available)... and I'd toss the hostage out of the airlock without a suit. They'll have to scramble to recover him before he runs out of air, a perfect decoy while I punch up my engines and scoot the hell out of there.

Everyone's a space pirate at heart.

-Derek
 

Bufty

Where have the last ten years gone?
Kind Benefactor
Super Member
Registered
Joined
May 9, 2005
Messages
16,768
Reaction score
4,663
Location
Scotland
I assume it is clear the guy kidnapped is of sufficient importance to justify payment of a ransom.

If the kidnappers can bluff the other guys into believing the kidnappers' ship is loaded with explosive sufficient to destroy everything within X thousand kilometres if detonated - that in theory should enable the kidnappers to get X thousand kilometres away from the exchange zone following the exchange before any hostile fire is sent their way.

But if it is discovered they are bluffing....that will give you your threat or route into gunplay or whatever you call it.
 

Lhun

New kid, be gentle!
Super Member
Registered
Joined
Jan 30, 2007
Messages
1,956
Reaction score
137
I assume it is clear the guy kidnapped is of sufficient importance to justify payment of a ransom.

If the kidnappers can bluff the other guys into believing the kidnappers' ship is loaded with explosive sufficient to destroy everything within X thousand kilometres if detonated - that in theory should enable the kidnappers to get X thousand kilometres away from the exchange zone following the exchange before any hostile fire is sent their way.

But if it is discovered they are bluffing....that will give you your threat or route into gunplay or whatever you call it.
Yep, sound theory. You just have to do that somewhere with very small ships, at best on a planet, because in open space weapon ranges are much much higher than the blast zone of any conceivable explosive. Inverse square law and so on.
 
Status
Not open for further replies.